Bastien Bouclet
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ca867d739e
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MYST3: Specify the room when loading nodes
This handles the case where several rooms have a node with the same id
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2012-01-07 22:17:21 +01:00 |
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Bastien Bouclet
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7b00e3957d
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MYST3: Upload faces textures to GFX memory at most once per frame.
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2012-01-06 16:07:33 +01:00 |
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Bastien Bouclet
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ece5133fdf
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MYST3: Spotitem fixes for the menus
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2012-01-06 13:38:22 +01:00 |
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Bastien Bouclet
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6d50ae2c2b
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MYST3: Display sunspot flares
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2012-01-05 17:19:15 +01:00 |
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Bastien Bouclet
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dc87693f64
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MYST3: Multiple archive support
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2012-01-05 13:38:31 +01:00 |
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Bastien Bouclet
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aff0468a91
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MYST3: Prepare for multiple archive support
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2012-01-05 13:17:48 +01:00 |
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Bastien Bouclet
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87caace1cb
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MYST3: Relicense as GPL v2
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2012-01-05 10:07:48 +01:00 |
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Bastien Bouclet
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6d770c21e5
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MYST3: Fix a crash when leaving frame nodes
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2011-12-29 20:04:14 +01:00 |
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Bastien Bouclet
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1c1dd743ae
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MYST3: Actually draw the spot items
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2011-12-29 14:39:36 +01:00 |
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Bastien Bouclet
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061444f7c5
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MYST3: Refactoring to prepare drawing SpotItems
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2011-12-29 11:38:49 +01:00 |
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Bastien Bouclet
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57976eae1c
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MYST3: Load spot items
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2011-12-27 15:15:17 +01:00 |
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Bastien Bouclet
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3dd2addc48
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MYST3: Keep background bitmaps in memory
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2011-12-26 21:39:26 +01:00 |
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Bastien Bouclet
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ba20bb15e5
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MYST3: Extract node items metadata
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2011-09-11 10:15:41 +02:00 |
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Bastien Bouclet
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1e2f4b4313
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MYST3: More opcodes, frame mode.
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2011-09-05 20:13:48 +02:00 |
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Bastien Bouclet
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3f69d8db1a
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MYST3: Add a basic script parser
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2011-09-03 15:39:16 +02:00 |
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