Commit graph

16 commits

Author SHA1 Message Date
Eugene Sandulenko
ca8978bfa0 BAGEL: Renames in boflib/[t-v]*.h 2024-05-05 13:27:01 +02:00
Eugene Sandulenko
dd992e317d BAGEL: Renamed rest of boflib/gui/window.h 2024-05-05 13:27:01 +02:00
Eugene Sandulenko
bb72171a5b BAGEL: Rename class methods in boflib/gui/movie.h 2024-05-05 13:27:01 +02:00
Strangerke
69b646c18b BAGEL: Some cleanup in includes 2024-05-05 13:27:01 +02:00
Eugene Sandulenko
882f565043 BAGEL: FALSE -> false 2024-05-05 13:27:01 +02:00
Eugene Sandulenko
886bbc38d8 BAGEL: TRUE -> true 2024-05-05 13:27:01 +02:00
Eugene Sandulenko
5fdf00cb86 BAGEL: min(), max() -> MIN(), MAX() 2024-05-05 13:27:01 +02:00
Eugene Sandulenko
7ffd1fba48 BAGEL: BOOL -> bool 2024-05-05 13:27:01 +02:00
Eugene Sandulenko
7e6c2d89c9 BAGEL: VOID -> void 2024-05-05 13:27:01 +02:00
Eugene Sandulenko
d866f067b2 BAGEL: Replace DWORD and UINT with ScummVM types 2024-05-05 13:27:01 +02:00
Eugene Sandulenko
6612a3767c BAGEL: Replace USHORT, UINT* and DOUBLE with ScummVM types 2024-05-05 13:27:01 +02:00
Paul Gilbert
b9c6bc6e55 BAGEL: Don't trigger timers immediately after adding 2024-05-05 13:27:01 +02:00
Paul Gilbert
d21eeaacf9 BAGEL: Make the timers be window specific rather than global
One contributor to timing issues in the Click flashback
is that it seems that timer events for the game window
shouldn't be fired whilst the initial taunt message from
the policeman is playing on your PDA. This is now simulated
by each window having their own separate timer list, and
only checking timers on the currently active window.
That way, when the movie dialog overlay is running, it
won't trigger the game window timers.
2024-05-05 13:27:01 +02:00
Paul Gilbert
c84c419521 BAGEL: Janitorial 2024-05-05 13:27:01 +02:00
Eugene Sandulenko
2804003281 JANITORIAL: Fix code formatting 2024-05-05 13:27:01 +02:00
Eugene Sandulenko
111bab065f BAGEL: Drop bof_ file prefix in boflib/ directory 2024-05-05 13:27:01 +02:00
Renamed from engines/bagel/boflib/bof_timer.h (Browse further)