Donovan Watteau
500a54a559
Revert "AGOS: SIMON2: Fix pirate dialogue freeze"
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This change introduced several character animation regressions in the
game, which may seem as a worse experience than the original issue with
the pirate dialogue, for most end users (Trac#13997).
This reverts commit eb851041ed
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2023-08-08 12:30:17 +02:00
BLooperZ
eb851041ed
AGOS: SIMON2: Fix pirate dialogue freeze
2022-10-01 11:28:11 +03:00
Eugene Sandulenko
abea37c9bb
ALL: Update ScummVM project license to GPLv3+
2021-12-26 18:48:43 +01:00
Orgad Shaneh
8c81b5026a
AGOS: Use nullptr
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Using clang-tidy modernize-use-nullptr
2021-11-14 15:51:59 +02:00
Cameron Cawley
bcef809e61
WINCE: Fix compilation
2019-04-15 08:06:39 +03:00
Ori Avtalion
5e49800901
AGOS: Reduce audio header dependencies
2016-04-14 16:48:02 +03:00
D G Turner
6856b09d5a
AGOS: Switch opcode debugging to a debug flag, rather than level 2 hack.
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This is now set by --debugflags=opcode rather than -d 2, though it will
still require a debug level greater than 0.
2014-05-11 12:27:38 +01:00
Kirben
41d46f07ef
AGOS: Correct typos in comments.
2014-03-05 09:17:54 +11:00
Johannes Schickel
c4fc0cee96
AGOS: Make GPL headers consistent in themselves.
2014-02-18 02:39:32 +01:00
Eugene Sandulenko
6e795a89b0
AGOS: Reduced header dependency
2011-08-06 11:28:40 +01:00
strangerke
69b1485a22
GIT: Clean up: Suppress SVN tags, now useless
2011-05-12 01:16:22 +02:00
Ori Avtalion
9414d7a6e2
JANITORIAL: Reduce header dependencies in shared code
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Some backends may break as I only compiled SDL
2011-04-28 15:08:58 +03:00
Max Horn
51933629d1
Changed foo(void) to foo() in almost all non-backend source files
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svn-id: r45616
2009-11-02 21:54:57 +00:00
Travis Howell
8d2482813a
Remove excess spaces.
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svn-id: r44030
2009-09-11 10:22:32 +00:00
Travis Howell
ea4fb712a3
The Nintendo DS hack for introduction in Simon the Sorcerer 1 is only required for Windows version (WAV format) now.
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svn-id: r43358
2009-08-14 00:44:36 +00:00
Travis Howell
fa019b0ee6
Nintendo DS hack should only apply to the CD version of Simon the Sorcerer 1.
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svn-id: r40249
2009-05-03 04:30:18 +00:00
Travis Howell
b73fb35203
Add alternative work around for bug in The Feeble Files.
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svn-id: r40248
2009-05-02 23:30:08 +00:00
Travis Howell
656638f12a
Nintendo DS hack should only apply to the CD version of Simon the Sorcerer 1.
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svn-id: r40247
2009-05-02 23:02:18 +00:00
Travis Howell
88f2bd813e
Nintendo DS hack should only apply to the CD version of Simon the Sorcerer 1.
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svn-id: r40246
2009-05-02 22:59:56 +00:00
Travis Howell
56189fcf30
Clarify several errors messages.
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svn-id: r39219
2009-03-08 10:08:09 +00:00
Travis Howell
5de19ecb28
Cleanup.
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svn-id: r36232
2009-02-07 03:36:36 +00:00
Travis Howell
f8da825177
Bypass copy protection screen completely in Waxworks, since copy protection is disabled in Good Old Games release.
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svn-id: r35963
2009-01-20 22:49:59 +00:00
Torbjörn Andersson
4273d0db92
Fixed a crash when quitting Swampy Adventures. (Regression from the RTL changes.)
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svn-id: r35722
2009-01-04 13:14:11 +00:00
Max Horn
9b160804ab
Renamed Engine::quit to Engine::shouldQuit (previously, it was easily confused with Engine::quitGame); also cleaned up engine.h a bit
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svn-id: r34700
2008-09-30 12:27:38 +00:00
Christopher Page
8d8c46e36f
Cleanup: Got rid of _quit and _rtl variables in engine.h/.cpp which are not used anymore. Found some _quit flags in Agos and Gob and replaced with bool quit() where appropriate
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svn-id: r33848
2008-08-13 20:45:00 +00:00
Christopher Page
ce3d1e1a7d
Merged revisions 33632-33633,33635,33637,33639-33640,33642-33645,33648,33654-33655,33664,33667-33670,33673-33674,33678,33682,33686-33691,33693,33696,33698,33700,33703,33708,33710,33712-33714,33716 via svnmerge from
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https://scummvm.svn.sourceforge.net/svnroot/scummvm/scummvm/trunk
svn-id: r33720
2008-08-09 19:03:29 +00:00
Travis Howell
fd65ea311a
Hopefully allow quiting at any stage AGOS engines games again.
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svn-id: r33693
2008-08-08 02:18:17 +00:00
Christopher Page
30b1a62e81
Removed unnecessary #inlcudes
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svn-id: r32984
2008-07-10 05:15:19 +00:00
Christopher Page
e808cdf7a0
Reimplemented pushEvent() and artificialEventQueue to work with Events instead of EventTypes. Reimplemented Queue as a List instead of Array. Updated AGOS, AGI, CINE, GOB, and KYRA to work with the current implementation of the GMM
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svn-id: r32971
2008-07-09 02:27:05 +00:00
Christopher Page
a4f56de13a
Implemented Common::EventManager::pushEvent() to insert fake events into the event queue. Quit and RTL events have been added, and are now tracked by the DefaultEventManager using shouldQuit() and shouldRTL(). AGOS is working with this new implementation, other engines to follow.
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svn-id: r32952
2008-07-07 22:34:45 +00:00
Christopher Page
ca76ef4e1f
AGOS Engine: Began implementation for a new quit event which will cleanly return to the launcher. This replaces the old shutdown() method within delay()
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svn-id: r32203
2008-05-20 21:40:53 +00:00
Travis Howell
4d51eb5fb7
Add work around for script bug in The Feeble Files.
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svn-id: r31260
2008-03-27 01:01:52 +00:00
Travis Howell
d9f28974ef
Add alternative hack to main branch, to skip largest speech segment in Simon the Sorcerer 1, when using DS port.
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svn-id: r30001
2007-12-26 01:28:03 +00:00
Nicola Mettifogo
258901bab9
Merged common/stdafx.h into common/scummsys.h. All referencing files have been updated.
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svn-id: r28966
2007-09-19 08:40:12 +00:00
Max Horn
a6210289f5
AGOS code cleanup
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svn-id: r27794
2007-06-30 17:34:49 +00:00
Max Horn
206d167457
AGOS: Introduced ChildType enum
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svn-id: r27792
2007-06-30 16:25:59 +00:00
Travis Howell
00829f15c8
Minor cleanup.
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svn-id: r27580
2007-06-21 06:37:00 +00:00
Travis Howell
ab9b9a1bf3
Cleanup, could cause regressions.
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svn-id: r27547
2007-06-19 11:50:22 +00:00
Travis Howell
2d2bda501e
Fix timer code in Puzzle Pack, to match original speed.
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svn-id: r27275
2007-06-10 04:14:53 +00:00
Travis Howell
27083f8fb4
Fix loading and saving game through the options screen in Amiga CD32 version of Simon the Sorcerer 1.
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svn-id: r27097
2007-06-05 06:04:07 +00:00
Travis Howell
64413f9cc8
Only call MIDI code, in games which use MIDI based music.
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svn-id: r27080
2007-06-04 14:25:02 +00:00
Travis Howell
c983e879e1
Fix regressions, caused by VGATimerEntry type changes.
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svn-id: r27044
2007-06-01 23:12:22 +00:00
Max Horn
218e132e37
Updated legal headers in source files, based on what Pidgin (the IM client formerly knowns as Gaim) does; added new (incomplete) COPYRIGHT file; updated copyright dates in a few spots
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svn-id: r27024
2007-05-30 21:56:52 +00:00
Travis Howell
b6672f37a9
Fix bugs #941074 and #828860 , by switching to graphics renderer code used by earlier (non-Windows) versions of Simon the Sorcerer 1/2.
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svn-id: r26825
2007-05-13 08:46:48 +00:00
Travis Howell
5668e15b2e
Update reporting of invalid script opcodes.
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svn-id: r26501
2007-04-15 14:32:58 +00:00
Travis Howell
48c21a1e31
Add eriktorbjorn's patch to split script opcodes into specific game engines.
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svn-id: r26490
2007-04-15 12:04:47 +00:00
Travis Howell
2d3e77db85
Split game engines, to allow further cleanups.
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svn-id: r26481
2007-04-15 05:04:48 +00:00
Travis Howell
b8bbe1b5fe
Update copy protection bypass for Simon 1/2.
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svn-id: r25809
2007-02-23 11:12:12 +00:00
Travis Howell
47280b3301
Fix bug #1600999 - SIMON2: Crash while talking to Bingo Bongo. A regression due to the work around for extra long strings been broken, when support for the Feeble Files was added in the past.
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svn-id: r25807
2007-02-23 10:18:14 +00:00
Travis Howell
76ac2263f9
Remove Amiga OCS specific code for copy protection screen in Simon 1, since it no longer required.
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svn-id: r25761
2007-02-21 12:33:34 +00:00