Eugene Sandulenko
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7d5788836d
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SLUDGE: Implement Crossfade transition
This completes all the transition modes
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2021-05-17 01:55:20 +02:00 |
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Eugene Sandulenko
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4af234930d
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SLUDGE: Implement Snapshotbox transition
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2021-05-17 01:55:14 +02:00 |
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Eugene Sandulenko
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d96ac486c9
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SLUDGE: Implement Blinds transition
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2021-05-16 17:09:32 +02:00 |
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Eugene Sandulenko
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d359183fc0
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SLUDGE: Implement TV transition
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2021-05-16 17:09:32 +02:00 |
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Eugene Sandulenko
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ada51d0b49
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SLUDGE: Implement Dissolve transition
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2021-05-16 17:09:32 +02:00 |
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Eugene Sandulenko
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f1196d909a
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SLUDGE: Fix crash at save
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2021-05-16 00:53:39 +02:00 |
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Eugene Sandulenko
|
c07f28a6b0
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SLUDGE: Revert the background transparency fix as that messes with some backgrounds
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2021-05-16 00:37:12 +02:00 |
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Eugene Sandulenko
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524193ac26
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SLUDGE: Rename loadsave.* -> saveload.* for consistency
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2021-05-15 17:17:23 +02:00 |
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Eugene Sandulenko
|
bc38a0a08c
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SLUDGE: Implement FADE transition
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2021-05-15 00:10:01 +02:00 |
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Eugene Sandulenko
|
7ee172b47f
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SLUDGE: Fixing backdrop transparency. Now parallax works as expected
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2021-05-14 18:49:02 +02:00 |
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Eugene Sandulenko
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b108f1377e
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SLUDGE: Further work on parallax rendering
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2021-05-14 01:01:58 +02:00 |
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Eugene Sandulenko
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98b0fe53bc
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SLUDGE: Added more debug output to parallax drawing
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2021-05-14 01:01:58 +02:00 |
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Eugene Sandulenko
|
90a998f742
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SLUDGE: Added debug ouptut to parallax drawing
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2021-05-14 01:01:58 +02:00 |
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Eugene Sandulenko
|
836825abcf
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SLUDGE: Merge Parallax stuff back into GraphicsManager
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2021-05-14 01:01:58 +02:00 |
|
Eugene Sandulenko
|
51d56fdcea
|
SLUDGE: Implement handling MOD track starting playback position
|
2021-05-14 01:01:58 +02:00 |
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Eugene Sandulenko
|
cfaa0fd4be
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SLUDGE: Loop MOD playback
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2021-05-13 02:10:18 +02:00 |
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Eugene Sandulenko
|
b93aa9b05d
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SLUDGE: Fix transparency handling
|
2021-05-12 23:19:19 +02:00 |
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Eugene Sandulenko
|
7d61637afd
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SLUDGE: Renamed debug channels and disabled the pre-enabled ones
|
2021-05-12 23:19:19 +02:00 |
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Eugene Sandulenko
|
84cc106cc5
|
SLUDGE: Plug memory leak
|
2021-05-10 13:58:25 +02:00 |
|
Eugene Sandulenko
|
77bfebb317
|
SLUDGE: Fix potential NULL dereference
|
2021-05-10 13:58:25 +02:00 |
|
Eugene Sandulenko
|
6dcf0939bf
|
SLUDGE: Fix potential buffer overrun
|
2021-05-10 13:58:25 +02:00 |
|
Eugene Sandulenko
|
62dc0ff8bd
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SLUDGE: Fix zbuffer ordering
|
2021-05-08 13:43:29 +02:00 |
|
Eugene Sandulenko
|
8880eceaa7
|
SLUDGE: Reduce header dependency
|
2021-05-08 13:43:29 +02:00 |
|
Eugene Sandulenko
|
9759e9d131
|
SLUDGE: Dump zbuffer data
|
2021-05-08 13:43:29 +02:00 |
|
Eugene Sandulenko
|
ef02391959
|
SLUDGE: Properly dump floor data
|
2021-05-08 13:43:29 +02:00 |
|
Eugene Sandulenko
|
f06c1764af
|
SLUDGE: Remove another unneeded include
|
2021-05-08 13:43:29 +02:00 |
|
Paul Gilbert
|
c51f717799
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SLUDGE: Compilation fix for Visual Studio
|
2021-05-06 18:14:55 -07:00 |
|
Eugene Sandulenko
|
28e4e46707
|
SLUDGE: Reduce header dependencies
|
2021-05-07 01:29:53 +02:00 |
|
Eugene Sandulenko
|
5c15a99fb8
|
SLUDGE: Reduced header dependecy. No nested includes
|
2021-05-07 01:29:53 +02:00 |
|
Eugene Sandulenko
|
e3da6f47b5
|
SLUDGE: Remove unused files and redundant header
|
2021-05-07 01:29:52 +02:00 |
|
Eugene Sandulenko
|
bbf03426e1
|
SLUDGE: JANITORIAL: Fix code formatting
|
2021-05-07 01:29:52 +02:00 |
|
Eugene Sandulenko
|
73c9875529
|
SLUDGE: Wrap status bar into a class
This lets us get rid of the global constructors
|
2021-05-07 01:29:52 +02:00 |
|
Eugene Sandulenko
|
9d6761a8ad
|
SLUDGE: Dump more resources
|
2021-05-07 01:29:52 +02:00 |
|
Eugene Sandulenko
|
becfea5dbc
|
SLUDGE: Changed naming format for dump files
|
2021-05-07 01:29:52 +02:00 |
|
Eugene Sandulenko
|
2270799dac
|
SLUDGE: Dump images
|
2021-05-07 01:29:52 +02:00 |
|
Eugene Sandulenko
|
519b212f95
|
SLUDGE: Improved script decompilation
|
2021-05-07 01:29:52 +02:00 |
|
Eugene Sandulenko
|
c63f21cc3d
|
SLUDGE: Added possibility to dump zbuffers
|
2021-05-05 23:34:15 +02:00 |
|
Orgad Shaneh
|
a05e54f00c
|
JANITORIAL: Remove trailing whitespaces
|
2021-05-04 11:46:30 +03:00 |
|
Eugene Sandulenko
|
1ba5ecdde1
|
SLUDGE: Fix out-of-bounds access when scaling sprites
|
2021-05-03 15:57:35 +02:00 |
|
Eugene Sandulenko
|
aa99f15332
|
SLUDGE: Fix accidentally committed code
|
2021-05-03 15:57:35 +02:00 |
|
Eugene Sandulenko
|
855c2e4392
|
SLUDGE: Fix zbuffer loading. Regression from 7c5acdaa4b
|
2021-05-03 15:46:08 +02:00 |
|
Eugene Sandulenko
|
a4be414fec
|
SLUDGE: Fix use-after-free on engine quit
|
2021-05-03 01:05:12 +02:00 |
|
Eugene Sandulenko
|
1562255b7c
|
SLUDGE: Use ScummVM data types
|
2021-03-27 19:12:32 +01:00 |
|
Cameron Cawley
|
4ced49acd4
|
ENGINES: Changed AdvancedMetaEngine::createInstance to return a Common::Error
|
2020-12-04 20:57:14 +00:00 |
|
Vladimir Serbinenko
|
4b6bda0831
|
SLUDGE: Remove UTF8 code (#2592)
This is basically a duplicate of UTF8 from common.
So just use common code instead
|
2020-11-10 17:19:23 +01:00 |
|
Fiodar Stryzhniou
|
6a7340f744
|
SYMBIAN: sync with 2.2.0 release.
Added new project files, build fixes.
|
2020-10-16 17:06:05 +02:00 |
|
Eugene Sandulenko
|
7ff34bc9ec
|
PLUGINS: MetaEngineStatic -> MetaEngineDetection
|
2020-10-11 23:14:39 +02:00 |
|
Eugene Sandulenko
|
7ea6781043
|
PLUGINS: PLUGIN_TYPE_METAENGINE -> PLUGIN_TYPE_ENGINE_DETECTION
|
2020-10-11 23:12:32 +02:00 |
|
aryanrawlani28
|
d26bbe521c
|
ENGINES: ALL: Finish renaming ME & AME classes
- ME -> MetaEngineStatic (static parts)
- MEC -> MetaEngine (dynamic parts)
|
2020-10-03 14:56:36 +02:00 |
|
aryanrawlani28
|
29ceb07959
|
ENGINES: ALL: Revert detection submodule to be directly present in the engine directory
- DETECT_OBJS are present and added inside an engine's modules.mk file.
|
2020-10-03 14:56:36 +02:00 |
|