Filippos Karapetis
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61e0021edf
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FREESCAPE: astyle whitespace fixes
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2025-03-06 01:10:09 +02:00 |
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cmd05
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8576ca1ddd
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FREESCAPE: Implement skybox for opengl with shaders
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2025-02-16 16:11:16 +01:00 |
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neuromancer
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3dd927df06
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FREESCAPE: fixed several issues in the opengl shader renderer (with help from @cmd05)
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2025-01-11 12:38:42 +01:00 |
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neuromancer
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867960e60d
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FREESCAPE: added 3D textures to TinyGL and implemented background for castle
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2024-11-23 09:01:43 +01:00 |
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neuromancer
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223123ac56
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FREESCAPE: better support for perspective matrix changes per game
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2024-10-24 13:23:21 +02:00 |
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neuromancer
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d5c1318d1f
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FREESCAPE: perspective improvements and color fixes for castle in zx
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2024-07-13 20:08:49 +02:00 |
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neuromancer
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9c42fbd230
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FREESCAPE: added authentic graphics option to simulate original size of stipple patterns
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2024-06-10 22:52:39 +02:00 |
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neuromancer
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9646dd5638
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FREESCAPE: improved rendering of floors
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2024-05-09 08:31:57 +02:00 |
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neuromancer
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6bb46594e5
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FREESCAPE: initial implementation of OpenGLShaderRenderer::drawCelestialBody
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2024-02-27 21:56:01 +01:00 |
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neuromancer
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ea14ca8893
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FREESCAPE: initial implementation of shooting rocks/bullets in OpenGL
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2023-11-17 12:58:08 +01:00 |
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neuromancer
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f7fa9e07f1
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FREESCAPE: draw crossair inside gfx using blending effect
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2023-08-06 20:13:07 +02:00 |
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neuromancer
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97f4767981
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FREESCAPE: allow to clean the view ignoring the viewport
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2023-07-11 22:57:59 +02:00 |
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neuromancer
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2c40ad1b12
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FREESCAPE: correctly scale mouse position in opengl renderers
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2023-06-04 14:49:10 +02:00 |
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neuromancer
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5894cda45f
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FREESCAPE: refactored clear code as drawBackground
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2023-04-27 20:35:03 +02:00 |
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neuromancer
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5378ff61f2
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FREESCAPE: initial implementation of stipple patterns in shader renderer
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2023-04-04 20:00:17 +02:00 |
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neuromancer
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5d92a98038
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FREESCAPE: initial implementation of the opengl shader renderer
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2023-04-01 23:12:43 +02:00 |
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