Commit graph

12 commits

Author SHA1 Message Date
Eugene Sandulenko
ec2dd2726b ENGINES: Added optional parameter to canSave/LoadGameStateCurrently() for indicating the reason 2023-12-08 12:21:16 +01:00
grisenti
2a889baffc HPL1: Engine does not support saving during runtime 2023-11-27 22:13:43 +01:00
grisenti
d0763f78bc HPL1: run clang-format on engine code 2023-03-29 21:23:19 +02:00
grisenti
c9e0b7733c
HPL1: implement save loading method 2022-12-23 14:03:55 +01:00
grisenti
8a85e1c2b9
HPL1: move hplMain to engine run 2022-12-23 14:03:55 +01:00
grisenti
f0fdb51faf
HPL1: implement save deletion in the game 2022-12-23 14:03:55 +01:00
grisenti
0942081ad0
HPL1: override engine pause method 2022-12-23 14:03:55 +01:00
grisenti
630623c997
HPL1: use standard naming scheme for saves 2022-12-23 14:03:54 +01:00
grisenti
794bb8d457
HPL1: add feature check for arbitrary resolutions 2022-12-23 14:03:31 +01:00
Eugene Sandulenko
e41c214d40
HPL1: Fix more warnings 2022-12-23 14:03:30 +01:00
grisenti
87d8541ba5
HPL1: improve formatting 2022-12-23 14:03:26 +01:00
grisenti
500713d41e
HPL1: add engine template and basic detection 2022-12-23 14:03:25 +01:00