Eugene Sandulenko
ca8978bfa0
BAGEL: Renames in boflib/[t-v]*.h
2024-05-05 13:27:01 +02:00
Eugene Sandulenko
dd992e317d
BAGEL: Renamed rest of boflib/gui/window.h
2024-05-05 13:27:01 +02:00
Eugene Sandulenko
bb72171a5b
BAGEL: Rename class methods in boflib/gui/movie.h
2024-05-05 13:27:01 +02:00
Strangerke
69b646c18b
BAGEL: Some cleanup in includes
2024-05-05 13:27:01 +02:00
Eugene Sandulenko
882f565043
BAGEL: FALSE -> false
2024-05-05 13:27:01 +02:00
Eugene Sandulenko
886bbc38d8
BAGEL: TRUE -> true
2024-05-05 13:27:01 +02:00
Eugene Sandulenko
5fdf00cb86
BAGEL: min(), max() -> MIN(), MAX()
2024-05-05 13:27:01 +02:00
Eugene Sandulenko
7ffd1fba48
BAGEL: BOOL -> bool
2024-05-05 13:27:01 +02:00
Eugene Sandulenko
7e6c2d89c9
BAGEL: VOID -> void
2024-05-05 13:27:01 +02:00
Eugene Sandulenko
d866f067b2
BAGEL: Replace DWORD and UINT with ScummVM types
2024-05-05 13:27:01 +02:00
Eugene Sandulenko
6612a3767c
BAGEL: Replace USHORT, UINT* and DOUBLE with ScummVM types
2024-05-05 13:27:01 +02:00
Paul Gilbert
b9c6bc6e55
BAGEL: Don't trigger timers immediately after adding
2024-05-05 13:27:01 +02:00
Paul Gilbert
d21eeaacf9
BAGEL: Make the timers be window specific rather than global
...
One contributor to timing issues in the Click flashback
is that it seems that timer events for the game window
shouldn't be fired whilst the initial taunt message from
the policeman is playing on your PDA. This is now simulated
by each window having their own separate timer list, and
only checking timers on the currently active window.
That way, when the movie dialog overlay is running, it
won't trigger the game window timers.
2024-05-05 13:27:01 +02:00
Paul Gilbert
c84c419521
BAGEL: Janitorial
2024-05-05 13:27:01 +02:00
Eugene Sandulenko
2804003281
JANITORIAL: Fix code formatting
2024-05-05 13:27:01 +02:00
Eugene Sandulenko
111bab065f
BAGEL: Drop bof_ file prefix in boflib/ directory
2024-05-05 13:27:01 +02:00