Vladimir Serbinenko
bec73d7ec0
NEVERHOOD: Fix wrong hints in Japanese version
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Reported by: Rigel
2023-01-28 17:39:51 +01:00
Vladimir Serbinenko
0ca10425b6
NEVERHOOD: Offset fonts when using left-centered nhc translations
2023-01-18 01:17:07 +03:00
Vladimir Serbinenko
41aa78b8a6
NEVERHOOD: Add ability to support for repeating useful Willie's hint
2022-12-31 20:47:10 +01:00
Vladimir Serbinenko
a96a72f04a
NEVERHOOD: Fix notes used for Japanese version
2022-12-20 17:07:00 +02:00
Eugene Sandulenko
abea37c9bb
ALL: Update ScummVM project license to GPLv3+
2021-12-26 18:48:43 +01:00
Orgad Shaneh
9dab832214
NEVERHOOD: Use nullptr
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Using clang-tidy modernize-use-nullptr
2021-11-14 15:51:59 +02:00
Henrik "Henke37" Andersson
e2eae698e2
NEVERHOOD: Big demo has mail room
2020-08-24 22:31:23 +02:00
D G Turner
2050ae13b6
NEVERHOOD: Fix Missing Default Switch Cases
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These are flagged by GCC if -Wswitch-default is enabled.
2019-12-05 22:37:54 +00:00
Torbjörn Andersson
9f4c221a22
NEVERHOOD: Fixed off-by-one error in getTextIndex3()
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This is the same fix that was applied to getKloggsTextIndex() some
time ago. It restores a missing Willie nonsense letter. While I
haven't actually verified for myself that this letter appears in
the original game, it is referenced in Wikipedia's article about
Absalom.
2014-05-04 22:27:48 +02:00
Torbjörn Andersson
cfa0c839c3
NEVERHOOD: Fixed one of the issues in #6513
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The getKloggsTextIndex() function would return 40 twice in a row
when wrapping around. This caused one of Willie's nonsense letters
to appear instead, since they're supposed to trigger when
getTextIndex1() returns the same result more than once.
The same bug also appeared (and has been fixed) in getTextIndex3(),
but there it just caused the same nonsense letter to appear twice.
2014-05-04 22:27:47 +02:00
Strangerke
1a18d1a50e
NEVERHOOD: Fix some uninitialized variables
2014-03-19 19:45:51 +01:00
Filippos Karapetis
3536271633
NEVERHOOD: Fix an off-by-one error in Klogg's letters
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This fixes the buggy Willie letter appearing among the ones from Klogg
(bug #6513 )
2014-02-20 12:28:35 +02:00
Johannes Schickel
6563171e7b
NEVERHOOD: Make GPL headers consisten in themselves.
2014-02-18 02:39:36 +01:00
Filippos Karapetis
43c226436c
NEVERHOOD: Change more message values to enums
2013-12-25 19:12:00 +02:00
Filippos Karapetis
962e2fd550
NEVERHOOD: Change more message values to enums
2013-12-25 17:10:42 +02:00
Filippos Karapetis
8d7b10f7c3
NEVERHOOD: Add names to some message IDs
2013-12-23 21:03:35 +02:00
Filippos Karapetis
f35298f9ee
NEVERHOOD: Move module-specific Klaymen code to its respective module
2013-10-06 04:56:41 +03:00
Filippos Karapetis
cb01f16007
NEVERHOOD: Move specialized Klaymen code for modules 1000 and 1100
2013-10-05 22:18:59 +03:00
Filippos Karapetis
8d1f601518
NEVERHOOD: Split sprites from their scenes in modules 1000 and 1100
2013-10-05 21:50:33 +03:00
Filippos Karapetis
802abdcc34
NEVERHOOD: Fix uninitialized variable in AsScene1002OutsideDoorBackground - CID 1022329
2013-09-27 01:38:16 +03:00
Filippos Karapetis
7625ae6718
NEVERHOOD: Move StaticScene into scene.h/.cpp
2013-09-14 12:39:57 +03:00
Sven Hesse
989ea7cb56
JANITORIAL: Remove trailing whitespace
2013-07-14 19:01:47 +02:00
Filippos Karapetis
9d489e82ce
NEVERHOOD: Remove or silence by default some more debug output
2013-06-12 11:35:47 +03:00
Filippos Karapetis
0d3902b345
NEVERHOOD: Change the debuglevel of the scene changing debug output
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These are shown on each scene change, but should no longer be needed
to be enabled by default, since we can now use the debugger to check
and change the current scene
2013-06-10 10:33:31 +03:00
D G Turner
539c6314b1
NEVERHOOD: Fix uninitialized variable.
2013-05-21 23:54:18 +01:00
johndoe123
78e0d6a3f1
NEVERHOOD: Move module files to own subdirectory
2013-05-08 20:49:19 +02:00