Commit graph

14 commits

Author SHA1 Message Date
Eugene Sandulenko
a7aec6c486
CONFIGURE: Implement mpeg2 as a component 2024-12-27 13:03:46 +01:00
Eugene Sandulenko
2b41c7807d CONFIGURE: Added tinygl as a component 2024-12-25 00:34:39 +01:00
Eugene Sandulenko
aa43f4f5e7 CONFIGRE: Added theoradec component and marked all the relevant engines 2024-12-25 00:34:39 +01:00
Eugene Sandulenko
fdecb6afca ENGINES: Add components to configure.engine's explanatory comment 2024-12-25 00:34:39 +01:00
Le Philousophe
0dfc71322a CONFIGURE: Add a 3D feature
This allows to blacklist 3D engines on platforms not supporting 3D.
These platforms don't have OpenGL nor TinyGL enabled.
2024-12-01 22:39:32 +01:00
Cameron Cawley
05e562ac06 GRIM: Remove mpeg2 requirement from Monkey4 subengine 2024-08-28 19:53:31 +03:00
Le Philousophe
5bdd9e6f50 ALL: Unify zlib and gzio API
zlib is used when available and falls back on gzio.
This allows performance improvements as our CRC32 and gzio
implementations are slower than base zlib.
As zlib is available when libpng is present, this is sensible to
benefit from it.
2023-08-28 21:49:03 +02:00
Paweł Kołodziejski
f5de288e98
GRIM: Monkey4 is not yet supported. 2022-06-06 08:51:39 +02:00
Paweł Kołodziejski
9e72366b5f
ENGINES: Allow to build without TINYGL enabled 2021-12-05 00:08:53 +01:00
Paweł Kołodziejski
8f6bc62d74 ENGINES: Added "16bit highres" feature depends for 3d games 2020-10-14 21:48:37 +02:00
Cameron Cawley
1bf1fb40fc
CONFIGURE: Allow building with TinyGL disabled (#2528) 2020-10-14 20:31:22 +02:00
Pawel Kolodziejski
175164d1f5 EMI: Added dependency on MPEG2 library 2020-10-04 11:40:10 +02:00
Cameron Cawley
db58d4a6e6 CONFIGURE: Make Bink an engine dependency 2018-05-16 15:08:18 +01:00
Pawel Kolodziejski
b22d441a00 ALL: synced with scummvm 2013-12-08 13:25:24 +01:00
Renamed from engines/configure.engines (Browse further)