Commit graph

90 commits

Author SHA1 Message Date
Paul Gilbert
9f316a5b37 GRAPHICS: Fix MSVC project generation 2016-08-03 20:51:54 -04:00
Borja Lorente
da33e52539 GRAPHICS: Reorder modules to preserve alphabetical order 2016-08-02 08:33:50 +02:00
Borja Lorente
4ab02530ae GRAPHICS: Add MacWindowBorder to abstract borders 2016-07-31 14:45:36 +02:00
Borja Lorente
68b2d44a0f WAGE: Extract MacMenu 2016-07-31 14:04:48 +02:00
Borja Lorente
744034bd98 WAGE: Extract MacWindow 2016-07-30 10:06:09 +02:00
Borja Lorente
3d4087b9d0 WAGE: Extract MacWindowManager 2016-07-30 09:41:54 +02:00
Eugene Sandulenko
a2174d76c1 GRAPHICS: Added 9-patch bitmap renderer 2016-05-26 22:37:42 +02:00
Paul Gilbert
433a2daa6a GRAPHICS: Added ManagedSurface and Screen classes 2016-03-14 20:56:14 -04:00
Eugene Sandulenko
cfc626d78d GRAPHICS: Implemented utility function to print PixelFormat 2015-11-16 07:00:09 +01:00
Eugene Sandulenko
7322d905b3 COMMON: Copy TransparentSurface from Wintermute engine to common code 2014-06-15 15:43:06 +03:00
Matthew Hoops
740b6e8fbd IMAGE: Move all ImageDecoders to image/ 2014-02-28 00:27:28 -05:00
Tomas Jakobsson
befa207bfa GRAPHICS: Delete iff.cpp and iff.h since all ILBM and PBM decoding is handled by IFFDecoder now 2013-01-06 20:04:50 +01:00
Tomas Jakobsson
fe2b4b39f7 GRAPHICS: New IFFDecoder that decodes ILBM and PBM images 2013-01-06 20:04:42 +01:00
Filippos Karapetis
ccccb392b5 GRAPHICS: Add a common PCX image decoder 2012-09-13 01:49:29 +03:00
Einar Johan Trøan Sømåen
47a7df2d0f GRAPHICS: Add in a TGA-decoder 2012-08-29 14:05:54 +02:00
Matthew Hoops
a658fc660e GRAPHICS: Move PNG to the ImageDecoder interface 2012-03-20 01:06:48 +01:00
Matthew Hoops
765a870445 GRAPHICS: Convert JPEG to the ImageDecoder API 2012-03-20 01:06:48 +01:00
Matthew Hoops
4516b5ea24 GRAPHICS: Convert PictDecoder to the ImageDecoder API 2012-03-20 01:06:48 +01:00
Matthew Hoops
426c81a7a7 GRAPHICS: Rewrite ImageDecoder to have an improved API
The new bitmap decoder class is based off the Mohawk one, and now has 8bpp decoding capability.
2012-03-20 01:06:47 +01:00
Johannes Schickel
843b9f9665 GRAPHICS: Add a TTF font class using FreeType2. 2012-01-29 16:26:20 +01:00
Johannes Schickel
d9d366dbc9 GRAPHICS: Remove dithering code.
The code is not used anymore and neither the Mohawk developers, who expressed
that they might need dithering for some games, nor DrMcCoy, who wrote it, need
this code anymore.

In the worst case if anyone needs it again, we can revert this commit.
2011-09-06 16:51:04 +02:00
Johannes Schickel
8201df7bb6 GRAPHICS: Move NewFont code to a separate file. 2011-07-01 21:10:25 +02:00
Thierry Crozat
592cca5402 GRAPHICS: Get rid of kSODFont (ScummFont)
OSD is now using the kGUIFont instead. The main advantage is that
the kGUIFont can be used for translated text while only ASCII
characters were present in ScummFont.
2011-06-06 23:20:08 +01:00
Matthew Hoops
0addffbfd3 GRAPHICS: Add a YUV to RGB table lookup for use with Theora
Based on the video/mpeg_player.* one, which is based on lots of other things (too many to name, go see the file)
2011-05-18 10:05:13 -04:00
Matthew Hoops
4a3d94a60e GRAPHICS: Add a new MacCursor class for handling CURS/crsr cursors 2011-05-05 19:26:44 -04:00
Matthew Hoops
c66233f83e GRAPHICS: Split the NE cursor code from the NEResources class
Now the code lies in Graphics and all cursors are not cached upon opening an exe. The engine is now in charge of caching which cursors it wants.
2011-03-04 23:17:57 -05:00
Filippos Karapetis
a86cb87b98 GRAPHICS: Implemented a PNG decoder, and set it as default for the sword25 engine
libpng is still needed for PNG encoding (for thumbnails in saved games of sword25), but
since we'll probably drop support for the original saved games anyway, the PNG encoding
code will ultimately be removed

svn-id: r55723
2011-02-02 15:43:45 +00:00
Torbjörn Andersson
7bf8dda27f JANITORIAL: Remove unnecessary backslash
svn-id: r55483
2011-01-23 21:59:26 +00:00
Eugene Sandulenko
806ccf5d25 GRAPHICS: Move graphics/video/ to video/. Step 1/2
svn-id: r55473
2011-01-23 17:14:43 +00:00
Matthew Hoops
bee912ff54 GRAPHICS: Add support for Windows FON/FNT fonts
As required by Hugo and Mohawk.

svn-id: r55120
2011-01-04 20:39:27 +00:00
Alyssa Milburn
eac4a64143 VIDEO: Add CDToons decoder
svn-id: r54936
2010-12-16 17:01:09 +00:00
Matthew Hoops
5e8e77a814 VIDEO: Add the TrueMotion 1 codec for Phantasmagoria 2
Based on the FFmpeg decoder. Only the 16bpp version has been implemented (and all that should be needed). The videos I have tried work fine with the codec. The audio does not yet play in these videos, but I hope to work on DK3 IMA ADPCM soon.

svn-id: r54194
2010-11-11 04:53:52 +00:00
Matthew Hoops
d1bd2497a5 GRAPHICS: Enforce alphabetical order on the codec objects
svn-id: r54191
2010-11-10 19:18:39 +00:00
Sven Hesse
609dc65df6 VIDEO: Remove the now obsolete CoktelVideo classes
svn-id: r51924
2010-08-08 01:09:45 +00:00
Sven Hesse
a802e1e64f VIDEO: Stub a VideoDecoder-like CoktelDecoder
This creates a new CoktelDecoder class using the VideoDecoder
interface, which will eventually become the new way to decode
PreIMD, IMD and VMD videos.
Since the VideoPlayer in gob is not yet ready for this, we're
disabling all video playback in the gob engine for now.

svn-id: r51850
2010-08-08 00:33:59 +00:00
Sven Hesse
b5b47d50c8 VIDEO: Make Indeo3 a proper video codec
This way, Indeo3 is properly usable in various container VideoDecoder,
for example AVI, and not just VMD.
Since VMD is not yet ready for this, we're disabling Indeo3 in VMDs
for now.

svn-id: r51849
2010-08-08 00:33:13 +00:00
Matthew Hoops
ad0eb0b06e Move the PICT code to graphics/ with some updates; needed for SCI1.1 Mac.
svn-id: r49195
2010-05-24 17:18:09 +00:00
Matthew Hoops
b3bd797e01 Move the QDM2 code to the graphics module, removing the cyclic dependency.
svn-id: r49171
2010-05-23 21:41:13 +00:00
Matthew Hoops
2f31b05651 Move Mohawk's QuickTime code to graphics/ (and QDM2 to sound, disabled when Mohawk is not enabled) so SCI can use the code.
svn-id: r49165
2010-05-23 18:33:55 +00:00
Matthew Hoops
11cbdd0318 Committing the rest of the VideoDecoder Rewrite from patch #2963496.
svn-id: r49079
2010-05-18 14:17:24 +00:00
Andre Heider
be0885e9d1 Revert r48979. Instead, make the HQ scalers depend on the normal ones. Configure reflects that now.
svn-id: r48996
2010-05-10 17:25:12 +00:00
Andre Heider
998531a022 Since configure allows HQ scalers without the normal onces, allow this combination.
svn-id: r48979
2010-05-09 12:30:20 +00:00
Andre Heider
a3e428f6db Rename DISABLE_*SCALERS to USE_*SCALERS, and move the mk/cpp defines to configure.
svn-id: r48977
2010-05-09 11:00:17 +00:00
Johannes Schickel
6dacac2187 Conistenlty use USE_NASM instead of using HAVE_NASM in config.mk (this matches all the external library use too).
svn-id: r48208
2010-03-08 23:56:59 +00:00
Matthew Hoops
19d3f5ad9b Have SCI look through the patches directory (except in KQ6 where the patches in that directory are broken) to fix some GK1 Windows problems. Add the MSRLE codec to AVI (from DrMcCoy's Dark Seed II engine, with permission). GK1 Windows now will play the credits video.
svn-id: r47894
2010-02-05 03:29:04 +00:00
Filippos Karapetis
bcc33871c1 The wrapper for the VMD decoder is only used in the SCI engine for SCI32 games, so moved it inside the engine, instead of common code. Added support for VMD video playing from the "play_video" console command
svn-id: r46737
2009-12-30 10:09:48 +00:00
Filippos Karapetis
c453790efc Updated module.mk
svn-id: r46716
2009-12-29 19:44:08 +00:00
Max Horn
974b49ebfe Put two of the WinCE downscalers into graphics/scaler/downscaler*, so that they can be used by multiple backends (more could be added as needed)
svn-id: r45974
2009-11-18 15:19:44 +00:00
Matthew Hoops
b43e99566e Converting AVIPlayer into a class that inherits from VideoDecoder and adapt SCI to use this. Also, moving the codec and Codec class into their own folder. (Based on a patch by md5)
svn-id: r45170
2009-10-16 18:05:56 +00:00
Matthew Hoops
d8e93836c5 Add an AVI player and MSVideo1 codec for use with some SCI Windows game (such as kq6).
svn-id: r43833
2009-08-30 19:47:14 +00:00