/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #include "common/savefile.h" #include "common/system.h" #include "engines/advancedDetector.h" #include "lure/lure.h" #include "lure/detection.h" namespace Lure { uint32 LureEngine::getFeatures() const { return _gameDescription->features; } Common::Language LureEngine::getLanguage() const { return _gameDescription->desc.language; } Common::Platform LureEngine::getPlatform() const { return _gameDescription->desc.platform; } LureLanguage LureEngine::getLureLanguage() const { switch (_gameDescription->desc.language) { case Common::IT_ITA: return LANG_IT_ITA; case Common::FR_FRA: return LANG_FR_FRA; case Common::DE_DEU: return LANG_DE_DEU; case Common::ES_ESP: return LANG_ES_ESP; case Common::RU_RUS: return LANG_RU_RUS; case Common::EN_ANY: return isKonami() ? LANG_EN_KONAMI : LANG_EN_ANY; case Common::UNK_LANG: return LANG_UNKNOWN; default: error("Unknown game language"); } } } // End of namespace Lure class LureMetaEngine : public AdvancedMetaEngine { public: const char *getName() const override { return "lure"; } bool hasFeature(MetaEngineFeature f) const override; Common::Error createInstance(OSystem *syst, Engine **engine, const ADGameDescription *desc) const override; SaveStateList listSaves(const char *target) const override; int getMaximumSaveSlot() const override; void removeSaveState(const char *target, int slot) const override; }; bool LureMetaEngine::hasFeature(MetaEngineFeature f) const { return (f == kSupportsListSaves) || (f == kSupportsLoadingDuringStartup) || (f == kSupportsDeleteSave); } bool Lure::LureEngine::hasFeature(EngineFeature f) const { return (f == kSupportsReturnToLauncher) || (f == kSupportsLoadingDuringRuntime) || (f == kSupportsSavingDuringRuntime); } Common::Error LureMetaEngine::createInstance(OSystem *syst, Engine **engine, const ADGameDescription *desc) const { *engine = new Lure::LureEngine(syst, (const Lure::LureGameDescription *)desc); return Common::kNoError; } SaveStateList LureMetaEngine::listSaves(const char *target) const { Common::SaveFileManager *saveFileMan = g_system->getSavefileManager(); Common::StringArray filenames; Common::String saveDesc; Common::String pattern = "lure.###"; filenames = saveFileMan->listSavefiles(pattern); SaveStateList saveList; for (Common::StringArray::const_iterator file = filenames.begin(); file != filenames.end(); ++file) { // Obtain the last 3 digits of the filename, since they correspond to the save slot int slotNum = atoi(file->c_str() + file->size() - 3); if (slotNum >= 0 && slotNum <= 999) { Common::InSaveFile *in = saveFileMan->openForLoading(*file); if (in) { saveDesc = Lure::getSaveName(in); saveList.push_back(SaveStateDescriptor(slotNum, saveDesc)); delete in; } } } // Sort saves based on slot number. Common::sort(saveList.begin(), saveList.end(), SaveStateDescriptorSlotComparator()); return saveList; } int LureMetaEngine::getMaximumSaveSlot() const { return 999; } void LureMetaEngine::removeSaveState(const char *target, int slot) const { Common::String filename = target; filename += Common::String::format(".%03d", slot); g_system->getSavefileManager()->removeSavefile(filename); } #if PLUGIN_ENABLED_DYNAMIC(LURE) REGISTER_PLUGIN_DYNAMIC(LURE, PLUGIN_TYPE_ENGINE, LureMetaEngine); #else REGISTER_PLUGIN_STATIC(LURE, PLUGIN_TYPE_ENGINE, LureMetaEngine); #endif