Commit graph

16 commits

Author SHA1 Message Date
Filippos Karapetis
61e0021edf FREESCAPE: astyle whitespace fixes 2025-03-06 01:10:09 +02:00
cmd05
8576ca1ddd FREESCAPE: Implement skybox for opengl with shaders 2025-02-16 16:11:16 +01:00
neuromancer
3dd927df06 FREESCAPE: fixed several issues in the opengl shader renderer (with help from @cmd05) 2025-01-11 12:38:42 +01:00
neuromancer
867960e60d FREESCAPE: added 3D textures to TinyGL and implemented background for castle 2024-11-23 09:01:43 +01:00
neuromancer
223123ac56 FREESCAPE: better support for perspective matrix changes per game 2024-10-24 13:23:21 +02:00
neuromancer
d5c1318d1f FREESCAPE: perspective improvements and color fixes for castle in zx 2024-07-13 20:08:49 +02:00
neuromancer
9c42fbd230 FREESCAPE: added authentic graphics option to simulate original size of stipple patterns 2024-06-10 22:52:39 +02:00
neuromancer
9646dd5638 FREESCAPE: improved rendering of floors 2024-05-09 08:31:57 +02:00
neuromancer
6bb46594e5 FREESCAPE: initial implementation of OpenGLShaderRenderer::drawCelestialBody 2024-02-27 21:56:01 +01:00
neuromancer
ea14ca8893 FREESCAPE: initial implementation of shooting rocks/bullets in OpenGL 2023-11-17 12:58:08 +01:00
neuromancer
f7fa9e07f1 FREESCAPE: draw crossair inside gfx using blending effect 2023-08-06 20:13:07 +02:00
neuromancer
97f4767981 FREESCAPE: allow to clean the view ignoring the viewport 2023-07-11 22:57:59 +02:00
neuromancer
2c40ad1b12 FREESCAPE: correctly scale mouse position in opengl renderers 2023-06-04 14:49:10 +02:00
neuromancer
5894cda45f FREESCAPE: refactored clear code as drawBackground 2023-04-27 20:35:03 +02:00
neuromancer
5378ff61f2 FREESCAPE: initial implementation of stipple patterns in shader renderer 2023-04-04 20:00:17 +02:00
neuromancer
5d92a98038 FREESCAPE: initial implementation of the opengl shader renderer 2023-04-01 23:12:43 +02:00