Scott Percival
c4bd70d820
DIRECTOR: Fix name remapping when duplicating a cast member
...
Fixes the language icons on the remote control in Murphy's TV.
2025-02-04 15:24:17 +01:00
Scott Percival
47fdf67b74
DIRECTOR: Add debugger command for listing windows
2025-02-04 15:24:17 +01:00
Scott Percival
c6d6785447
DIRECTOR: Fix loading Lingo scripts from different internal casts
...
Fixes the block minigame in Fisher Price Learning in Toyland.
2024-11-11 20:40:06 +01:00
Scott Percival
554b9a9987
DIRECTOR: Validate all palette cast member IDs before use
...
Fixes the avalanche of error messages when entering the mirror
in AMBER: Journeys Beyond.
2024-06-22 15:07:37 +08:00
Scott Percival
690cd9c6a0
DIRECTOR: Add frame and sprite script mappings to debugger 'funcs' command
2024-06-15 02:04:30 +02:00
Scott Percival
60a15d17f8
DIRECTOR: Add debugger guardrail for missing frame data
2024-05-28 11:49:14 +08:00
scemino
b9b7788aeb
DIRECTOR: Add breakpoint list window
2024-05-20 11:47:38 +02:00
Scott Percival
e2a46585e5
DIRECTOR: Add actions command to debugger
2024-03-31 16:58:31 +02:00
Scott Percival
b23b084232
DIRECTOR: Add property breakpoints to debugger
2024-01-30 23:30:11 +01:00
Scott Percival
c2f9829783
DIRECTOR: Fix chan/mk debugger commands
2024-01-11 20:41:43 +01:00
Le Philousophe
cf3eac29c3
DIRECTOR: Migrate engine to Path
2023-12-24 13:19:25 +01:00
Eugene Sandulenko
10b0624223
DIRECTOR: Added missing newlines in debug help
2023-11-15 23:46:31 +01:00
Scott Percival
bf546a5afb
DIRECTOR: Add support for factory methods to debugger
2023-10-22 17:19:54 +02:00
Scott Percival
ac597ab95e
DIRECTOR: Add factory methods to disassembler
2023-10-22 17:19:54 +02:00
Eugene Sandulenko
8bccc12786
DIRECTOR: Reduce header dependency
2023-08-02 21:05:06 +02:00
Eugene Sandulenko
64b3159825
DIRECTOR: Added forceredraw debugger command
2023-07-10 16:03:11 +02:00
Harishankar Kumar
2cac64a069
DIRECTOR: Debugger use frame demand loading to view channels
2023-07-10 16:03:11 +02:00
Harishankar Kumar
fdd8c34691
DIRECTOR: Rename _frame, getCurrentFrame(), getTotalFrames() to improve readability
2023-07-10 16:03:11 +02:00
Harishankar Kumar
bcc3ad7f66
DIRECTOR: Refactored quickSelect to getFrameData
...
Earlier quickSelect was modifying and contaminating current state
of the score. This was causing problems with the frame demand.
Now quickSelect is only used for previewing one frame and it
doesn't modify the score.
2023-07-10 16:03:11 +02:00
Harishankar Kumar
2b331582aa
DIRECTOR: Change preloading of frames to demand loading
...
Frames are now loaded on demand, when they are first accessed. Also
the starting offsets of each frames are stored in a special array, so
any previously visited frame might have quick access time. Much of the
work is done in Score class itself.
Warning: This commit is not yet complete. There are various issues
and crashes on the way.
Demand loading of frames is implemented to replicate the behavior of
the original engine. The original engine does not load frames until
it is accessed, this property when used with lingo is exploited to
allow changes in sprite properties when there is no next frame changes
of that property. In essential what happened was that for a non puppet
sprites, the game can have its property changed and rendered until there
was full refresh (in form of jumps, etc) of screen. This was not possible
with precached frames.
The first example use was seen in movie `ATD\HD\bdDREAMA.DXR` of game
'totaldistortion-win'.
2023-07-10 16:03:11 +02:00
Scott Percival
5cc9a5b593
DIRECTOR: Fix funcs debugger command to list from all casts
2023-07-08 22:01:00 +03:00
Scott Percival
97180fec5c
DIRECTOR: Add search paths to 'info' debugger command
2023-07-08 22:01:00 +03:00
Eugene Sandulenko
587e48cc54
DIRECTOR: Added 'draw all' debug console command, allow 'frameS', 'castS' in the same.
2023-07-01 17:01:40 +02:00
Scott Percival
919b7ff5b1
DIRECTOR: Show multiple casts in debugger
2023-05-10 09:48:50 +02:00
Scott Percival
2009f27712
DIRECTOR: Add D5 support for _defaultPalette
2023-05-10 09:48:50 +02:00
Scott Percival
f703ee6ecf
DIRECTOR: Split CastMember classes into files
2023-04-29 14:20:05 +02:00
Scott Percival
13912538f4
DIRECTOR: Add 'markers' command to debugger
2023-03-24 21:27:34 +01:00
Scott Percival
570bbfb7f1
DIRECTOR: Add "info" command to debugger
2023-03-06 21:26:28 +01:00
Scott Percival
e2053c51ab
DIRECTOR: Add event breakpoints to debugger
2023-02-08 13:30:58 +01:00
Eugene Sandulenko
be62305248
DIRECTOR: Implemented debugger commands for drawing bitmapcast outlines and frame number
2023-02-04 15:48:41 +01:00
Eugene Sandulenko
d008f85d3c
DIRECTOR: Override debugger prompt in repl mode
2023-02-04 14:59:31 +01:00
Eugene Sandulenko
007d94963b
DIRECTOR: Truly fix repl in debugger
2023-02-04 14:33:32 +01:00
Scott Percival
873095c87e
DIRECTOR: Move current Lingo state into Window-owned struct
...
The previous arrangement was to copy the bits of Lingo state back and forth from
the Window object to the Lingo instance, and query the window for the
callstack. This refactor consolidates the current Lingo state into a single
struct, owned by the Window object and accessible via a pointer on the
Lingo object.
2022-12-09 01:10:57 +01:00
Scott Percival
9a10fe51d3
DIRECTOR: Provide live channel information for current frame
2022-11-18 16:28:05 +01:00
Scott Percival
bd3b24d437
DIRECTOR: Add bpentity command to debugger
2022-10-22 19:53:22 +02:00
Scott Percival
4c306fbfd9
DIRECTOR: Fix Lingo REPL mode in debugger
2022-10-22 19:53:22 +02:00
Scott Percival
36e6246dde
DIRECTOR: Add bpvar command to debugger
2022-10-22 19:53:22 +02:00
Scott Percival
6aa71f2f33
DIRECTOR: Show variable contents in debug output
2022-10-22 19:53:22 +02:00
Eugene Sandulenko
4a748a1791
DIRECTOR: Fix copy/paste error
2022-10-08 01:33:14 +02:00
Scott Percival
802c583b10
DIRECTOR: Improve breakpoint debugger command
2022-10-06 00:05:17 +02:00
Scott Percival
dcceb4c34b
DIRECTOR: Add "disasm all" debugger command
2022-10-06 00:05:17 +02:00
Scott Percival
82605cc3ac
DIRECTOR: Implement breakpoints
2022-09-28 17:07:07 +02:00
Scott Percival
2874f05eb3
DIRECTOR: Implement movie and nextmovie debugger commands
2022-09-28 17:07:07 +02:00
Roland van Laar
00e8feaaa7
DIRECTOR: fix unitialized scalar field
...
Initialize _nextFrame and _nextFrame counter in the debugger.
Fixes COVERITY: 1498346
2022-09-26 11:19:36 +02:00
Roland van Laar
03da927aaa
DIRECTOR: Fix check on (shared)cast for formatting
...
Check for existance of `cast and `sharedcast` before calling
`getCastMember` on it.
2022-09-22 17:26:35 +02:00
Roland van Laar
074981ba73
DIRECTOR: filter cast list on id in debugger
...
Add option to only show the cast with castId in the debugger.
2022-09-21 16:22:34 +02:00
Scott Percival
fe86d41701
DIRECTOR: Implement disasm debugger command
2022-09-20 20:17:06 +02:00
Scott Percival
c1ebb4d52d
DIRECTOR: Implement funcs debugger command
2022-09-20 20:17:06 +02:00
Scott Percival
c56d9056d4
DIRECTOR: Initial implementation of funcs debugger command
2022-09-20 20:17:06 +02:00
Scott Percival
5c5929737d
DIRECTOR: Implement cast debugger command
2022-09-20 20:17:06 +02:00