Commit graph

731 commits

Author SHA1 Message Date
Filippos Karapetis
50e049331e ENGINES: Const correctness 2025-03-27 10:09:50 +02:00
Filippos Karapetis
1cfa228906 ENGINES: Use pointers when deleting inside range loops 2025-03-27 13:47:57 +08:00
Filippos Karapetis
b680373e98 LAB: Use C++ 11 range-based for loops 2025-03-27 13:47:57 +08:00
Eugene Sandulenko
fdecb6afca ENGINES: Add components to configure.engine's explanatory comment 2024-12-25 00:34:39 +01:00
sluicebox
4200d6575c ALL: Return result from MetaEngine::removeSaveState 2024-10-18 09:41:03 +03:00
Le Philousophe
b61bd3ff85 ENGINES: Create a type aware advanced meta engine 2024-06-30 18:39:06 +02:00
Le Philousophe
90b886097f ENGINES: Create a type aware advanced detector 2024-06-30 18:39:06 +02:00
Matthew Jimenez
5219c99400 GRAPHICS: Move PaletteManager definition to a separate header 2024-03-12 12:24:00 +02:00
Le Philousophe
244ee1b79e LAB: Migrate engine to Path 2023-12-24 13:19:25 +01:00
Eugene Sandulenko
ec2dd2726b ENGINES: Added optional parameter to canSave/LoadGameStateCurrently() for indicating the reason 2023-12-08 12:21:16 +01:00
sluicebox
71c6a0773b LAB: Fix memory leak on error. PVS-Studio V773 2023-10-30 11:28:14 -07:00
Walter Agazzi
74c855d89d LAB: Add article to game title 2022-11-28 19:43:13 +01:00
Cameron Cawley
f3b094e53f ENGINES: Change the MetaEngineDetection interface to match MetaEngine 2022-07-23 23:31:58 +02:00
Eugene Sandulenko
abea37c9bb
ALL: Update ScummVM project license to GPLv3+ 2021-12-26 18:48:43 +01:00
Orgad Shaneh
4c473a5e4d LAB: Use nullptr
Using clang-tidy modernize-use-nullptr
2021-11-14 15:51:59 +02:00
Orgad Shaneh
3919f53326 ENGINES: Replace new[]/memset with new[]() 2021-11-10 19:53:15 +01:00
Orgad Shaneh
fe104cc337 ENGINES: Use MetaEngine consistently for getting autosave slot
The autosave refactoring that was done in
7adad5aaf5 used g_engine for identifying the
autosave slot. This worked for in-game save/load, but doesn't fit when
called from the launcher.

Fix by passing MetaEngine to SaveStateDescriptor ctor and using it for this
query.

Amends 7adad5aaf5.
2021-10-24 16:46:06 +02:00
Cameron Cawley
c731d6c3dd LAB: Avoid using static objects with destructors 2021-09-02 21:41:14 +03:00
Orgad Shaneh
7adad5aaf5 ENGINES: Streamline auto-save write/delete protection
Some engines call setAutosave and some don't. isAutosave is used to
determine if a saved game is an autosave, but in fact, on most cases it
just falls back to comparing the name to "Autosave".

This is wrong for several reasons:
* Older versions of ScummVM used Autosave 0.
* The name "Autosave" is translated, so if you change the language, it
  won't be detected.

Instead of relying on the name, use the well-known getAutosaveSlot() from
Engine/MetaEngine.

Fixes #12735.
2021-08-23 13:34:35 +02:00
Max Horn
2f1f8f502e DEVTOOLS: move credits from devtools/credits.pl to engines
This employs a "lazy" approach: the "format" for the credits stays
exactly as it was, i.e., perl code. Of course one may want to change
this to another format (e.g. YAML, JSON, XML; or also shell script or
AWK, like `configure.engine` uses). But I deliberately kept it simple,
to get a minimal change that is easy to verify. Any further changes to
e.g. the format can be layered atop this.
2021-08-05 00:01:46 +02:00
sluicebox
8e1d90f8e4 ALL: Remove clearAllDebugChannels() from Engine dtors 2021-06-14 12:42:38 -05:00
Cameron Cawley
4ced49acd4 ENGINES: Changed AdvancedMetaEngine::createInstance to return a Common::Error 2020-12-04 20:57:14 +00:00
Eugene Sandulenko
2722235c86 LAB: Use AD_ENTRY2s in the detection table 2020-11-28 17:41:23 +01:00
Eugene Sandulenko
7ff34bc9ec PLUGINS: MetaEngineStatic -> MetaEngineDetection 2020-10-11 23:14:39 +02:00
Eugene Sandulenko
7ea6781043 PLUGINS: PLUGIN_TYPE_METAENGINE -> PLUGIN_TYPE_ENGINE_DETECTION 2020-10-11 23:12:32 +02:00
aryanrawlani28
d26bbe521c ENGINES: ALL: Finish renaming ME & AME classes
- ME -> MetaEngineStatic (static parts)
- MEC -> MetaEngine (dynamic parts)
2020-10-03 14:56:36 +02:00
aryanrawlani28
a56dc094b9 ENGINES: ALL: Move detection_enums -> detection.h
- Cleans up headers quite a bit.
2020-10-03 14:56:36 +02:00
aryanrawlani28
29ceb07959 ENGINES: ALL: Revert detection submodule to be directly present in the engine directory
- DETECT_OBJS are present and added inside an engine's modules.mk file.
2020-10-03 14:56:36 +02:00
aryanrawlani28
f3b9477893 ENGINES: ALL: Add header guards for the new detection-header files. 2020-10-03 14:56:36 +02:00
aryanrawlani28
8189a05316 ENGINES: ALL: Adapt to changes for new plugins by defining a new detection module
For each engine:
- Make a new folder detection
- Move detection-related files inside the folder
- Add a new module "enginename/detection"
- Add DETECT_OBJS here
- Adjust the normal engine module to remove detect_objs
- Adjust every file for the new changes.
2020-10-03 14:56:36 +02:00
aryanrawlani28
0fbfa709a2 LAB: Split detection features & adapt to new plugins. 2020-10-03 14:56:36 +02:00
aryanrawlani28
4b6976c558 GUI: U32: Reduce number of files changed and fixes
Up until last commit, everything was working fine but the amount of files changed was too large. This commit tries to reduce the changes.

- Add a fake constructor to Keymap, text-to-speech, setDescription (save-state)
- Redirecting functions for PopUpWidget::appendEntry, ButtonWidget::setLabel, GUIErrorMessage
- Use the above functions and constructors to reduce changes in Engines
- Fix warnings being in unicode. Only output english text in - Warnings, Errors, etc.
- Mark some strings as "translation" strings. (Not yet added to POTFILES)
- Remove some CP related things from po/modules.mk
- Previously used some Common::convertToU32 where it was not necessary, replace this with u32constructor
2020-08-30 14:43:41 +02:00
aryanrawlani28
a9bfe35216 GUI: U32: More issue fixes and general improvements
- Use the fake constructor for message dialog less often
- solve errors regarding comparision between string and u32string in midi
- solve errors in testbed/speech related to ttsMan->say
- fix unsigned comparision warning in tab.cpp
- fix issue with static strings and translations in sdl-graphics
2020-08-30 14:43:41 +02:00
Eugene Sandulenko
44d8aa33fb LAB: Do not rewind stream on music change. Fixes #7015 2020-08-29 02:17:18 +02:00
Eugene Sandulenko
5d9006e11b LAB: Added GUI messages to translation 2020-08-28 01:09:37 +02:00
Eugene Sandulenko
ac6932bd89 I18N: Added missing files to POTFILES 2020-08-27 20:26:45 +02:00
mataniko
581a6ec7d6 JANITORIAL: Rename kSupportsRTL to kSupportsReturnToLauncher 2020-05-12 10:36:38 +02:00
mataniko
06242a712b JANITORIAL: Rename EVENT_RTL
Now that ScummVM is adding RTL support, the EVENT_RTL should be disambigious that it is for returning to launcher
2020-05-12 10:36:38 +02:00
Paul Gilbert
9f175c4053 ENGINES: Cleanup of savegame filenames generation
This removes filename methods when it matched the Engine method.
Secondly, ensuring there was an overriden getSaveStateName method
for engines that didn't do the standard target.00x save filenames
2020-02-16 15:44:28 -08:00
Paul Gilbert
a00e44ba6c ENGINES: Merge saveGameState virtual methods into a single one 2020-02-16 15:44:28 -08:00
Paul Gilbert
72d0d84be2 LAB: Refactor to use Engine debugger 2020-02-16 13:07:19 +02:00
Bastien Bouclet
040497017c LAB: Add override keywords 2020-02-09 12:43:15 +01:00
Eugene Sandulenko
7f5f631a24 LAB: Added override keywords 2020-02-05 15:41:32 +01:00
Paul Gilbert
5b80320525 ENGINES: Adding override keyword to hasFeature methods 2020-02-04 20:04:11 -08:00
D G Turner
4aaff742fc LAB: Fix Missing Default Switch Cases
These are flagged by GCC if -Wswitch-default is enabled.
2019-11-14 23:48:05 +00:00
Bastien Bouclet
9c8bd056d6 ENGINES: Stop using 'single id' 2019-11-03 11:43:00 +01:00
Bastien Bouclet
4b42112721 ENGINES: Add an engine ID to all the engines 2019-11-03 11:43:00 +01:00
D G Turner
03380c0e8a LAB: Replace memcpy of overlapping region with memmove
The result of using memcpy when source and destination overlap is
not clearly defined, so use memmove instead which avoids this problem.
2019-10-05 01:32:41 +01:00
Henrik "Henke37" Andersson
5fa83b2839 LAB: Game does not use MIDI, mark it as such. 2019-09-29 19:34:16 +03:00
Bastien Bouclet
9a4c0ae281 ENGINES: Normalize the getName() result of metaengines
Also-By: Matthew Hoops <clone2727@gmail.com>
2018-12-10 06:47:27 +01:00