Paweł Kołodziejski
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20cb0ae228
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ALL: Cleanup ResidualVM -> ScummVM
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2021-12-26 21:19:38 +01:00 |
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Eugene Sandulenko
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abea37c9bb
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ALL: Update ScummVM project license to GPLv3+
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2021-12-26 18:48:43 +01:00 |
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Paweł Kołodziejski
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51888c13ba
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STARK: Remove global constructors
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2021-12-08 00:09:03 +01:00 |
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Bastien Bouclet
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0f3cf3e511
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STARK: Introduce a onGameLoop event to stop abusing onRender for updates
Fixes #1492 where rendering the screen to save a screenshot would run
some dialog related script updates.
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2018-08-28 21:24:33 +02:00 |
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orangeforest11
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7b637b22c1
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STARK: Changed the action menu and cursor to being scaled
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2018-08-15 15:08:25 +02:00 |
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Bastien Bouclet
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9f95f702e6
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STARK: Fix the action menu not being placed correctly at the right edge
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2018-02-12 20:33:29 +01:00 |
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klayklogg
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06f6c0580a
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STARK: Fix and refactor Window, ActionMenu scaling for border detection
Fixes #1397.
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2018-02-12 06:13:09 +01:00 |
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klayklogg
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80d996fbf5
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STARK: Add Window::getScaledPosition() helper
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2018-02-11 22:27:01 +13:00 |
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Bastien Bouclet
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86eec523ba
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STARK: Store ResidualVM specific metadata and a thumbnail in saves
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2017-06-14 21:46:29 +02:00 |
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Bastien Bouclet
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0f185fff27
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STARK: Move the Cursor class to the ui subfolder
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2016-01-01 07:30:12 +01:00 |
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Bastien Bouclet
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1b95553169
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STARK: Allow April to run
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2016-01-01 07:29:59 +01:00 |
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Bastien Bouclet
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ba770a3c22
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STARK: Push down some includes
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2016-01-01 07:29:55 +01:00 |
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Bastien Bouclet
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874279eac4
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STARK: Document and simplify the Window class
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2016-01-01 07:29:53 +01:00 |
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Bastien Bouclet
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19a5b6045e
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STARK: Rename UserInterface to GameInterface for clarity
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2016-01-01 07:29:50 +01:00 |
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Bastien Bouclet
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21ecb3e798
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STRAK: Move item handling to the game window
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2016-01-01 07:29:50 +01:00 |
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Bastien Bouclet
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6bbadd9346
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STARK: Handle inventory right click
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2016-01-01 07:29:49 +01:00 |
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Bastien Bouclet
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62964494a8
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STARK: Make TopMenu inherit Window
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2016-01-01 07:29:49 +01:00 |
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Bastien Bouclet
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bfe92f9b2e
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STARK: Only consider items with runnable scripts when setting the cursor
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2016-01-01 07:29:48 +01:00 |
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Bastien Bouclet
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7a83e8960d
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STARK: Refactor game window handling to have its own class
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2016-01-01 07:29:48 +01:00 |
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Bastien Bouclet
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273a358ad3
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STARK: Initiate rework of the user interface code
A base class, Window, will be used to ensure all the UI containers
work in a similar way.
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2016-01-01 07:29:48 +01:00 |
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