Commit graph

27 commits

Author SHA1 Message Date
Cameron Cawley
aa5076fb58 STARK: Move the Color struct into a separate header 2023-02-03 00:37:20 +00:00
Cameron Cawley
5bd0ec43a6 STARK: Fully separate bitmaps and textures 2023-01-15 11:54:11 +02:00
Paweł Kołodziejski
20cb0ae228
ALL: Cleanup ResidualVM -> ScummVM 2021-12-26 21:19:38 +01:00
Eugene Sandulenko
abea37c9bb
ALL: Update ScummVM project license to GPLv3+ 2021-12-26 18:48:43 +01:00
Paweł Kołodziejski
51888c13ba
STARK: Remove global constructors 2021-12-08 00:09:03 +01:00
Dmitry Gladkov
d937daceb4
STARK: Play sound when hovering active cursor (#2566)
STARK: Play sound when hovering over action items
2020-10-26 20:57:25 +01:00
Bastien Bouclet
9bbaa69dba STARK: Make the text color endian-safe 2019-01-28 21:23:14 +01:00
Bastien Bouclet
0dc8726136 STARK: Game view user interface refinements
* Implement the mouse item description delay
* Implement inventory auto close
* Implement action menu auto close
* Implement the action menu item description
2019-01-25 21:02:02 +01:00
Bastien Bouclet
4edb8a7add STARK: Use the mouse cursor as a hitbox when testing small world items
Fixes #1506.
2018-11-21 17:24:10 +01:00
Bastien Bouclet
65f6024c17 STARK: Implement the eye cursor animation 2018-08-15 15:08:54 +02:00
orangeforest11
7b637b22c1 STARK: Changed the action menu and cursor to being scaled 2018-08-15 15:08:25 +02:00
Douglas Liu
a14744117b STARK: Enable onScreenChanged() in Cursor and GameWindow 2018-06-29 21:44:08 +08:00
Bastien Bouclet
f15f8b3996 STARK: Don't show the cursor during FMVs 2018-04-08 20:07:40 +02:00
Bastien Bouclet
3769757cbf STARK: Fix the tooltip being drawn when the mouse is not in the game view
Fixes #1403.
2018-04-08 15:07:28 +02:00
mj0331
764ab3abda STARK: Change the cursor to appear over the pillarboxing borders
Fixes #1401.
2018-04-01 16:20:22 +02:00
Bastien Bouclet
43bc857b05 STARK: Improve const-correctness for the services 2018-02-14 20:25:30 +01:00
Bastien Bouclet
8f83dc2b0e STARK: Update the top menu hint textures after a resolution change
And minor assorted cleanups
2018-02-10 15:50:34 +01:00
Snejp
cee4373a18 STARK: Use width() and height() of mouse hint Rect 2018-02-09 10:36:23 +01:00
Snejp
52e999dc51 STARK: Proper align mouse hints 2018-02-09 01:06:46 +01:00
Snejp
904e224581 STARK: remove VisualText::getTexture, fix Button and Cursor render() 2018-02-05 19:30:10 +01:00
Snejp
bdf1534aac STARK: Move topmenu hints code to Button class
Made requested changes
2018-01-31 16:06:43 +01:00
Snejp
325bca1e7c STARK: Fix 2 high priority GNU C compiler warnings
Fixed warnings found by Jenkins
2018-01-26 19:47:09 +01:00
Snejp
383f78d042 STARK: Make mouse hints appear more like in the game
Added screen boundary to mouse hints. Made hints static for topmenu buttons. Proper placement in fullscreen.
2018-01-26 16:51:46 +01:00
Bastien Bouclet
0f56699f8d STARK: Make the cursor blink speed framerate independent 2017-05-28 09:30:46 +02:00
Bastien Bouclet
8cdc1eb53e STARK: Draw the cursor relative to its hotspot 2016-01-01 07:30:13 +01:00
Bastien Bouclet
c6fe1ed4c7 STARK: Change the cursor fading to look more like the original 2016-01-01 07:30:13 +01:00
Bastien Bouclet
0f185fff27 STARK: Move the Cursor class to the ui subfolder 2016-01-01 07:30:12 +01:00
Renamed from engines/stark/cursor.cpp (Browse further)