Filippos Karapetis
10601d3b67
GRIM: Move detection entries into a separate file
...
This brings GRIM in line with what the rest of the engines are doing
regarding detection entries
2024-11-01 23:05:59 +02:00
Vladimir Serbinenko
3925f993b5
GRIM: Support transcoding Monkey4 from Traditional to Simplified Chinese
2024-09-13 00:11:38 +02:00
Filippos Karapetis
9cdc66c848
GRIM: Require libmpeg2 for the PS2 MI4 detection entries
...
This is a continuation of PR 5601. Since these entries use MPEG
videos, we disable them in builds that do not include libmpeg2
2024-08-28 19:55:26 +03:00
Cameron Cawley
441b02d057
DETECTION: Use uint32 for ADGameFileDescription file size
2024-06-30 19:13:41 +02:00
Le Philousophe
90b886097f
ENGINES: Create a type aware advanced detector
2024-06-30 18:39:06 +02:00
Le Philousophe
98d6f155d2
ENGINES: Split Engine::createInstance in two
...
This brings a cleaner separation between AdvancedMetaEngineDetection and
AdvancedMetaEngine.
2024-06-30 18:39:06 +02:00
Youngjun, Choi
f098f7a040
GRIM: Fix support for Korean translation for Grim Fandango
2023-12-09 08:38:49 +01:00
Torbjörn Andersson
b59d22dd09
GRIM: Add English Mac EMI detection entry
...
The game crashes almost immediately for me, though.
2023-07-25 20:25:11 +02:00
Vladimir Serbinenko
e2c1cae56a
GRIM: Add detection entry for Chinese monkey4
2023-05-10 13:18:54 +02:00
Vladimir Serbinenko
2a7942385e
GRIM: Add entry for Fargus translation
2023-03-06 20:36:50 +01:00
Vladimir Serbinenko
5029d937b9
GRIM: Add an entry for Russian translation (ENPY)
2023-03-06 16:00:46 +01:00
Vladimir Serbinenko
41600e6821
GRIM: Add entry for Russian translation (7Wolf)
2023-03-06 16:00:46 +01:00
Vladimir Serbinenko
95b83f8d3d
GRIM: Add entries for Chinese version
2023-03-05 22:39:27 +01:00
Cameron Cawley
6c20aaa057
GRIM: Move the engine options into the MetaEngine subclass
2022-11-16 23:58:54 +01:00
Cameron Cawley
f3b094e53f
ENGINES: Change the MetaEngineDetection interface to match MetaEngine
2022-07-23 23:31:58 +02:00
Paweł Kołodziejski
06902574b4
GRIM: Janitorial
2022-06-08 01:12:00 +02:00
Paweł Kołodziejski
9fea086eec
GRIM: Added detection entry for unsupported game release version.
2022-06-05 13:13:30 +02:00
Torbjörn Andersson
e06f3c9a5a
GUI: Allow game option checkboxes to be disabled
...
Depending on other game option checkboxes. This is used to
enable/disable the semi-smooth scrolling checkboxes for FM Towns Loom,
since it's only used when smooth scrolling is enabled.
2022-04-21 11:07:17 +02:00
Eugene Sandulenko
abea37c9bb
ALL: Update ScummVM project license to GPLv3+
2021-12-26 18:48:43 +01:00
trembyle
052450fb07
GRIM: Add detection for Monkey4 CD demo
...
The official CD demo (EU) does not include i9n.lab. The only other file
that is unique to this version is the Monkey4.exe binary.
https://archive.org/details/escape-from-monkey-island-cd-demo
Demo is now added to detection, and the checks for i9n.lab have been
removed. I left the md5 hash along with a comment, in case it's still
desired for reference.
The name Web Demo comes from its readme file and installer. The CD
simply says: Escape from Monkey Island Demo Version 1.0
2021-09-19 14:52:46 +02:00
Paweł Kołodziejski
517ca67cfc
GRIM: Revert "GRIM: Add Monkey4 Steam/GOG version detection"
2021-08-21 08:00:05 +02:00
Felix Kehrer
d95c35dd6a
GRIM: Add Monkey4 Steam/GOG version detection
2021-08-16 21:41:11 +02:00
ysj1173886760
dd14b7b34a
GRIM: move debug flags to metaEngineDetection
2021-05-22 01:34:57 +02:00
Niv Baehr
77a166ad7e
GRIM: Add hebrew fan translation detection entry ( #2916 )
...
Co-authored-by: BLooperZ <blooperz@users.noreply.github.com>
2021-04-05 21:13:04 +03:00
Eugene Sandulenko
9e73c49e2b
GRIM: Use AD_ENTRY2s in the detection table. That also fixes OOB access
2020-11-28 14:44:06 +01:00
Eugene Sandulenko
bfddffd5d0
GRIM: Always detect all games.
...
Since we have detection in static part, we need to detect it always.
2020-10-16 19:05:53 +02:00
Eugene Sandulenko
7ff34bc9ec
PLUGINS: MetaEngineStatic -> MetaEngineDetection
2020-10-11 23:14:39 +02:00
Eugene Sandulenko
7ea6781043
PLUGINS: PLUGIN_TYPE_METAENGINE -> PLUGIN_TYPE_ENGINE_DETECTION
2020-10-11 23:12:32 +02:00
Paweł Kołodziejski
35b9cccbde
ALL: Merge ResidualVM
2020-10-09 19:44:13 +02:00
Pawel Kolodziejski
3d74c3dd4d
GRIM: Post branch merge fixes.
2020-10-07 19:50:27 +02:00
Paweł Kołodziejski
6e619ca714
GRIM: Merge branch 'remastered'
2020-10-07 18:26:49 +02:00
aryanrawlani28
f33fd81697
GRIM: Split detection features & adapt to new plugins
2020-10-05 00:00:12 +02:00
Bastien Bouclet
feaf9dc365
ALL: Sync with ScummVM rev. 55dba55056
2019-12-08 17:06:42 +01:00
Bastien Bouclet
53759fe53a
ALL: Sync with ScummVM - rev. 2586ca2345
2018-07-31 21:09:37 +02:00
Bastien Bouclet
3088e3ece0
GRIM: Use SaveStateDescriptorSlotComparator
2017-10-01 15:20:20 +02:00
Bastien Bouclet
23846a2e0f
GRIM: Mark EMI as unstable
2017-07-26 20:12:35 +02:00
Pawel Kolodziejski
9ba9c69b3f
ALL: Sync with ScummVM - rev. 823c2f899b
2016-11-12 08:49:29 +01:00
Bastien Bouclet
358e578606
GRIM: Mark the engine options as translatable
2016-07-21 20:25:48 +02:00
Vincent Pelletier
16379fcc55
GRIM, EMI: Expose show_fps in engine options tab.
2016-07-18 16:31:57 +02:00
Vincent Pelletier
7d2f4a3185
GRIM, EMI: Avoid repeating GUIO1(GAMEOPTION_LOAD_DATAUSR).
...
To ease addition of future engine-level, game-independent options.
2016-07-18 16:31:42 +02:00
Bastien Bouclet
e4bac8c77d
GRIM: Don't make assumptions on the game target format
2016-01-31 07:19:44 +01:00
Bastien Bouclet
f31ef249ba
GRIM: Only request actual save slots in listSaves and lua.
2016-01-31 07:02:02 +01:00
Kirben
0872f730eb
GRIM: Add Italian Windows demo of Grin Fandango
2015-07-08 16:12:22 +10:00
Kirben
3c08924136
GRIM: Add Spanish Windows demo of Escape from Monkey Island.
2015-07-06 14:59:40 +10:00
Kirben
15654d99a7
GRIM: Add Spanish Windows demo of Grim Fandango.
2015-07-06 13:57:22 +10:00
David Cardwell
25081c42f1
EMI: Add localized save name to PS2 saves
...
Add a PS2-specific save section that is used to show localized save
names in ResidualVM’s save browser.
2015-02-14 14:18:09 -05:00
David Cardwell
9b1bbd61dc
EMI: Change the file-extension of PS2 saves
...
Prevent conflicts with incompatible save files by changing the
file-extension of PS2 saves to “*.ps2”.
2015-02-14 14:18:09 -05:00
Joel Teichroeb
28fbf84855
Detect remastered
2015-01-31 12:33:03 -08:00
Joel Teichroeb
9cfdb63406
Initial remastered work
2015-01-27 13:31:26 -08:00
Einar Johan Trøan Sømåen
08384af329
GRIM: Add detection and md5-check for french demo
2015-01-18 16:56:38 +01:00