Commit graph

990 commits

Author SHA1 Message Date
Thierry Crozat
bf406f66c0 BACKENDS: SDL: Do not allocate memory in SurfaceSdlGraphicsManager::getSupportedGraphicsModes 2021-05-08 21:58:30 +01:00
Orgad Shaneh
a05e54f00c JANITORIAL: Remove trailing whitespaces 2021-05-04 11:46:30 +03:00
Martin Gerhardy
9d82fa51df COMMON: removed USE_TTS check from engines
OSystem now just returns a nullptr if there is no text to speech manager instance
(because none is compiled into the binary, or the system doesn't provide support
for it). This removed the need for the engine authors to add scummvm osystem compile
time options checks into their engine code
2021-05-03 14:13:41 +03:00
Eugene Sandulenko
e2d65a4ba8
BACKENDS: OPENGL: Comment out noisy warning 2021-05-02 17:47:41 +02:00
SupSuper
60f1fd98aa SDL: Use the window display index when querying display modes 2021-05-01 11:22:22 +03:00
Lothar Serra Mari
db52dde75d BACKENDS: OPENGLSDL: Fix typo while initializing _windowIsMaximized state 2021-04-28 14:36:46 +02:00
Lothar Serra Mari
1b68301540 BACKENDS: OPENGLSDL: Properly handle maximized windows 2021-04-27 07:25:22 +02:00
Eugene Sandulenko
50e6460fe2
BACKENDS: OPENGL: Add workaround for macOS window size memorizing 2021-04-19 13:10:25 +02:00
Lothar Serra Mari
f288ab7e20 BACKENDS: OPENGLSDL: Flush config file after resize events 2021-04-18 15:16:52 +02:00
Eugene Sandulenko
0cba225a96
BACKENDS: OPENGL: Hiding noisy window size debug output deeper 2021-04-18 14:56:06 +02:00
Lothar Serra Mari
ceca0b5ae8 GUI: Add support for GUI window sizing based on screen resolution 2021-04-18 14:41:29 +02:00
Cameron Cawley
d33487f641 SDL: Refactor OpenGLSdlGraphics3dManager to inherit from SdlGraphicsManager 2021-04-17 20:32:27 +02:00
Eugene Sandulenko
5e7fe2dc57
JANITORIAL: Replace spaces in indentation with tabs 2021-04-15 21:20:36 +02:00
lamebanana
8af0b8baa5 OPENGL: Fix aspect ratio bug when switching render 2021-04-14 20:33:59 +02:00
rsn8887
fca3abd9ef SWITCH: Fix wrong zoom on SDL to GL transition again 2021-04-13 16:17:22 -05:00
SupSuper
3eba076fa0 SDL: Fix null check in getDisplayDpiFromSdl 2021-04-13 19:27:31 +01:00
Cameron Cawley
125fe7162d SDL: Fix compilation with SDL 2.0.3 2021-04-13 17:18:29 +01:00
SupSuper
d6ba073055 BACKENDS: OPENGLSDL: Only scale mouse cursor on high-DPI platforms
Some platforms send raw coordinates, others send scaled coordinates.
We try to determine this by comparing the window size and drawable size.
2021-04-12 18:38:45 +02:00
SupSuper
8fba77eefa BACKENDS: OPENGLSDL: Always use drawable size when resizing window
This corrects situations in SDL2 where the window size is not
the same as the drawable size, leading to incorrect rendering.
2021-04-12 18:38:45 +02:00
rsn8887
044ea0b60e VITA: Use regular SDL2 graphics code, fixes crash with latest SDK 2021-04-11 19:56:34 -05:00
Cameron Cawley
24b59ecb4c Revert "OPENGL: Implement high DPI support on Android (#1895)"
This reverts commit 177d709909.
2021-04-12 00:54:12 +01:00
Eugene Sandulenko
708caaa8fa BACKENDS: SDL: Do not scale mouse position for LoDPI modes 2021-04-11 21:21:44 +02:00
Eugene Sandulenko
fda5847789 BACKENDS: OPENGLSDL: Fix compilation with SDL1 2021-04-11 21:21:44 +02:00
Eugene Sandulenko
7a23d859a5 BACKENDS: Lower hidpi scaling to factor of 1.5 2021-04-11 21:21:44 +02:00
Eugene Sandulenko
c06d47e397 COMMON: Added kFeatureHiDPI and return it from the backend 2021-04-11 21:21:44 +02:00
Eugene Sandulenko
bb15133a0a BACKENDS: OPENGLSDL: Fix switching to full screen with Alt+Enter 2021-04-11 21:21:44 +02:00
Eugene Sandulenko
5e395d166a BACKENDS: HiDPI support in OpenGL backend 2021-04-11 21:21:44 +02:00
Thierry Crozat
b6186ccdd6 OPENGL: Fix hidden overladed virtual saveScreenshot() warning
This noisy warning at least occur when building for Android
(OpenGL, but not SDL).
2021-04-07 00:09:50 +01:00
Thierry Crozat
7408dee5df Revert "GRAPHICS: Tentative fix saveScreenshot() warning for OpenGL"
This reverts commit 0f118d0210.
2021-04-07 00:09:50 +01:00
Cameron Cawley
cf511755b0 SDL: Improve graphics mode checks 2021-04-05 20:31:05 +01:00
antoniou79
0f118d0210 GRAPHICS: Tentative fix saveScreenshot() warning for OpenGL
Building for Android (OpenGL) had noisy warning for hiding overloaded virtual function

Added a dummy implementation in OpenGLGraphics manager, and also for OpenGLSdlGraphicsManager it now explicitly calls the SdlGraphicsManager implementation for the void argument signature.
2021-04-03 14:03:36 +03:00
Thierry Crozat
bcab931115 SDL: Fix crash when switching from OpenGL to another graphics mode
The crash was introduced in commit 12878afc0 and this reverts part
of the changes in that commit.
2021-03-26 00:00:48 +02:00
Le Philousophe
bdf012d016 GPH: Don't call DownscaleSdlGraphicsManager anymore
They are gone.
2021-03-16 16:01:38 +02:00
Cameron Cawley
8aa3e53132 SDL: Replace the use of the normal scaler for the cursor 2021-03-15 16:48:40 +02:00
Cameron Cawley
b596ebf8b8 GRAPHICS: Remove use of gBitFormat from the aspect ratio code 2021-03-15 16:48:40 +02:00
Cameron Cawley
40ee8ae527 SDL: Fix filtering with SDL 1.2 2021-03-15 16:48:40 +02:00
Cameron Cawley
f6c8207684 SDL: Minor cleanup to the aspect ratio code 2021-03-15 16:48:40 +02:00
Cameron Cawley
035f5798c4 SDL: Remove the old graphics mode enum 2021-03-15 16:48:40 +02:00
Cameron Cawley
621c4c2e9e SDL: Fix implementation of getGraphicsModeScale 2021-03-15 16:48:40 +02:00
Cameron Cawley
21c1f0d007 SDL: Restore keyboard shortcuts for switching scalers 2021-03-15 16:48:40 +02:00
Cameron Cawley
4df5e9ed51 SDL: Fix crash with small cursors when using AdvMame4x 2021-03-15 16:48:40 +02:00
Cameron Cawley
99acdb00f9 SDL: Fix crash when switching from OpenGL to Edge3x 2021-03-15 16:48:40 +02:00
Cameron Cawley
e50e010a9e SDL: Fix compilation when building without RGB colour support 2021-03-15 16:48:40 +02:00
Cameron Cawley
12878afc06 SDL: Fix building without scalers 2021-03-15 16:48:40 +02:00
Johannes Schickel
5dc207a386 SDL: Properly handle extra pixels for scalers in showOverlay. 2021-03-15 16:48:40 +02:00
Johannes Schickel
8825c9e3b4 GRAPHICS: Keep destination buffer in SourceScaler instead of SDL backend. 2021-03-15 16:48:40 +02:00
Johannes Schickel
23bee4de30 SDL: Properly look up the normal scaler plugin. 2021-03-15 16:48:40 +02:00
Johannes Schickel
e8d0182cd5 SDL: Take advantage that each ScalerPluginObject can use a scale factor of 1. 2021-03-15 16:48:40 +02:00
Johannes Schickel
b225858e41 GRAPHICS: Let ScalerPluginObject::setFactor return the old factor.
This simplifies things a bit.
2021-03-15 16:48:40 +02:00
Johannes Schickel
ee438bebc2 SDL: Disable more AR related code when USE_ASPECT is not defined. 2021-03-15 16:48:40 +02:00