/* ResidualVM - A 3D game interpreter * * ResidualVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the AUTHORS * file distributed with this source distribution. * * Additional copyright for this file: * Copyright (C) 1999-2000 Revolution Software Ltd. * This code is based on source code created by Revolution Software, * used with permission. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #ifndef ICB_ACTOR_VIEW_PC_H_INCLUDED #define ICB_ACTOR_VIEW_PC_H_INCLUDED namespace ICB { // Set this to true if the actor view (character profiles) should act as voxview extern bool8 g_av_userControlled; // Return values for ActorViewDraw #define MID_ANIMATION 0x00 #define ANIMATION_END 0x01 void InitActorView(const char *name, // Character to draw (ie "cord") const char *outfit, // Characters outfit (ie "casual_wear") const char *weapon, // Character pose (ie "unarmed") const char *anim, // Character anim (ie "walk") int16 ix, // Initial render x coord int16 iy, // Initial render y coord int16 iz); // Initial render z coord int32 ActorViewDraw(); // Call each cycle to draw void ChangeAnimPlaying(const char *pose, // Pose to swap to NULL if keep the same const char *anim, // Anim to change to bool8 forwards, // Play anim forwards or backwards int32 repeats, // Number of times to play this anim before ActorViewDraw() returns ANIMATION_END int16 ix, // New render x coordinate int16 iy, // New render y coordinate int16 iz); // New render z coordinate } // End of namespace ICB #endif