Hubert Maier
0e31a0845f
JANITORIAL: ICB: Fix typos in comments
2024-08-25 23:31:24 +03:00
Eugene Sandulenko
5aa8ae6a95
ICB: Fix warnings
2022-12-16 11:17:54 +01:00
Le Philousophe
11b3f71973
ICB: Don't use unsafe sprintf and vsprintf
2022-10-23 22:46:19 +02:00
Paweł Kołodziejski
ed394dc83f
ICB: ELDORADO: Added copyright info in game menu
2022-07-31 22:11:12 +02:00
Paweł Kołodziejski
20cb0ae228
ALL: Cleanup ResidualVM -> ScummVM
2021-12-26 21:19:38 +01:00
Eugene Sandulenko
abea37c9bb
ALL: Update ScummVM project license to GPLv3+
2021-12-26 18:48:43 +01:00
Paweł Kołodziejski
9d65a23339
TINYGL: Remove leftovers
2021-12-08 14:54:33 +01:00
Paweł Kołodziejski
af37825be3
ENGINES: Replace PixelBuffer with Surface
2021-11-27 20:14:44 +01:00
Orgad Shaneh
75bfc1290b
ICB: Use nullptr
...
Using clang-tidy modernize-use-nullptr
2021-11-14 15:51:59 +02:00
Eugene Sandulenko
5e7fe2dc57
JANITORIAL: Replace spaces in indentation with tabs
2021-04-15 21:20:36 +02:00
Paweł Kołodziejski
771f3e8ad4
ICB: Cleanup save code
2021-03-13 15:46:30 +01:00
Paweł Kołodziejski
e0691903a1
ICB: Fixed handling key color
2021-03-13 08:31:49 +01:00
Paweł Kołodziejski
a18e803ea6
ICB: Cleanup types
2021-03-07 09:56:34 +01:00
Paweł Kołodziejski
4ab52ae7c1
ICB: Fixed drawing slideshows from Extras
2021-03-06 22:05:21 +01:00
Paweł Kołodziejski
4e07f31c66
ICB: Fixed fillRect, w and h were swapped
2021-02-28 12:49:40 +01:00
Paweł Kołodziejski
cebf36f864
ICB: Remove some SDL leftovers
2021-02-14 10:35:07 +01:00
Paweł Kołodziejski
bbfb0f2f8b
ICB: Implement writing to BMP
2021-02-13 20:46:59 +01:00
Paweł Kołodziejski
4f71fd44f6
ICB: Support blitting with color key
2021-02-13 20:21:43 +01:00
Paweł Kołodziejski
7a26f85879
ICB: Drop dependency on TinyGL
2021-02-13 17:19:57 +01:00
Paweł Kołodziejski
2c685d82e8
ICB: Remove SDL/OPENGL leftovers from surface manager
2021-02-13 15:44:08 +01:00
Paweł Kołodziejski
2a17542799
ICB: Corrected pixel format for in game GFX
2021-02-13 14:28:12 +01:00
Matthew Duggan
6200935007
ICB: Fix most of the remaining int/int32 confusions
2020-12-27 20:10:11 +09:00
Cameron Cawley
01b4432825
BACKENDS: Use Common::U32String for OSystem::setWindowCaption
2020-11-22 17:20:19 +00:00
Cameron Cawley
b19857bd8c
ENGINES: Use ScummVM's 2D API for blitting the TinyGL framebuffer ( #2516 )
...
* GRIM: Use ScummVM's 2D API for blitting the TinyGL framebuffer
* MYST3: Use ScummVM's 2D API for blitting the TinyGL framebuffer
* ICB: Use ScummVM's 2D API for blitting the TinyGL framebuffer
2020-10-13 22:12:10 +02:00
Pawel Kolodziejski
d8f2040dba
ALL: Drop setupScreen API, use new initGraphics3d from engine API.
...
Enabled system API for begin/end gfx transactions, initSize, setGraphicsMode.
Function setGraphicsMode will use optional params to trigger 3d rendering
and switch to proper SDL Gfx manager.
2020-10-02 19:14:19 +02:00
Pawel Kolodziejski
ecacd61d20
ICB: Setup fullscreen according to settings
2020-09-27 21:14:41 +02:00
Pawel Kolodziejski
43e97395b5
ICB: Cleanup macros
2020-09-21 07:56:28 +02:00
Pawel Kolodziejski
8f77e70f28
ICB: Rename type from RECT to LRECT
2020-09-21 06:59:09 +02:00
Pawel Kolodziejski
3f7a5d447e
ICB: Fixed compilation for non SDL target. Fixed unsigned char type compilation.
2020-06-28 21:35:04 +02:00
Pawel Kolodziejski
0320ac4d19
ICB: Import engine from the branch as unstable engine
2020-06-28 08:54:42 +02:00