Eugene Sandulenko
a7aec6c486
CONFIGURE: Implement mpeg2 as a component
2024-12-27 13:03:46 +01:00
Eugene Sandulenko
2b41c7807d
CONFIGURE: Added tinygl as a component
2024-12-25 00:34:39 +01:00
Eugene Sandulenko
aa43f4f5e7
CONFIGRE: Added theoradec component and marked all the relevant engines
2024-12-25 00:34:39 +01:00
Eugene Sandulenko
fdecb6afca
ENGINES: Add components to configure.engine's explanatory comment
2024-12-25 00:34:39 +01:00
Le Philousophe
0dfc71322a
CONFIGURE: Add a 3D feature
...
This allows to blacklist 3D engines on platforms not supporting 3D.
These platforms don't have OpenGL nor TinyGL enabled.
2024-12-01 22:39:32 +01:00
Cameron Cawley
05e562ac06
GRIM: Remove mpeg2 requirement from Monkey4 subengine
2024-08-28 19:53:31 +03:00
Le Philousophe
5bdd9e6f50
ALL: Unify zlib and gzio API
...
zlib is used when available and falls back on gzio.
This allows performance improvements as our CRC32 and gzio
implementations are slower than base zlib.
As zlib is available when libpng is present, this is sensible to
benefit from it.
2023-08-28 21:49:03 +02:00
Paweł Kołodziejski
f5de288e98
GRIM: Monkey4 is not yet supported.
2022-06-06 08:51:39 +02:00
Paweł Kołodziejski
9e72366b5f
ENGINES: Allow to build without TINYGL enabled
2021-12-05 00:08:53 +01:00
Paweł Kołodziejski
8f6bc62d74
ENGINES: Added "16bit highres" feature depends for 3d games
2020-10-14 21:48:37 +02:00
Cameron Cawley
1bf1fb40fc
CONFIGURE: Allow building with TinyGL disabled ( #2528 )
2020-10-14 20:31:22 +02:00
Pawel Kolodziejski
175164d1f5
EMI: Added dependency on MPEG2 library
2020-10-04 11:40:10 +02:00
Cameron Cawley
db58d4a6e6
CONFIGURE: Make Bink an engine dependency
2018-05-16 15:08:18 +01:00
Pawel Kolodziejski
b22d441a00
ALL: synced with scummvm
2013-12-08 13:25:24 +01:00