Cameron Cawley
1357bfe672
COMMON: Avoid including engine headers in common code for DebugChannelDef
2024-06-20 20:15:57 +01:00
Paweł Kołodziejski
20cb0ae228
ALL: Cleanup ResidualVM -> ScummVM
2021-12-26 21:19:38 +01:00
Eugene Sandulenko
abea37c9bb
ALL: Update ScummVM project license to GPLv3+
2021-12-26 18:48:43 +01:00
Dmitry Gladkov
d937daceb4
STARK: Play sound when hovering active cursor ( #2566 )
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STARK: Play sound when hovering over action items
2020-10-26 20:57:25 +01:00
Bastien Bouclet
0dc8726136
STARK: Game view user interface refinements
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* Implement the mouse item description delay
* Implement inventory auto close
* Implement action menu auto close
* Implement the action menu item description
2019-01-25 21:02:02 +01:00
Bastien Bouclet
4edb8a7add
STARK: Use the mouse cursor as a hitbox when testing small world items
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Fixes #1506 .
2018-11-21 17:24:10 +01:00
Douglas Liu
a14744117b
STARK: Enable onScreenChanged() in Cursor and GameWindow
2018-06-29 21:44:08 +08:00
Bastien Bouclet
f15f8b3996
STARK: Don't show the cursor during FMVs
2018-04-08 20:07:40 +02:00
Bastien Bouclet
43bc857b05
STARK: Improve const-correctness for the services
2018-02-14 20:25:30 +01:00
Bastien Bouclet
0f185fff27
STARK: Move the Cursor class to the ui subfolder
2016-01-01 07:30:12 +01:00