neuromancer
2ba67dbc14
HYPNO: improve support for non-zero anchors in arcade sequences
2024-07-24 09:49:39 +02:00
neuromancer
d22d5090f8
HYPNO: enable stereo sound for audio transitions in boyz
2022-06-17 09:26:13 +02:00
neuromancer
0cf636343c
HYPNO: added support for playing stereo music in boyz
2022-06-17 09:26:13 +02:00
neuromancer
1a4e53d1ec
HYPNO: added preliminary implementation of direction selection for level 42 in boyz
2022-06-06 18:32:30 +02:00
neuromancer
9d57e11b57
HYPNO: correctly use enemy sound rate in boyz
2022-06-05 21:06:33 +02:00
neuromancer
5e321a0e66
HYPNO: allow to stop and wait for a user action in the middle of arcade sequence in boyz
2022-05-25 13:00:11 +02:00
neuromancer
e6032569ce
HYPNO: completed parsing of level c42 in boyz
2022-05-20 09:45:25 +02:00
neuromancer
b00ed2fe13
HYPNO: correctly parsed warning video index in boyz
2022-05-20 09:45:25 +02:00
neuromancer
2cb7f4ef53
HYPNO: better handling of killed animations using transitions in boyz
2022-05-20 09:45:24 +02:00
neuromancer
4755dee3ee
HYPNO: better detection of target during alarm sequences in boyz
2022-05-20 09:45:24 +02:00
neuromancer
0b4f7a339d
HYPNO: basic implementation of checkIfDestroyed field and fixes when jumping at the end of segments in boyz
2022-05-20 09:45:24 +02:00
neuromancer
a4e22c4193
HYPNO: end current level when an alarm enemy is missed in boyz
2022-05-20 09:45:24 +02:00
neuromancer
cc9108b6ae
HYPNO: corrected body frame length in boyz
2022-05-20 09:45:24 +02:00
neuromancer
b8fe3bf613
HYPNO: improved handling of levels where skipping frames is required in boyz
2022-05-20 09:45:24 +02:00
neuromancer
102a63c5d9
HYPNO: improved interactions with hostile and non-hostile actors in boyz
2022-05-20 09:45:24 +02:00
neuromancer
1789c4d2e0
HYPNO: make sure sounds are played in the correct rate in boyz
2022-05-12 20:43:59 +02:00
neuromancer
e4dfe8d1d8
HYPNO: implemented some transitions with a fixed sound in boyz
2022-05-12 20:43:59 +02:00
neuromancer
9275d8dc6a
HYPNO: simplified and improved mask handling in boyz
2022-05-12 20:43:59 +02:00
neuromancer
8d912d9226
HYPNO: added no ammo sound in boyz
2022-05-12 20:43:59 +02:00
neuromancer
dcb6e4fd86
HYPNO: play interaction video when talking with civilians in boyz
2022-05-12 20:43:59 +02:00
neuromancer
0e786346bf
HYPNO: added additional sounds when interacting with people/animals in boyz
2022-05-12 20:43:59 +02:00
neuromancer
234116ee6d
HYPNO: basic implementation of left click in boyz
2022-05-12 20:43:58 +02:00
neuromancer
36d437682f
HYPNO: parse and load almost all the levels in boyz
2022-05-08 11:35:16 +02:00
neuromancer
3354052863
HYPNO: check for damage and produce static effecti c33 in wet
2022-05-01 20:53:23 +02:00
neuromancer
035ef308ee
HYPNO: added post stats video from level c61 in wet
2022-04-30 19:51:51 +02:00
neuromancer
c06089c333
HYPNO: refactored objective checking using checkArcadeObjectives in wet
2022-04-27 21:33:01 +02:00
neuromancer
9e99bc3752
HYPNO: only allow the mouse pointer to stay in the view area
2022-04-17 11:09:12 +02:00
neuromancer
034051a5d4
HYPNO: improved parser to load level c17 in boyz
2022-04-11 21:17:34 +02:00
neuromancer
68004ec9b5
HYPNO: improved parser to allow to load c16 level in boyz
2022-04-11 21:17:34 +02:00
neuromancer
6cb99813a2
HYPNO: refactored arcade transitions into a dedicated data structure
2022-04-11 21:17:33 +02:00
neuromancer
dccdeabaef
HYPNO: improved parsing to support level c14 in boyz
2022-04-06 16:42:43 +02:00
neuromancer
2ad13fad89
HYPNO: parse script lines from levels in boyz
2022-04-06 16:42:43 +02:00
neuromancer
07b68841ce
HYPNO: correctly implemented hit/miss shoots using masks in boyz
2022-04-06 16:42:43 +02:00
neuromancer
cb159a4a24
HYPNO: first attempt to parse and implement the Soldier Boyz engine
2022-04-06 16:42:43 +02:00
D G Turner
0e85a757bf
HYPNO: Really Fix Redundant Declaration in Grammar Parser Code
...
This is emitted by GCC if -Wredundant-decls is passed.
This now removes the offending code line from the generator source
file so this should now not revert if the generator is run again.
2022-04-01 22:46:11 +01:00
neuromancer
fbf315272b
HYPNO: better handling of transitions and missed targets in wet
2022-03-31 21:38:40 +02:00
D G Turner
600358f1cc
HYPNO: Fix Redundant Declaration in Grammar Parser Code
...
This is emitted by GCC if -Wredundant-decls is passed.
2022-03-09 10:01:49 +00:00
neuromancer
5377fc02d5
HYPNO: play specific enemy sound, if available
2022-03-04 12:59:27 +01:00
neuromancer
a76eed187c
HYPNO: added missing triggers for level c50 in wet
2022-03-01 09:01:03 +01:00
neuromancer
a52afca14a
HYPNO: implemented command to track enemy damage in wet and removed some extra spaces
2022-02-27 10:08:48 +01:00
neuromancer
baabbeb8d9
HYPNO: implemented command to avoid certain enemy sounds in wet and removed some extra spaces in grammar files
2022-02-26 18:58:30 +01:00
neuromancer
5bffbd5094
HYPNO: parse hit/miss videos for boss combats in wet
2022-02-26 14:26:50 +01:00
neuromancer
fa4e199ba5
HYPNO: fixed typo in the parsing of H1/H2 segments
2022-02-26 09:01:58 +01:00
neuromancer
a226d1e7be
HYPNO: finally load all the levels in wet
2022-02-24 18:12:29 +01:00
neuromancer
9da95b6e0d
HYPNO: load H1 and H2 segments in wet
2022-02-24 18:12:29 +01:00
neuromancer
6e8bea39ba
HYPNO: correctly render death sequence using the O command
2022-02-23 20:30:24 +01:00
neuromancer
cae814de9b
HYPNO: correctly parse frame information to display complete attack and death animations
2022-02-23 20:30:24 +01:00
neuromancer
81478d8a9c
HYPNO: fixed rebase conflicts
2022-02-22 08:56:11 +01:00
neuromancer
f6ea98a10e
HYPNO: correctly end segments in arcade
2022-02-20 15:19:50 +01:00
neuromancer
ad366a7f6e
HYPNO: parse default sample rate in wet
2022-02-13 19:07:43 +01:00