/* ResidualVM - A 3D game interpreter * * ResidualVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the AUTHORS * file distributed with this source distribution. * * Additional copyright for this file: * Copyright (C) 1999-2000 Revolution Software Ltd. * This code is based on source code created by Revolution Software, * used with permission. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #include "engines/icb/p4.h" #include "engines/icb/icon_list.h" #include "engines/icb/debug.h" namespace ICB { // Don't use #defines for common strings as it wastes rdata storage (on PSX at least) const char *global_deleted_list = "DELETED_LIST"; const char *iconListEmptyIcon = "empty"; _icon_list::_icon_list() { m_pcListName = const_cast(ICON_LIST_DELETED_PLACEHOLDER); m_eScope = CURRENT_LOGIC; m_nItemCount = 0; m_bAllowDuplicates = TRUE8; m_nPad1 = 0; m_nPad2 = 0; // Note, a hash of 0 means unknown HASH value i.e. NULL_HASH = 0. assert(NULL_HASH == 0); memset((uint8 *)m_pnIconListHash, 0, ICON_LIST_MAX_ICONS * sizeof(uint32)); memset((uint8 *)m_pnDuplicateCount, 0, ICON_LIST_MAX_ICONS * sizeof(uint8)); memset((uint8 *)m_ppcIconList, 0, ICON_LIST_MAX_ICONS * MAXLEN_ICON_NAME * sizeof(char)); } void _icon_list::Clone(const _icon_list &oSource) { uint32 i; m_pcListName = oSource.m_pcListName; m_eScope = oSource.m_eScope; m_nItemCount = oSource.m_nItemCount; m_bAllowDuplicates = oSource.m_bAllowDuplicates; for (i = 0; i < m_nItemCount; ++i) { Set_string(const_cast(oSource.m_ppcIconList[i]), m_ppcIconList[i], MAXLEN_ICON_NAME); m_pnIconListHash[i] = oSource.m_pnIconListHash[i]; m_pnDuplicateCount[i] = oSource.m_pnDuplicateCount[i]; } } uint8 _icon_list::GetDuplicateCount(const char *pcIconName) const { uint32 i = 0; if (strlen(pcIconName) == 0) Fatal_error("Empty icon name passed into _icon_list::GetDuplicateCount()"); uint32 nIconNameHash = HashString(pcIconName); for (i = 0; i < m_nItemCount; ++i) { if (m_pnIconListHash[i] == nIconNameHash) { if (m_bAllowDuplicates) return (m_pnDuplicateCount[i]); else return (1); } } // We fell off the end of the list, which means the icon is not in the list. return (0); } void _icon_list::SetAbsoluteIconCount(const char *pcIconName, uint32 nCount) { uint32 i; uint32 nHash; // If the list does not allow duplicates, this function is disallowed. if (!m_bAllowDuplicates) Fatal_error("SetAbsoluteIconCount() called for list %s which doesn't allow duplicates", m_pcListName); // Also, count must be in range. if (nCount > ICON_MAX_DUPLICATE_COUNT) Fatal_error("Attempt to set %d of icon %s in list %s (maximum=%d)", nCount, pcIconName, m_pcListName, ICON_MAX_DUPLICATE_COUNT); // Work out the hash of the icon name. nHash = HashString(pcIconName); // Check if it is in the list already. i = 0; while ((i < m_nItemCount) && (m_pnIconListHash[i] != nHash)) ++i; // Did we find it? if (i == m_nItemCount) { // No, it wasn't in the list. Can't add a new one if the list is full. if (m_nItemCount == ICON_LIST_MAX_ICONS) Fatal_error("_icon_list::SetAbsoluteIconCount(): Icon list %s full adding %s", m_pcListName, pcIconName); // Add a fresh entry. Set_string(const_cast(pcIconName), m_ppcIconList[i], MAXLEN_ICON_NAME); m_pnIconListHash[i] = nHash; m_pnDuplicateCount[i] = (uint8)nCount; ++m_nItemCount; } else { // Icon is already in list. m_pnDuplicateCount[i] = (uint8)nCount; } } void _icon_list::AddIcon(const char *pcIconName, const uint32 nIconNameHash) { uint32 i; // If the 'empty' icon is the only one in the list, remove it before adding the new one. if ((m_nItemCount == 1) && (strcmp(m_ppcIconList[0], ICON_LIST_EMPTY_ICON) == 0)) --m_nItemCount; // Check if it is in the list already. i = 0; while ((i < m_nItemCount) && (m_pnIconListHash[i] != nIconNameHash)) ++i; // Did we find it? if (i == m_nItemCount) { // No, it wasn't in the list. if (m_nItemCount == ICON_LIST_MAX_ICONS) Fatal_error("_icon_list::AddItem(): Icon list %s full", m_pcListName); // Add a fresh entry. Set_string(const_cast(pcIconName), m_ppcIconList[i], MAXLEN_ICON_NAME); m_pnIconListHash[i] = nIconNameHash; m_pnDuplicateCount[i] = 1; ++m_nItemCount; } else { // Yes, it is already in the list, so behaviour depends on whether or not duplicates are allowed. Nothing to do if // duplicates are not allowed. if (m_bAllowDuplicates) { // If the name of the icon is 'return' or 'goback' we don't add a duplicate. if (strcmp(pcIconName, "return") && strcmp(pcIconName, "goback")) { if (m_pnDuplicateCount[i] < ICON_MAX_DUPLICATE_COUNT) ++m_pnDuplicateCount[i]; } } } } void _icon_list::RemoveIcon(const char *pcIconName, bool8 bForceRemove) { uint32 i, j; uint32 nIconNameHash = HashString(pcIconName); // Find it in the list. i = 0; while ((i < m_nItemCount) && (m_pnIconListHash[i] != nIconNameHash)) ++i; // Don't do anything if it isn't in the list. And don't do anything if the count is already at zero. if ((i < m_nItemCount) && (m_pnDuplicateCount[i] > 0)) { // Decrement the duplicate count. if (bForceRemove) m_pnDuplicateCount[i] = 0; else --m_pnDuplicateCount[i]; // We can remove the item if the count hits zero. This is the same whether or not duplicates are allowed. if (m_pnDuplicateCount[i] == 0) { // Might seem inefficient to remove holes from the array, rather than just mark them deleted, but it is // swings and roundabouts: other code ends up less efficient if I don't remove holes, and it's not like // we're dealing with thousands of array elements. for (j = i + 1; j < m_nItemCount; ++j) { strcpy(m_ppcIconList[j - 1], m_ppcIconList[j]); m_pnIconListHash[j - 1] = m_pnIconListHash[j]; m_pnDuplicateCount[j - 1] = m_pnDuplicateCount[j]; } // Don't actually need to delete the item; reducing the count takes care of it. --m_nItemCount; } } } uint8 _icon_list::GetDuplicateCount(uint32 nIndex) const { if (m_bAllowDuplicates) return (m_pnDuplicateCount[nIndex]); else return ((m_pnDuplicateCount[nIndex] == 0) ? (uint8)0 : (uint8)1); } int32 _icon_list::GetIconPosition(const char *pcIconName) const { uint32 i; uint32 nIconNameHash; // Get hash we are looking for. nIconNameHash = HashString(pcIconName); for (i = 0; i < m_nItemCount; ++i) { if (m_pnIconListHash[i] == nIconNameHash) return (i); } // Not found. return (-1); } } // End of namespace ICB