Eugene Sandulenko
|
ec2dd2726b
|
ENGINES: Added optional parameter to canSave/LoadGameStateCurrently() for indicating the reason
|
2023-12-08 12:21:16 +01:00 |
|
grisenti
|
2a889baffc
|
HPL1: Engine does not support saving during runtime
|
2023-11-27 22:13:43 +01:00 |
|
grisenti
|
d0763f78bc
|
HPL1: run clang-format on engine code
|
2023-03-29 21:23:19 +02:00 |
|
grisenti
|
c9e0b7733c
|
HPL1: implement save loading method
|
2022-12-23 14:03:55 +01:00 |
|
grisenti
|
8a85e1c2b9
|
HPL1: move hplMain to engine run
|
2022-12-23 14:03:55 +01:00 |
|
grisenti
|
f0fdb51faf
|
HPL1: implement save deletion in the game
|
2022-12-23 14:03:55 +01:00 |
|
grisenti
|
0942081ad0
|
HPL1: override engine pause method
|
2022-12-23 14:03:55 +01:00 |
|
grisenti
|
630623c997
|
HPL1: use standard naming scheme for saves
|
2022-12-23 14:03:54 +01:00 |
|
grisenti
|
794bb8d457
|
HPL1: add feature check for arbitrary resolutions
|
2022-12-23 14:03:31 +01:00 |
|
Eugene Sandulenko
|
e41c214d40
|
HPL1: Fix more warnings
|
2022-12-23 14:03:30 +01:00 |
|
grisenti
|
87d8541ba5
|
HPL1: improve formatting
|
2022-12-23 14:03:26 +01:00 |
|
grisenti
|
500713d41e
|
HPL1: add engine template and basic detection
|
2022-12-23 14:03:25 +01:00 |
|