Commit graph

4 commits

Author SHA1 Message Date
Paweł Kołodziejski
e70fbbee21
MYST3: Janitorial 2022-06-13 00:44:39 +02:00
Bastien Bouclet
f8a39ee4a1 MYST3: NPoT textures are always available when using shaders
Also remove the previous texture clamping code
2015-03-22 19:55:08 +01:00
Dries Harnie
d54ddfe957 MYST3: Clamp cube textures in the ES2 renderer
This effectively implements GL_CLAMP_TO_EDGE in the shader
for 3D objects, solving the issue described in 61968c6.
2014-02-11 22:32:19 +01:00
Dries Harnie
522ef90830 MYST3: Introduce shader-based renderer 2014-02-06 18:56:11 +01:00