Commit graph

10 commits

Author SHA1 Message Date
Cameron Cawley
1357bfe672 COMMON: Avoid including engine headers in common code for DebugChannelDef 2024-06-20 20:15:57 +01:00
Paweł Kołodziejski
20cb0ae228
ALL: Cleanup ResidualVM -> ScummVM 2021-12-26 21:19:38 +01:00
Eugene Sandulenko
abea37c9bb
ALL: Update ScummVM project license to GPLv3+ 2021-12-26 18:48:43 +01:00
Dmitry Gladkov
d937daceb4
STARK: Play sound when hovering active cursor (#2566)
STARK: Play sound when hovering over action items
2020-10-26 20:57:25 +01:00
Bastien Bouclet
0dc8726136 STARK: Game view user interface refinements
* Implement the mouse item description delay
* Implement inventory auto close
* Implement action menu auto close
* Implement the action menu item description
2019-01-25 21:02:02 +01:00
Bastien Bouclet
4edb8a7add STARK: Use the mouse cursor as a hitbox when testing small world items
Fixes #1506.
2018-11-21 17:24:10 +01:00
Douglas Liu
a14744117b STARK: Enable onScreenChanged() in Cursor and GameWindow 2018-06-29 21:44:08 +08:00
Bastien Bouclet
f15f8b3996 STARK: Don't show the cursor during FMVs 2018-04-08 20:07:40 +02:00
Bastien Bouclet
43bc857b05 STARK: Improve const-correctness for the services 2018-02-14 20:25:30 +01:00
Bastien Bouclet
0f185fff27 STARK: Move the Cursor class to the ui subfolder 2016-01-01 07:30:12 +01:00
Renamed from engines/stark/cursor.h (Browse further)