Eugene Sandulenko
5dcdfd2600
GOB: Dual-license the gob engine under LGPL
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The major contributors provided their consent:
DrMcCoy, Strangerke, sdelamarre, sev.
The goal is to allow the re-release of this code under
Switch, which is incompatible with pure GPL
2024-01-08 01:44:04 +01:00
Eugene Sandulenko
abea37c9bb
ALL: Update ScummVM project license to GPLv3+
2021-12-26 18:48:43 +01:00
Orgad Shaneh
8d91d66a15
GOB: Use nullptr
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Using clang-tidy modernize-use-nullptr
2021-11-14 15:51:59 +02:00
Eugene Sandulenko
5e7fe2dc57
JANITORIAL: Replace spaces in indentation with tabs
2021-04-15 21:20:36 +02:00
Johannes Schickel
ea21bc939a
GOB: Make GPL headers consistent in themselves.
2014-02-18 02:39:34 +01:00
Sven Hesse
a547633911
GOB: ANIObject can now predict the position/size of future frames
2012-07-30 01:44:44 +02:00
Sven Hesse
9af01cd584
GOB: Move the background saving into its own class BackBuffer
2012-07-30 01:44:43 +02:00
Sven Hesse
3d537e763c
GOB: Handle Penetration shooting animations more cleverly
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Still no bullets, though :P
2012-06-07 04:21:29 +02:00
Sven Hesse
db99d23717
GOB: Fix invalid reads in Geisha's minigames
2012-06-03 18:58:03 +02:00
Sven Hesse
c340159486
GOB: Extend ANIObject to also handle CMP sprite "animations"
2012-03-11 21:05:57 +01:00
Sven Hesse
0eeae6e59e
GOB: Oko gets hurt by fish and dies if health == 0
2012-01-28 19:45:02 +01:00
Sven Hesse
e21b1af568
GOB: Add ANIObject::rewind()
2011-09-14 18:54:28 +02:00
Sven Hesse
a43794b9c4
GOB: Add ANIObject animation mode
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Play the animation continuously or only once.
2011-09-14 18:54:28 +02:00
Sven Hesse
918fe978e2
GOB: Add ANIObject::setPause()
2011-09-14 18:54:27 +02:00
Sven Hesse
220fc2b593
GOB: Add class ANIObject
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Controls an animation stored within an ANI file.
2011-09-03 18:00:09 +02:00