/* ResidualVM - A 3D game interpreter * * ResidualVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the AUTHORS * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ /* * This file is based on, or a modified version of code from TinyGL (C) 1997-1998 Fabrice Bellard, * which is licensed under the zlib-license (see LICENSE). * It also has modifications by the ResidualVM-team, which are covered under the GPLv2 (or later). */ #define FORBIDDEN_SYMBOL_EXCEPTION_FILE #define FORBIDDEN_SYMBOL_EXCEPTION_fprintf #define FORBIDDEN_SYMBOL_EXCEPTION_fputc #define FORBIDDEN_SYMBOL_EXCEPTION_stderr #include "graphics/tinygl/zgl.h" namespace TinyGL { static const char *op_table_str[] = { #define ADD_OP(a, b, c) "gl" #a " " #c, #include "graphics/tinygl/opinfo.h" }; static void (*op_table_func[])(GLContext *, GLParam *) = { #define ADD_OP(a, b, c) glop ## a , #include "graphics/tinygl/opinfo.h" }; static int op_table_size[] = { #define ADD_OP(a, b, c) b + 1 , #include "graphics/tinygl/opinfo.h" }; GLContext *gl_get_context() { return gl_ctx; } static GLList *find_list(GLContext *c, unsigned int list) { return c->shared_state.lists[list]; } static void delete_list(GLContext *c, int list) { GLParamBuffer *pb, *pb1; GLList *l; l = find_list(c, list); assert(l); // free param buffer pb = l->first_op_buffer; while (pb) { pb1 = pb->next; gl_free(pb); pb = pb1; } gl_free(l); c->shared_state.lists[list] = NULL; } static GLList *alloc_list(GLContext *c, int list) { GLList *l; GLParamBuffer *ob; l = (GLList *)gl_zalloc(sizeof(GLList)); ob = (GLParamBuffer *)gl_zalloc(sizeof(GLParamBuffer)); ob->next = NULL; l->first_op_buffer = ob; ob->ops[0].op = OP_EndList; c->shared_state.lists[list] = l; return l; } void gl_print_op(FILE *f, GLParam *p) { int op; const char *s; op = p[0].op; p++; s = op_table_str[op]; while (*s != 0) { if (*s == '%') { s++; switch (*s++) { case 'f': fprintf(f, "%g", p[0].f); break; default: fprintf(f, "%d", p[0].i); break; } p++; } else { fputc(*s, f); s++; } } fprintf(f, "\n"); } void gl_compile_op(GLContext *c, GLParam *p) { int op, op_size; GLParamBuffer *ob, *ob1; int index; op = p[0].op; op_size = op_table_size[op]; index = c->current_op_buffer_index; ob = c->current_op_buffer; // we should be able to add a NextBuffer opcode if ((index + op_size) > (OP_BUFFER_MAX_SIZE - 2)) { ob1 = (GLParamBuffer *)gl_zalloc(sizeof(GLParamBuffer)); ob1->next = NULL; ob->next = ob1; ob->ops[index].op = OP_NextBuffer; ob->ops[index + 1].p = (void *)ob1; c->current_op_buffer = ob1; ob = ob1; index = 0; } for (int i = 0; i < op_size; i++) { ob->ops[index] = p[i]; index++; } c->current_op_buffer_index = index; } void gl_add_op(GLParam *p) { GLContext *c = gl_get_context(); int op; op = p[0].op; if (c->exec_flag) { op_table_func[op](c, p); } if (c->compile_flag) { gl_compile_op(c, p); } if (c->print_flag) { gl_print_op(stderr, p); } } // this opcode is never called directly void glopEndList(GLContext *, GLParam *) { assert(0); } // this opcode is never called directly void glopNextBuffer(GLContext *, GLParam *) { assert(0); } void glopCallList(GLContext *c, GLParam *p) { GLList *l; int list, op; list = p[1].ui; l = find_list(c, list); if (!l) error("list %d not defined", list); p = l->first_op_buffer->ops; while (1) { op = p[0].op; if (op == OP_EndList) break; if (op == OP_NextBuffer) { p = (GLParam *)p[1].p; } else { op_table_func[op](c, p); p += op_table_size[op]; } } } void glNewList(unsigned int list, int mode) { GLList *l; GLContext *c = gl_get_context(); assert(mode == TGL_COMPILE || mode == TGL_COMPILE_AND_EXECUTE); assert(c->compile_flag == 0); l = find_list(c, list); if (l) delete_list(c, list); l = alloc_list(c, list); c->current_op_buffer = l->first_op_buffer; c->current_op_buffer_index = 0; c->compile_flag = 1; c->exec_flag = (mode == TGL_COMPILE_AND_EXECUTE); } void glEndList() { GLContext *c = gl_get_context(); GLParam p[1]; assert(c->compile_flag == 1); // end of list p[0].op = OP_EndList; gl_compile_op(c, p); c->compile_flag = 0; c->exec_flag = 1; } int glIsList(unsigned int list) { GLContext *c = gl_get_context(); GLList *l = find_list(c, list); return (l != NULL); } unsigned int glGenLists(int range) { GLContext *c = gl_get_context(); int count, list; GLList **lists; lists = c->shared_state.lists; count = 0; for (int i = 0; i < MAX_DISPLAY_LISTS; i++) { if (!lists[i]) { count++; if (count == range) { list = i - range + 1; for (int j = 0; j < range; j++) { alloc_list(c, list + j); } return list; } } else { count = 0; } } return 0; } } // end of namespace TinyGL