Commit graph

78 commits

Author SHA1 Message Date
Le Philousophe
90b886097f ENGINES: Create a type aware advanced detector 2024-06-30 18:39:06 +02:00
Cameron Cawley
30b977c272 DETECTION: Mark more symbols as const 2023-12-26 20:23:59 +01:00
Eugene Sandulenko
04624b824d
TOUCHE: Added support for Russian translation by old-games.ru 2023-03-19 17:54:43 +01:00
Thierry Crozat
254a63bcf9 TOUCHE: Fix use of utf-8 characters for engine and game names
The engine name in the configure.engine file was reverted to use
only ASCII characters. We cannot know what encoding will be assumed
by the terminal in which we run configure, so using non-ASCII
characters can result in unexpected results.

The engine and game name string literals in the source code were
changed to escape the non-ASCII character since there is no
guarantee that the compiler will assume utf-8 encoding for the
source code  files.
2022-10-18 22:30:18 +01:00
Thunderforge
51e0530752
ENGINES: Changing Touche to Touché in game & engine name
The full title is *Touché: The Adventures of the Fifth Musketeer* (with the accented é) as shown on the [Wikipedia page](https://en.wikipedia.org/wiki/Touché:_The_Adventures_of_the_Fifth_Musketeer).

The engine name and game id are still `touche`.
2022-10-18 08:39:42 +03:00
Cameron Cawley
f3b094e53f ENGINES: Change the MetaEngineDetection interface to match MetaEngine 2022-07-23 23:31:58 +02:00
Eugene Sandulenko
abea37c9bb
ALL: Update ScummVM project license to GPLv3+ 2021-12-26 18:48:43 +01:00
ysj1173886760
7af3a3f84c ENGINES: introduce ADDectedGameExtraInfo to ADGameDetector, add extra info as parameter for fallback detect. 2021-06-13 14:15:45 +02:00
ysj1173886760
f91930091b TOUCHE: move debug channels to metaEngineDetection 2021-05-22 01:34:57 +02:00
sluicebox
93eeffc84d JANITORIAL: Update old bug tracker numbers 2021-03-03 02:15:05 +02:00
Eugene Sandulenko
7ff34bc9ec PLUGINS: MetaEngineStatic -> MetaEngineDetection 2020-10-11 23:14:39 +02:00
Eugene Sandulenko
7ea6781043 PLUGINS: PLUGIN_TYPE_METAENGINE -> PLUGIN_TYPE_ENGINE_DETECTION 2020-10-11 23:12:32 +02:00
aryanrawlani28
d26bbe521c ENGINES: ALL: Finish renaming ME & AME classes
- ME -> MetaEngineStatic (static parts)
- MEC -> MetaEngine (dynamic parts)
2020-10-03 14:56:36 +02:00
aryanrawlani28
29ceb07959 ENGINES: ALL: Revert detection submodule to be directly present in the engine directory
- DETECT_OBJS are present and added inside an engine's modules.mk file.
2020-10-03 14:56:36 +02:00
aryanrawlani28
8189a05316 ENGINES: ALL: Adapt to changes for new plugins by defining a new detection module
For each engine:
- Make a new folder detection
- Move detection-related files inside the folder
- Add a new module "enginename/detection"
- Add DETECT_OBJS here
- Adjust the normal engine module to remove detect_objs
- Adjust every file for the new changes.
2020-10-03 14:56:36 +02:00
aryanrawlani28
d69a9b519f TOUCHE: Split detection features & adapt to new plugins. 2020-10-03 14:56:36 +02:00
Bastien Bouclet
0f2c6cd9ea ENGINES: Change mac resource fork file detection to use the file cache
Common::MacResMan is now able to open files from a specified
Common::Archive. This is a bit hacky as dynamic_cast is used to break
the Archive encapsulation to retreive the underlying FSNode. It should
however be more correct than the previous code that assumed files were
at the root of the currently running game's path.

AdvancedDetector constructs a Common::Archive from its FileMap based
filesystem cache and uses it to detect the mac resource fork files.

This cuts the time it takes to run the detection code with all the
engines enabled as dynamic plugins on the 3DS to 30 s from 280 s.
2020-09-20 16:33:45 +02:00
mataniko
581a6ec7d6 JANITORIAL: Rename kSupportsRTL to kSupportsReturnToLauncher 2020-05-12 10:36:38 +02:00
Bastien Bouclet
422e749ab3 TOUCHE: Add override keywords 2020-02-09 12:43:16 +01:00
Eugene Sandulenko
7b3fbbdd95 TOUCHE: Added override keywords 2020-01-31 14:33:11 +01:00
Bastien Bouclet
9c8bd056d6 ENGINES: Stop using 'single id' 2019-11-03 11:43:00 +01:00
Bastien Bouclet
4b42112721 ENGINES: Add an engine ID to all the engines 2019-11-03 11:43:00 +01:00
Bastien Bouclet
9a4c0ae281 ENGINES: Normalize the getName() result of metaengines
Also-By: Matthew Hoops <clone2727@gmail.com>
2018-12-10 06:47:27 +01:00
Bastien Bouclet
cf1ebf2951 ENGINES: Add unknown game variants to the game detector results 2018-05-10 09:04:23 +02:00
Johannes Schickel
0b6befdcc5 ENGINES: Make variable names of AdvancedMetaEngine conform to our guidelines.
_singleid   -> _singleId
_gameids    -> _gameIds
_guioptions -> _guiOptions
2016-03-08 19:01:13 +01:00
Thierry Crozat
38d1bc35b0 TOUCHE: Update list of files that contain translatable strings 2014-10-04 01:08:28 +01:00
Johannes Schickel
4e4f51794b TOUCHE: Make GPL headers consistent in themselves. 2014-02-18 02:39:39 +01:00
Matthew Hoops
0031c41db8 COMMON: Change kPlatformPC to kPlatformDOS
"PC" was very ambiguous and now it matches what we show in the GUI.

This also corrects sword2's platform to Windows.
2013-05-02 18:43:10 -04:00
Sven Hesse
18fc453b97 TOUCHE: Report unknown game variant when using the file based fallback detector
Given the message Touche prints when it found a game, printing the
MD5 sums of the files was probably what it expected the
AdvancedDetector would do in the filebase fallback detector. This may
have been true in the past, but it's not what it does anymore,
rendering the message pointless.
This fixes it by calling the now accessable reportUnknown method.
2012-06-27 05:14:18 +02:00
Sven Hesse
2c760cb15e DETECTOR: Make detectGameFilebased() return a list of MD5s and file sizes
Since we need a FSNode parent for Mac resource forks, we need to change
signature of detectGameFilebased(), too.
2012-06-27 05:14:18 +02:00
Strangerke
bab4b6f729 LAUNCHER: Introduce GUIO0() in order to replace GUIO1(GUIO_NONE) 2011-11-16 22:38:58 +01:00
Strangerke
4f610235a5 TOUCHE: After discussion with clone2727 and eriktorbjorn, remove GUIO_NOASPECT from Touche 2011-10-24 06:53:38 +02:00
Strangerke
48f7187edd LAUNCHER: Add GUIO_NOASPECT to touche 2011-10-24 00:30:41 +02:00
Eugene Sandulenko
32972a5ffb AD: Switched rest of the engines to new GUIO 2011-10-23 17:53:13 +01:00
Max Horn
5016645345 DETECTOR: Remove kADFlagPrintWarningOnFileBasedFallback 2011-06-14 18:52:11 +02:00
Max Horn
01f806c2db DETECTOR: Treat file based fallback like any other fallback method 2011-06-14 18:52:11 +02:00
Max Horn
7c992d6598 DETECTOR: Merge ADParams into AdvancedMetaEngine 2011-06-14 18:17:01 +02:00
Max Horn
3b6610927b TOUCHE: Switch to alternate AdvancedMetaEngine, avoid ADParams 2011-06-10 22:15:46 +02:00
Max Horn
4827cc914a ENGINES: Change incorrect use of 'target' to 'gameid' 2011-06-10 22:15:40 +02:00
Thierry Crozat
3c59e37035 ENGINES: Unify engine names
This unifies the engine names in MetaEngine::getName() and the
credits. In particular drop "Engine" or "engine" from the names when
it was present and use expanded names in credits when the
MetaEngine uses it (e.g. "Beneath a Steel Sky" instead of "BASS").
2011-05-16 00:11:32 +01:00
strangerke
69b1485a22 GIT: Clean up: Suppress SVN tags, now useless 2011-05-12 01:16:22 +02:00
Max Horn
18d40017e8 ENGINES: Unify code layout of all ADParams instances
svn-id: r54105
2010-11-07 01:01:18 +00:00
Travis Howell
45b23601e7 Add detection of original directory structure for Touche.
svn-id: r49929
2010-06-17 13:42:02 +00:00
Eugene Sandulenko
44a39ffbc6 AdvancedDetector: Add new parameter directoryGlobs.
Without this parameter mass detection gave tons of false alarms.
Use globbing for narrowing down the depth search.

svn-id: r49788
2010-06-15 10:59:23 +00:00
Eugene Sandulenko
4d517ed0e9 Extended advancedDetector with depth parameter.
Now AD can search nested directories. By default it is turned off,
but there is new parameter to ADParameters struct. Usually value
of 2 is good enough for all purposes.

svn-id: r49653
2010-06-14 14:50:23 +00:00
Max Horn
cac0ac66e2 COMMON: Get rid of Common::StringList
svn-id: r48287
2010-03-18 15:54:40 +00:00
Eugene Sandulenko
1bd6f6c99f Added game GUI options to advancedDetector and updated all engines
svn-id: r41272
2009-06-06 17:56:41 +00:00
Max Horn
fb79b18571 Changed SaveFileManager methods to take Common::String params (instead of char pointers)
svn-id: r41000
2009-05-29 14:38:22 +00:00
Jordi Vilalta Prat
047f116515 Renamed MetaEngine::getCopyright() to getOriginalCopyright() to better match the meaning of the returned string, as discussed some time ago in scummvm-devel
svn-id: r39132
2009-03-05 12:04:58 +00:00
Travis Howell
9f2d6d82ca Make the subtitle settings in Options section of the global main menu optional, and enable only for game engines where subtitles settings are synced.
svn-id: r36237
2009-02-07 06:47:19 +00:00