BLooperZ
6863fc5777
ZVISION: Use UTF-32 buffer in tty processing
2024-08-12 23:31:49 +03:00
Eugene Sandulenko
abea37c9bb
ALL: Update ScummVM project license to GPLv3+
2021-12-26 18:48:43 +01:00
Cameron Cawley
00e3c03755
ALL: Remove unnecessary graphics/colormasks.h includes
2020-06-15 16:59:34 +01:00
Eugene Sandulenko
fab199d37e
JANITORIAL: Make GPL headers uniform
2016-09-03 12:46:38 +02:00
RichieSams
a851fa8e1a
ZVISION: Refactor text rendering code in order to fix word wrapping
...
and clarify the logic. Fixes bug #6801
2015-02-11 15:13:19 -06:00
Torbjörn Andersson
b7b4e9cc58
ZVISION: Draw transparent text in original save dialog
...
Before this change, text was drawn in black boxes in Zork Nemesis,
so while this does make it look better (and more like the original)
this may actually make the text slightly harder to read. The
original dialogs allowed only upper-case letters, but I think that
it's better to leave that to the player.
2015-02-08 10:13:18 +01:00
Torbjörn Andersson
b247515c58
ZVISION: Check eos() after reading from stream, not before
...
This fixes stray character in ZGI game over screen, when it reads
an empty line of text.
2015-01-12 06:47:12 +01:00
Filippos Karapetis
db37cfb1b0
ZVISION: Remove duplicate blitting code for images and animations
2014-12-26 22:30:32 +02:00
Filippos Karapetis
e8e21fabe4
ZVISION: Set all the internal graphics operations to use RGB555 (1/2)
...
This is the first part of the changes to make the engine use RGB555
internally again. This is done to simplify the rendering pipeline -
the engine will use RGB555 internally, but will output to RGB565.
The overall changes have been broken into two commits, thus this
first commit will break all the game colors
2014-12-24 22:56:55 +02:00
Filippos Karapetis
490382098e
ZVISION: Disable more unused code
2014-12-23 11:06:39 +02:00
Filippos Karapetis
9f1fd0dbff
ZVISION: Disable unused code
2014-12-23 11:03:57 +02:00
Filippos Karapetis
7aeeeabba9
ZVISION: Add a comment about the special 0xCCCC character
2014-12-23 01:57:37 +02:00
Filippos Karapetis
15154641ac
ZVISION: Move all of the text related code together
2014-12-23 01:53:40 +02:00
Filippos Karapetis
6a53c7cac1
ZVISION: Ignore the special 0xCCCC character in subtitles
...
This seems to be used as a newline character
2014-12-23 01:45:44 +02:00
Filippos Karapetis
85644b8879
ZVISION: Prefix some class member variables with an underscore
2014-12-22 00:54:08 +02:00
Filippos Karapetis
003269dc36
ZVISION: Fix the display of state variables, such as the high score
...
Common::String::format() was used incorrectly. Also, state variables
were handled incorrectly in the TTY text parser
2014-12-16 11:08:40 +02:00
Filippos Karapetis
f0ce0b498f
ZVISION: Move the TruetypeFont class
2014-12-03 02:29:08 +02:00
Filippos Karapetis
2a4a6df5f2
ZVISION: Remove superfluous spacing and reorder some includes
2014-12-03 01:12:35 +02:00
Filippos Karapetis
11d41ace02
ZVISION: Use the ScummVM defined type int32, instead of int32_t
2014-12-03 00:52:11 +02:00
Marisa-Chan
5b352da304
ZVISION: More CamelCase and a bit of comments cleanup
2014-11-20 14:48:24 +06:00
Marisa-Chan
ce248644b8
ZVISION: Fix drawTxt y-position.
2014-07-12 21:41:49 +00:00
Marisa-Chan
23c1b50861
ZVISION: Reorgonize source files into directories.
2014-07-02 19:50:55 +00:00