Le Philousophe
90b886097f
ENGINES: Create a type aware advanced detector
2024-06-30 18:39:06 +02:00
Cameron Cawley
30b977c272
DETECTION: Mark more symbols as const
2023-12-26 20:23:59 +01:00
Eugene Sandulenko
04624b824d
TOUCHE: Added support for Russian translation by old-games.ru
2023-03-19 17:54:43 +01:00
Thierry Crozat
254a63bcf9
TOUCHE: Fix use of utf-8 characters for engine and game names
...
The engine name in the configure.engine file was reverted to use
only ASCII characters. We cannot know what encoding will be assumed
by the terminal in which we run configure, so using non-ASCII
characters can result in unexpected results.
The engine and game name string literals in the source code were
changed to escape the non-ASCII character since there is no
guarantee that the compiler will assume utf-8 encoding for the
source code files.
2022-10-18 22:30:18 +01:00
Thunderforge
51e0530752
ENGINES: Changing Touche to Touché in game & engine name
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The full title is *Touché: The Adventures of the Fifth Musketeer* (with the accented é) as shown on the [Wikipedia page](https://en.wikipedia.org/wiki/Touché:_The_Adventures_of_the_Fifth_Musketeer ).
The engine name and game id are still `touche`.
2022-10-18 08:39:42 +03:00
Cameron Cawley
f3b094e53f
ENGINES: Change the MetaEngineDetection interface to match MetaEngine
2022-07-23 23:31:58 +02:00
Eugene Sandulenko
abea37c9bb
ALL: Update ScummVM project license to GPLv3+
2021-12-26 18:48:43 +01:00
ysj1173886760
7af3a3f84c
ENGINES: introduce ADDectedGameExtraInfo to ADGameDetector, add extra info as parameter for fallback detect.
2021-06-13 14:15:45 +02:00
ysj1173886760
f91930091b
TOUCHE: move debug channels to metaEngineDetection
2021-05-22 01:34:57 +02:00
sluicebox
93eeffc84d
JANITORIAL: Update old bug tracker numbers
2021-03-03 02:15:05 +02:00
Eugene Sandulenko
7ff34bc9ec
PLUGINS: MetaEngineStatic -> MetaEngineDetection
2020-10-11 23:14:39 +02:00
Eugene Sandulenko
7ea6781043
PLUGINS: PLUGIN_TYPE_METAENGINE -> PLUGIN_TYPE_ENGINE_DETECTION
2020-10-11 23:12:32 +02:00
aryanrawlani28
d26bbe521c
ENGINES: ALL: Finish renaming ME & AME classes
...
- ME -> MetaEngineStatic (static parts)
- MEC -> MetaEngine (dynamic parts)
2020-10-03 14:56:36 +02:00
aryanrawlani28
29ceb07959
ENGINES: ALL: Revert detection submodule to be directly present in the engine directory
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- DETECT_OBJS are present and added inside an engine's modules.mk file.
2020-10-03 14:56:36 +02:00
aryanrawlani28
8189a05316
ENGINES: ALL: Adapt to changes for new plugins by defining a new detection module
...
For each engine:
- Make a new folder detection
- Move detection-related files inside the folder
- Add a new module "enginename/detection"
- Add DETECT_OBJS here
- Adjust the normal engine module to remove detect_objs
- Adjust every file for the new changes.
2020-10-03 14:56:36 +02:00
aryanrawlani28
d69a9b519f
TOUCHE: Split detection features & adapt to new plugins.
2020-10-03 14:56:36 +02:00
Bastien Bouclet
0f2c6cd9ea
ENGINES: Change mac resource fork file detection to use the file cache
...
Common::MacResMan is now able to open files from a specified
Common::Archive. This is a bit hacky as dynamic_cast is used to break
the Archive encapsulation to retreive the underlying FSNode. It should
however be more correct than the previous code that assumed files were
at the root of the currently running game's path.
AdvancedDetector constructs a Common::Archive from its FileMap based
filesystem cache and uses it to detect the mac resource fork files.
This cuts the time it takes to run the detection code with all the
engines enabled as dynamic plugins on the 3DS to 30 s from 280 s.
2020-09-20 16:33:45 +02:00
mataniko
581a6ec7d6
JANITORIAL: Rename kSupportsRTL to kSupportsReturnToLauncher
2020-05-12 10:36:38 +02:00
Bastien Bouclet
422e749ab3
TOUCHE: Add override keywords
2020-02-09 12:43:16 +01:00
Eugene Sandulenko
7b3fbbdd95
TOUCHE: Added override keywords
2020-01-31 14:33:11 +01:00
Bastien Bouclet
9c8bd056d6
ENGINES: Stop using 'single id'
2019-11-03 11:43:00 +01:00
Bastien Bouclet
4b42112721
ENGINES: Add an engine ID to all the engines
2019-11-03 11:43:00 +01:00
Bastien Bouclet
9a4c0ae281
ENGINES: Normalize the getName() result of metaengines
...
Also-By: Matthew Hoops <clone2727@gmail.com>
2018-12-10 06:47:27 +01:00
Bastien Bouclet
cf1ebf2951
ENGINES: Add unknown game variants to the game detector results
2018-05-10 09:04:23 +02:00
Johannes Schickel
0b6befdcc5
ENGINES: Make variable names of AdvancedMetaEngine conform to our guidelines.
...
_singleid -> _singleId
_gameids -> _gameIds
_guioptions -> _guiOptions
2016-03-08 19:01:13 +01:00
Thierry Crozat
38d1bc35b0
TOUCHE: Update list of files that contain translatable strings
2014-10-04 01:08:28 +01:00
Johannes Schickel
4e4f51794b
TOUCHE: Make GPL headers consistent in themselves.
2014-02-18 02:39:39 +01:00
Matthew Hoops
0031c41db8
COMMON: Change kPlatformPC to kPlatformDOS
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"PC" was very ambiguous and now it matches what we show in the GUI.
This also corrects sword2's platform to Windows.
2013-05-02 18:43:10 -04:00
Sven Hesse
18fc453b97
TOUCHE: Report unknown game variant when using the file based fallback detector
...
Given the message Touche prints when it found a game, printing the
MD5 sums of the files was probably what it expected the
AdvancedDetector would do in the filebase fallback detector. This may
have been true in the past, but it's not what it does anymore,
rendering the message pointless.
This fixes it by calling the now accessable reportUnknown method.
2012-06-27 05:14:18 +02:00
Sven Hesse
2c760cb15e
DETECTOR: Make detectGameFilebased() return a list of MD5s and file sizes
...
Since we need a FSNode parent for Mac resource forks, we need to change
signature of detectGameFilebased(), too.
2012-06-27 05:14:18 +02:00
Strangerke
bab4b6f729
LAUNCHER: Introduce GUIO0() in order to replace GUIO1(GUIO_NONE)
2011-11-16 22:38:58 +01:00
Strangerke
4f610235a5
TOUCHE: After discussion with clone2727 and eriktorbjorn, remove GUIO_NOASPECT from Touche
2011-10-24 06:53:38 +02:00
Strangerke
48f7187edd
LAUNCHER: Add GUIO_NOASPECT to touche
2011-10-24 00:30:41 +02:00
Eugene Sandulenko
32972a5ffb
AD: Switched rest of the engines to new GUIO
2011-10-23 17:53:13 +01:00
Max Horn
5016645345
DETECTOR: Remove kADFlagPrintWarningOnFileBasedFallback
2011-06-14 18:52:11 +02:00
Max Horn
01f806c2db
DETECTOR: Treat file based fallback like any other fallback method
2011-06-14 18:52:11 +02:00
Max Horn
7c992d6598
DETECTOR: Merge ADParams into AdvancedMetaEngine
2011-06-14 18:17:01 +02:00
Max Horn
3b6610927b
TOUCHE: Switch to alternate AdvancedMetaEngine, avoid ADParams
2011-06-10 22:15:46 +02:00
Max Horn
4827cc914a
ENGINES: Change incorrect use of 'target' to 'gameid'
2011-06-10 22:15:40 +02:00
Thierry Crozat
3c59e37035
ENGINES: Unify engine names
...
This unifies the engine names in MetaEngine::getName() and the
credits. In particular drop "Engine" or "engine" from the names when
it was present and use expanded names in credits when the
MetaEngine uses it (e.g. "Beneath a Steel Sky" instead of "BASS").
2011-05-16 00:11:32 +01:00
strangerke
69b1485a22
GIT: Clean up: Suppress SVN tags, now useless
2011-05-12 01:16:22 +02:00
Max Horn
18d40017e8
ENGINES: Unify code layout of all ADParams instances
...
svn-id: r54105
2010-11-07 01:01:18 +00:00
Travis Howell
45b23601e7
Add detection of original directory structure for Touche.
...
svn-id: r49929
2010-06-17 13:42:02 +00:00
Eugene Sandulenko
44a39ffbc6
AdvancedDetector: Add new parameter directoryGlobs.
...
Without this parameter mass detection gave tons of false alarms.
Use globbing for narrowing down the depth search.
svn-id: r49788
2010-06-15 10:59:23 +00:00
Eugene Sandulenko
4d517ed0e9
Extended advancedDetector with depth parameter.
...
Now AD can search nested directories. By default it is turned off,
but there is new parameter to ADParameters struct. Usually value
of 2 is good enough for all purposes.
svn-id: r49653
2010-06-14 14:50:23 +00:00
Max Horn
cac0ac66e2
COMMON: Get rid of Common::StringList
...
svn-id: r48287
2010-03-18 15:54:40 +00:00
Eugene Sandulenko
1bd6f6c99f
Added game GUI options to advancedDetector and updated all engines
...
svn-id: r41272
2009-06-06 17:56:41 +00:00
Max Horn
fb79b18571
Changed SaveFileManager methods to take Common::String params (instead of char pointers)
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svn-id: r41000
2009-05-29 14:38:22 +00:00
Jordi Vilalta Prat
047f116515
Renamed MetaEngine::getCopyright() to getOriginalCopyright() to better match the meaning of the returned string, as discussed some time ago in scummvm-devel
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svn-id: r39132
2009-03-05 12:04:58 +00:00
Travis Howell
9f2d6d82ca
Make the subtitle settings in Options section of the global main menu optional, and enable only for game engines where subtitles settings are synced.
...
svn-id: r36237
2009-02-07 06:47:19 +00:00