/* ResidualVM - A 3D game interpreter * * ResidualVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the AUTHORS * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #ifndef GRIM_REGISTRY_H #define GRIM_REGISTRY_H #include "common/str.h" namespace Grim { class Registry { public: enum ValueType { String, Integer, Boolean }; const Common::String &getString(const Common::String &key) const; int getInt(const Common::String &key) const; bool getBool(const Common::String &key) const; void setString(const Common::String &key, const Common::String &val); void setInt(const Common::String &key, int val); void setBool(const Common::String &key, bool val); ValueType getValueType(const Common::String &key) const; void save(); Registry(); ~Registry() { } private: static Registry *_instance; class Value { public: void setString(const Common::String &str); void setInt(int num); void setBool(bool val); const Common::String &getString() const; int getInt() const; bool getBool() const; ValueType getType() const; private: struct { Common::String _str; int _num; bool _bool; } _val; ValueType _type; }; const Value &value(const Common::String &key) const; Value &value(const Common::String &key); Value _develMode; Value _dataPath; Value _savePath; Value _lastSet; Value _musicVolume; Value _sfxVolume; Value _voiceVolume; Value _lastSavedGame; Value _gamma; Value _voiceEffects; Value _textSpeed; Value _speechMode; Value _movement; Value _joystick; Value _spewOnError; Value _transcript; Value _dummy; // Remastered (TODO: Fix the type-handling), TODO: Disable for original Value _directorsCommentary; Value _widescreen; Value _language; Value _resolutionScaling; Value _mouseSpeed; Value _advancedLighting; Value _directorsCommentaryVolume; Value _renderingMode; Value _fullScreen; bool _dirty; uint convertVolumeToMixer(uint volume); uint convertVolumeFromMixer(uint volume); uint convertTalkSpeedToGUI(uint talkspeed); uint convertTalkSpeedFromGUI(uint talkspeed); bool convertSubtitlesToGUI(uint speechmode); bool convertSpeechMuteToGUI(uint speechmode); uint convertSpeechModeFromGUI(bool subtitles, bool speechMute); }; extern Registry *g_registry; } // end of namespace Grim #endif