/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ /* * VGMTrans (c) 2002-2019 * Licensed under the zlib license, * refer to the included VGMTrans_LICENSE.txt file */ #ifndef AUDIO_SOUNDFONT_VGMCOLL_H #define AUDIO_SOUNDFONT_VGMCOLL_H #include "common.h" #include "common/array.h" class VGMInstrSet; class VGMSampColl; class VGMSamp; class SF2File; class SynthFile; class VGMColl { public: SF2File *CreateSF2File(VGMInstrSet *theInstrSet); private: SynthFile *CreateSynthFile(VGMInstrSet *theInstrSet); void UnpackSampColl(SynthFile &synthfile, VGMSampColl *sampColl, Common::Array &finalSamps); }; #endif // AUDIO_SOUNDFONT_VGMCOLL_H