/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #include "engines/advancedDetector.h" #include "sword25/sword25.h" #include "sword25/kernel/persistenceservice.h" namespace Sword25 { uint32 Sword25Engine::getGameFlags() const { return _gameDescription->flags; } } // End of namespace Sword25 class Sword25MetaEngine : public AdvancedMetaEngine { public: const char *getName() const override { return "sword25"; } Common::Error createInstance(OSystem *syst, Engine **engine, const ADGameDescription *desc) const override; bool hasFeature(MetaEngineFeature f) const override; int getMaximumSaveSlot() const override { return Sword25::PersistenceService::getSlotCount(); } SaveStateList listSaves(const char *target) const override; }; Common::Error Sword25MetaEngine::createInstance(OSystem *syst, Engine **engine, const ADGameDescription *desc) const { *engine = new Sword25::Sword25Engine(syst, desc); return Common::kNoError; } bool Sword25MetaEngine::hasFeature(MetaEngineFeature f) const { return (f == kSupportsListSaves); } SaveStateList Sword25MetaEngine::listSaves(const char *target) const { Common::String pattern = target; pattern = pattern + ".###"; SaveStateList saveList; Sword25::PersistenceService ps; Sword25::setGameTarget(target); ps.reloadSlots(); for (uint i = 0; i < ps.getSlotCount(); ++i) { if (ps.isSlotOccupied(i)) { Common::String desc = ps.getSavegameDescription(i); saveList.push_back(SaveStateDescriptor(i, desc)); } } return saveList; } #if PLUGIN_ENABLED_DYNAMIC(SWORD25) REGISTER_PLUGIN_DYNAMIC(SWORD25, PLUGIN_TYPE_ENGINE, Sword25MetaEngine); #else REGISTER_PLUGIN_STATIC(SWORD25, PLUGIN_TYPE_ENGINE, Sword25MetaEngine); #endif