Commit graph

26 commits

Author SHA1 Message Date
Vladimir Serbinenko
bec73d7ec0 NEVERHOOD: Fix wrong hints in Japanese version
Reported by: Rigel
2023-01-28 17:39:51 +01:00
Vladimir Serbinenko
0ca10425b6 NEVERHOOD: Offset fonts when using left-centered nhc translations 2023-01-18 01:17:07 +03:00
Vladimir Serbinenko
41aa78b8a6 NEVERHOOD: Add ability to support for repeating useful Willie's hint 2022-12-31 20:47:10 +01:00
Vladimir Serbinenko
a96a72f04a NEVERHOOD: Fix notes used for Japanese version 2022-12-20 17:07:00 +02:00
Eugene Sandulenko
abea37c9bb
ALL: Update ScummVM project license to GPLv3+ 2021-12-26 18:48:43 +01:00
Orgad Shaneh
9dab832214 NEVERHOOD: Use nullptr
Using clang-tidy modernize-use-nullptr
2021-11-14 15:51:59 +02:00
Henrik "Henke37" Andersson
e2eae698e2 NEVERHOOD: Big demo has mail room 2020-08-24 22:31:23 +02:00
D G Turner
2050ae13b6 NEVERHOOD: Fix Missing Default Switch Cases
These are flagged by GCC if -Wswitch-default is enabled.
2019-12-05 22:37:54 +00:00
Torbjörn Andersson
9f4c221a22 NEVERHOOD: Fixed off-by-one error in getTextIndex3()
This is the same fix that was applied to getKloggsTextIndex() some
time ago. It restores a missing Willie nonsense letter. While I
haven't actually verified for myself that this letter appears in
the original game, it is referenced in Wikipedia's article about
Absalom.
2014-05-04 22:27:48 +02:00
Torbjörn Andersson
cfa0c839c3 NEVERHOOD: Fixed one of the issues in #6513
The getKloggsTextIndex() function would return 40 twice in a row
when wrapping around. This caused one of Willie's nonsense letters
to appear instead, since they're supposed to trigger when
getTextIndex1() returns the same result more than once.

The same bug also appeared (and has been fixed) in getTextIndex3(),
but there it just caused the same nonsense letter to appear twice.
2014-05-04 22:27:47 +02:00
Strangerke
1a18d1a50e NEVERHOOD: Fix some uninitialized variables 2014-03-19 19:45:51 +01:00
Filippos Karapetis
3536271633 NEVERHOOD: Fix an off-by-one error in Klogg's letters
This fixes the buggy Willie letter appearing among the ones from Klogg
(bug #6513)
2014-02-20 12:28:35 +02:00
Johannes Schickel
6563171e7b NEVERHOOD: Make GPL headers consisten in themselves. 2014-02-18 02:39:36 +01:00
Filippos Karapetis
43c226436c NEVERHOOD: Change more message values to enums 2013-12-25 19:12:00 +02:00
Filippos Karapetis
962e2fd550 NEVERHOOD: Change more message values to enums 2013-12-25 17:10:42 +02:00
Filippos Karapetis
8d7b10f7c3 NEVERHOOD: Add names to some message IDs 2013-12-23 21:03:35 +02:00
Filippos Karapetis
f35298f9ee NEVERHOOD: Move module-specific Klaymen code to its respective module 2013-10-06 04:56:41 +03:00
Filippos Karapetis
cb01f16007 NEVERHOOD: Move specialized Klaymen code for modules 1000 and 1100 2013-10-05 22:18:59 +03:00
Filippos Karapetis
8d1f601518 NEVERHOOD: Split sprites from their scenes in modules 1000 and 1100 2013-10-05 21:50:33 +03:00
Filippos Karapetis
802abdcc34 NEVERHOOD: Fix uninitialized variable in AsScene1002OutsideDoorBackground - CID 1022329 2013-09-27 01:38:16 +03:00
Filippos Karapetis
7625ae6718 NEVERHOOD: Move StaticScene into scene.h/.cpp 2013-09-14 12:39:57 +03:00
Sven Hesse
989ea7cb56 JANITORIAL: Remove trailing whitespace 2013-07-14 19:01:47 +02:00
Filippos Karapetis
9d489e82ce NEVERHOOD: Remove or silence by default some more debug output 2013-06-12 11:35:47 +03:00
Filippos Karapetis
0d3902b345 NEVERHOOD: Change the debuglevel of the scene changing debug output
These are shown on each scene change, but should no longer be needed
to be enabled by default, since we can now use the debugger to check
and change the current scene
2013-06-10 10:33:31 +03:00
D G Turner
539c6314b1 NEVERHOOD: Fix uninitialized variable. 2013-05-21 23:54:18 +01:00
johndoe123
78e0d6a3f1 NEVERHOOD: Move module files to own subdirectory 2013-05-08 20:49:19 +02:00
Renamed from engines/neverhood/module1000.cpp (Browse further)