Returning to launcher via ScummVM popup menu would retain the values of _systemVars
This would cause relaunching the game (after returning back to launcher) to have wrong value for eg. pastIntro, thus allowing "Save" from the ScummVM popup menu during the intro sequence.
find -name '*.h' -or -name '*.cpp' | xargs sed -r -i 's@\(([A-Za-z0-9]+)\*\)@(\1 *)@g'
This seems to have caught some params as well which is not undesirable IMO.
It also caught some strings containing this which is undesirable so I
excluded them manually. (engines/sci/engine/kernel_tables.h)
pressed. This way, it won't matter if we've already missed the "mouse up"
event. Fixes bug #1510038 ("BASS: Possible glitch when examining inventory
items".
svn-id: r26162
recently added (cursor) palette manager) so that the cursor can be properly
restored after returning from the GUI.
If there's any C++ magic that can keep the backend functions from being called
by anything else than these managing classes, that would probably be a good
idea. Also, since the cursor manager keeps a copy of the cursor image, perhaps
there are at least some backends that will no longer need to?
svn-id: r22639