Chance.H
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159168cb70
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FREESCAPE: Fix for #15486 TINYGL: triangles always override zbuffer from lines
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2025-04-01 12:27:29 +02:00 |
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Filippos Karapetis
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fda6fc2723
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FREESCAPE: Use C++ 11 range-based for loops
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2025-03-27 13:47:57 +08:00 |
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akramhany
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920a342cdb
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FREESCAPE: Stop the jetpack sound if energy reaches 0
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2025-03-15 19:49:08 +01:00 |
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akramhany
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760964d596
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FREESCAPE: Create a new SFXhandle for jetpack and use it
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2025-03-15 19:49:08 +01:00 |
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Filippos Karapetis
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61e0021edf
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FREESCAPE: astyle whitespace fixes
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2025-03-06 01:10:09 +02:00 |
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akramhany
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400163d658
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FREESCAPE: Make energy reaching 0 condition apply to Driller only
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2025-03-05 22:25:05 +01:00 |
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neuromancer
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ebb6206f4b
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FREESCAPE: enable drawCelestialBody in TinyGL
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2025-03-05 09:18:32 +01:00 |
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neuromancer
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fb95a2e5ff
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FREESCAPE: some code to load doodle images in c64 releases
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2025-03-04 08:38:34 +01:00 |
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akramhany
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219b133b95
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FREESCAPE: Fix shield and energy bars UI in Dark-Side
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2025-02-26 14:36:09 +01:00 |
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akramhany
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d72b11c63e
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FREESCAPE: Fix position numbers UI in Dark-Side
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2025-02-26 14:36:09 +01:00 |
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akramhany
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71d46fd30f
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FREESCAPE: Fix step number UI in Dark-Side
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2025-02-26 14:36:09 +01:00 |
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neuromancer
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ce5b705283
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FREESCAPE: improve handling of c64 color palette
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2025-02-23 14:30:02 +01:00 |
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Eugene Sandulenko
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756868215d
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ENGINES: Switch debug channel enums from bitfield to sequential order
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2025-02-22 21:42:28 +01:00 |
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cmd05
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8576ca1ddd
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FREESCAPE: Implement skybox for opengl with shaders
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2025-02-16 16:11:16 +01:00 |
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neuromancer
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ec08794a97
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FREESCAPE: improved support for c64 releases
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2025-02-05 22:08:02 +01:00 |
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neuromancer
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d7b76d6d08
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FREESCAPE: added first implementation for the C64 release of dark
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2025-02-05 22:08:02 +01:00 |
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neuromancer
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5c33d0b3f0
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FREESCAPE: load global objects in C64 implementation of driller
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2025-02-05 22:08:01 +01:00 |
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nigenigenige
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310d334625
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FREESCAPE: Convert between mouse and crosshair coordinates as necessary
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2025-01-28 21:47:04 +01:00 |
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neuromancer
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00c4aa1fac
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FREESCAPE: reworked the C64 implementation of driller
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2025-01-27 22:37:19 +01:00 |
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neuromancer
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1cb5e2bc1e
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FREESCAPE: use correct sound for shooting in eclipse for dos
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2025-01-25 17:33:22 +01:00 |
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neuromancer
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7af929823b
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FREESCAPE: fix symbol handling for eclipse in cpc
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2025-01-25 17:33:22 +01:00 |
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neuromancer
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04c29001d7
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FREESCAPE: fix symbol handling for eclipse in several platforms
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2025-01-25 17:33:22 +01:00 |
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neuromancer
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55e70ae159
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FREESCAPE: allow to play dark music theme, if available
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2025-01-24 07:59:24 +01:00 |
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neuromancer
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d874e7ba2d
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FREESCAPE: completed loading of assets data in dark for amiga
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2025-01-24 07:59:24 +01:00 |
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neuromancer
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ff7aaf3d7f
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FREESCAPE: fix font rendering in dark for atari
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2025-01-24 07:59:24 +01:00 |
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neuromancer
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bc94b85391
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FREESCAPE: select the cga palette using the levelID parity
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2025-01-21 09:40:48 +01:00 |
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neuromancer
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4baf05e6cf
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FREESCAPE: adapt relative volume to make each sound source more uniform
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2025-01-20 22:15:29 +01:00 |
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neuromancer
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574dd030d2
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FREESCAPE: better support for CGA color/stipple patterns
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2025-01-20 14:12:08 +01:00 |
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neuromancer
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8e5134bd08
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FREESCAPE: added missing drawFrame call to avoid black frames after script execution
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2025-01-20 13:24:50 +01:00 |
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neuromancer
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8253c4656f
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FREESCAPE: avoid crashing when remapping colors in cpc games
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2025-01-20 13:24:50 +01:00 |
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cmd05
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16fb34f479
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FREESCAPE: Refactor TinyGL's clear method
Instead of resizing the viewport and drawing a quad, directly draw a viewport sized quad.
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2025-01-16 13:41:16 +01:00 |
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neuromancer
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3dd927df06
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FREESCAPE: fixed several issues in the opengl shader renderer (with help from @cmd05)
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2025-01-11 12:38:42 +01:00 |
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Eugene Sandulenko
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2b41c7807d
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CONFIGURE: Added tinygl as a component
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2024-12-25 00:34:39 +01:00 |
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Eugene Sandulenko
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fdecb6afca
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ENGINES: Add components to configure.engine's explanatory comment
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2024-12-25 00:34:39 +01:00 |
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neuromancer
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9ec362294b
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FREESCAPE: avoid re-executing group opcode 0xff
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2024-12-19 20:35:11 +01:00 |
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neuromancer
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42aeb43366
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FREESCAPE: improved colors and sound for cpc games
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2024-12-15 13:25:48 +01:00 |
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neuromancer
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0633860a5f
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FREESCAPE: better loading of cpc data from castle
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2024-12-13 21:12:07 +01:00 |
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neuromancer
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c04af59d00
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FREESCAPE: load some data for the cpc release of castle master
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2024-12-11 22:41:00 +01:00 |
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neuromancer
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31b4710996
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FREESCAPE: added missing turn back key to the input map
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2024-12-11 09:17:23 +01:00 |
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neuromancer
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ae3bc057d5
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FREESCAPE: return mouse to its original state
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2024-12-10 22:31:11 +01:00 |
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neuromancer
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136886c4fe
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FREESCAPE: improved sensor rendering
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2024-12-10 22:14:48 +01:00 |
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neuromancer
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b7ddba2860
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FREESCAPE: fixed null sizes in some planar object from eclipse
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2024-12-09 07:57:24 +01:00 |
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Eugene Sandulenko
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101f38ba68
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ENGINES: Clear ADGF_TESTING flags before release
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2024-12-07 20:58:04 +01:00 |
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Le Philousophe
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0dfc71322a
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CONFIGURE: Add a 3D feature
This allows to blacklist 3D engines on platforms not supporting 3D.
These platforms don't have OpenGL nor TinyGL enabled.
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2024-12-01 22:39:32 +01:00 |
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neuromancer
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6a88a4c068
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FREESCAPE: first attempt to implement stipple patterns in TinyGL using textures
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2024-11-23 09:01:43 +01:00 |
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neuromancer
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4ceba8c1f8
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FREESCAPE: refactored and unified getRGBAPixelFormat across all the codebase
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2024-11-23 09:01:43 +01:00 |
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neuromancer
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867960e60d
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FREESCAPE: added 3D textures to TinyGL and implemented background for castle
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2024-11-23 09:01:43 +01:00 |
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neuromancer
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66df0b3f54
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FREESCAPE: tweak glPolygonOffset values
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2024-11-23 09:01:43 +01:00 |
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neuromancer
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0edaf859d3
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FREESCAPE: more tinygl fixes to avoid rounding issues
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2024-11-23 09:01:43 +01:00 |
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neuromancer
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bd50209179
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FREESCAPE: added commented code for renderPlayerShootBall in TinyGL for fixing it later
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2024-11-16 08:27:34 +01:00 |
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