Commit graph

737 commits

Author SHA1 Message Date
Filippos Karapetis
50e049331e ENGINES: Const correctness 2025-03-27 10:09:50 +02:00
Filippos Karapetis
2eeeabadda DRASCULA: Use C++ 11 range-based for loops 2025-03-27 13:47:57 +08:00
Eugene Sandulenko
fdecb6afca ENGINES: Add components to configure.engine's explanatory comment 2024-12-25 00:34:39 +01:00
Eugene Sandulenko
e8ca26f6be
DRASCULA: Do not crash when there is not enough memory for cutscenes. Bug #15193
At least now the game is possible to play. There is unfortunately no
easy way to make our Arj unpacker streamable.
2024-11-11 01:00:19 +01:00
sluicebox
4200d6575c ALL: Return result from MetaEngine::removeSaveState 2024-10-18 09:41:03 +03:00
Hubert Maier
6da9db5f84
JANITORIAL: DRASCULA: Fix typo in comment 2024-08-03 15:59:30 +03:00
Le Philousophe
7e0048b4a3 ENGINES: Add ADDynamicGameDescription class
This class manages a buffer where all data usually stored in detection
plugin will get copied before unloading the plugin and starting the
game.

This class expects that two functions are present in every
GameDescription: sizeBuffer which calculates how many bytes we will need
to store the entry in RAM and toBuffer which copies the data in the
buffer and fix the pointers in the class.
At the end, it is expected that an ADDynamicGameDescription doesn't
depend anymore on data stored in the detection plugin.

The AD_GAME_DESCRIPTION_HELPERS macro allow to implement these functions
in all GameDescription which don't have any pointer except those in
ADGameDescription.
2024-06-30 18:39:06 +02:00
Le Philousophe
b61bd3ff85 ENGINES: Create a type aware advanced meta engine 2024-06-30 18:39:06 +02:00
Le Philousophe
90b886097f ENGINES: Create a type aware advanced detector 2024-06-30 18:39:06 +02:00
Matthew Jimenez
5219c99400 GRAPHICS: Move PaletteManager definition to a separate header 2024-03-12 12:24:00 +02:00
Cameron Cawley
ad6343538f DRASCULA: Use OSystem::copyRectToScreen() where possible 2024-01-07 11:09:34 +02:00
Le Philousophe
2d06591564 DRASCULA: Migrate engine to Path 2023-12-24 13:19:25 +01:00
Eugene Sandulenko
ec2dd2726b ENGINES: Added optional parameter to canSave/LoadGameStateCurrently() for indicating the reason 2023-12-08 12:21:16 +01:00
Walter Agazzi
c447626202 DRASCULA: Track left mousebutton press
Tracks the status of LMB and avoids calling the delay
while the button is pressed. This prevents the generalized
"slowdown".

Fixes TRAC #3799
2023-04-21 08:59:03 +03:00
Eugene Sandulenko
b07baf493b
ALL: Make sure we always allow to override random seed 2023-01-02 16:12:44 +01:00
Eugene Sandulenko
fb7095f5a4
COMMON: Move all compression-related files to a separate directory 2022-12-01 11:53:02 +01:00
Cameron Cawley
48e7c9c956 DRASCULA: Move the engine options into the MetaEngine subclass 2022-11-16 23:58:54 +01:00
Le Philousophe
8373886eb9 DRASCULA: Don't use unsafe sprintf and vsprintf 2022-10-23 22:46:19 +02:00
Le Philousophe
b25335bd33 DRASCULA: Don't use unsafe strcat and strcpy 2022-10-23 22:46:19 +02:00
Cameron Cawley
f3b094e53f ENGINES: Change the MetaEngineDetection interface to match MetaEngine 2022-07-23 23:31:58 +02:00
Cameron Cawley
5bc5f64e99 DRASCULA: Use ADExtraGuiOptionsMap for the options 2022-07-07 23:46:04 +03:00
Torbjörn Andersson
e06f3c9a5a GUI: Allow game option checkboxes to be disabled
Depending on other game option checkboxes. This is used to
enable/disable the semi-smooth scrolling checkboxes for FM Towns Loom,
since it's only used when smooth scrolling is enabled.
2022-04-21 11:07:17 +02:00
Eugene Sandulenko
abea37c9bb
ALL: Update ScummVM project license to GPLv3+ 2021-12-26 18:48:43 +01:00
Orgad Shaneh
8672b6281c DRASCULA: Use nullptr
Using clang-tidy modernize-use-nullptr
2021-11-14 15:51:59 +02:00
Orgad Shaneh
fe104cc337 ENGINES: Use MetaEngine consistently for getting autosave slot
The autosave refactoring that was done in
7adad5aaf5 used g_engine for identifying the
autosave slot. This worked for in-game save/load, but doesn't fit when
called from the launcher.

Fix by passing MetaEngine to SaveStateDescriptor ctor and using it for this
query.

Amends 7adad5aaf5.
2021-10-24 16:46:06 +02:00
Orgad Shaneh
7adad5aaf5 ENGINES: Streamline auto-save write/delete protection
Some engines call setAutosave and some don't. isAutosave is used to
determine if a saved game is an autosave, but in fact, on most cases it
just falls back to comparing the name to "Autosave".

This is wrong for several reasons:
* Older versions of ScummVM used Autosave 0.
* The name "Autosave" is translated, so if you change the language, it
  won't be detected.

Instead of relying on the name, use the well-known getAutosaveSlot() from
Engine/MetaEngine.

Fixes #12735.
2021-08-23 13:34:35 +02:00
Orgad Shaneh
6a68d8b7e5 ENGINES: Do not assume that MessageDialog accept is 1 and cancel is 0
Use the enum everywhere.

A follow-up commit will change the order.

Also reduce the use of kMessageCancel to minimum.
2021-08-18 22:34:02 +02:00
Max Horn
2f1f8f502e DEVTOOLS: move credits from devtools/credits.pl to engines
This employs a "lazy" approach: the "format" for the credits stays
exactly as it was, i.e., perl code. Of course one may want to change
this to another format (e.g. YAML, JSON, XML; or also shell script or
AWK, like `configure.engine` uses). But I deliberately kept it simple,
to get a minimal change that is easy to verify. Any further changes to
e.g. the format can be layered atop this.
2021-08-05 00:01:46 +02:00
antoniou79
04642eef8a ENGINES: Replace checkCD with isolated partial methods
This is PR #3018 "rebased" on the current HEAD, after the conflicts with PR #3003 and me botching the rebase in that PR

Old PR is here: https://github.com/scummvm/scummvm/pull/3018
2021-07-27 20:51:57 +02:00
Eugene Sandulenko
5e7fe2dc57
JANITORIAL: Replace spaces in indentation with tabs 2021-04-15 21:20:36 +02:00
sluicebox
93eeffc84d JANITORIAL: Update old bug tracker numbers 2021-03-03 02:15:05 +02:00
Cameron Cawley
4ced49acd4 ENGINES: Changed AdvancedMetaEngine::createInstance to return a Common::Error 2020-12-04 20:57:14 +00:00
Eugene Sandulenko
7ff34bc9ec PLUGINS: MetaEngineStatic -> MetaEngineDetection 2020-10-11 23:14:39 +02:00
Eugene Sandulenko
7ea6781043 PLUGINS: PLUGIN_TYPE_METAENGINE -> PLUGIN_TYPE_ENGINE_DETECTION 2020-10-11 23:12:32 +02:00
aryanrawlani28
d26bbe521c ENGINES: ALL: Finish renaming ME & AME classes
- ME -> MetaEngineStatic (static parts)
- MEC -> MetaEngine (dynamic parts)
2020-10-03 14:56:36 +02:00
aryanrawlani28
a56dc094b9 ENGINES: ALL: Move detection_enums -> detection.h
- Cleans up headers quite a bit.
2020-10-03 14:56:36 +02:00
aryanrawlani28
29ceb07959 ENGINES: ALL: Revert detection submodule to be directly present in the engine directory
- DETECT_OBJS are present and added inside an engine's modules.mk file.
2020-10-03 14:56:36 +02:00
aryanrawlani28
8189a05316 ENGINES: ALL: Adapt to changes for new plugins by defining a new detection module
For each engine:
- Make a new folder detection
- Move detection-related files inside the folder
- Add a new module "enginename/detection"
- Add DETECT_OBJS here
- Adjust the normal engine module to remove detect_objs
- Adjust every file for the new changes.
2020-10-03 14:56:36 +02:00
aryanrawlani28
14edaf3d03 DRASCULA: Split detection code & adapt to new plugins
- Also shift common things to detection.h, like a struct & enum.
2020-10-03 14:56:36 +02:00
aryanrawlani28
1612b6845a ENGINES: GUI: U32: Improve translation message usage 2020-08-30 14:43:41 +02:00
aryanrawlani28
4b6976c558 GUI: U32: Reduce number of files changed and fixes
Up until last commit, everything was working fine but the amount of files changed was too large. This commit tries to reduce the changes.

- Add a fake constructor to Keymap, text-to-speech, setDescription (save-state)
- Redirecting functions for PopUpWidget::appendEntry, ButtonWidget::setLabel, GUIErrorMessage
- Use the above functions and constructors to reduce changes in Engines
- Fix warnings being in unicode. Only output english text in - Warnings, Errors, etc.
- Mark some strings as "translation" strings. (Not yet added to POTFILES)
- Remove some CP related things from po/modules.mk
- Previously used some Common::convertToU32 where it was not necessary, replace this with u32constructor
2020-08-30 14:43:41 +02:00
aryanrawlani28
185fb72783 GUI: U32: Improve U32 code
- Revert accidentally put translations in mt32.cpp
- Use U32::format in some places earlier missed
- Add %u and %i for u32::format
- Add support for GUIErrorMsgFormat to use u32::format internally
- Use the above whereever needed
- Improve linux tts by removing redundant code
- Some places I had changed nullptr -> "". Revert this
2020-08-30 14:43:41 +02:00
aryanrawlani28
e22b32abfe GUI: U32: Use Common::U32String::format where necessary and GUIError to u32
- Where necessary as in, where translated messages are used.
- GUIErrorMessage now takes in U32String
- error messages across some engines use U32Strings. they are changed because they show a message dialog.
2020-08-30 14:43:41 +02:00
aryanrawlani28
bed05ea134 GUI: U32: Fix compilation errors across entire project
After the initial changes just to scummvm/gui for u32, this commit includes the whole project

- Widget creations now always have u32 descriptions, labels, or tooltips
- Message dialogs make use of default arguments instead of providing the same argument explicitly
- encode String::format properly before passing on as argument where necessary
- Modify hugo utils (yesNoBox and notify box) to use u32
- Also provide fake constructors for the above which redirect to the u32 constructor
- Convert all keymap descriptions to u32 across all engines
- showConfirmationDialog in mohawk now uses u32
- showScummVMDialog also uses u32
- Scumm engine has dialogs now which use u32
- General fixes and wrapping convertToU32String for setLabels and related functions
- Add a fake constructor to MesssageDialog which redirects to the u32 constructor
2020-08-30 14:43:41 +02:00
mataniko
581a6ec7d6 JANITORIAL: Rename kSupportsRTL to kSupportsReturnToLauncher 2020-05-12 10:36:38 +02:00
Paul Gilbert
9f175c4053 ENGINES: Cleanup of savegame filenames generation
This removes filename methods when it matched the Engine method.
Secondly, ensuring there was an overriden getSaveStateName method
for engines that didn't do the standard target.00x save filenames
2020-02-16 15:44:28 -08:00
Paul Gilbert
a00e44ba6c ENGINES: Merge saveGameState virtual methods into a single one 2020-02-16 15:44:28 -08:00
Paul Gilbert
71a517d1db DRASCULA: Refactor to use Engine debugger 2020-02-16 13:07:19 +02:00
Bastien Bouclet
d7a9147eb3 DRASCULA: Add override keywords 2020-02-09 12:43:15 +01:00
Eugene Sandulenko
2da484c128 DRASCULA: Added override keywords 2020-02-05 15:13:46 +01:00