MSVC builds now use the CONSOLE subsystem by default,
just like all our other Windows builds.
--use-windows-subsystem is now available to generate
projects with the WINDOWS subsystem.
The introduction of Apple M1 processor, which is based on the arm64
architecture, makes it impossible to use fat static libraries for iOS
and tvOS since building libraries for the simulators targeting the
arm64 architecture conflicts with the iOS and tvOS native arm64
libraries. It's not possible to have two arm64 libraries targeting
different platforms in the same fat library.
Apple resolves this problem with XCFrameworks. Each XCFramework
contain an Info.plist specifying which platforms and architectures it
targets.
The new iOS and tvOS library package, scummvm-ios7-libs-v3, utilize
the XCFramework format and includes pre-compiled libraries for both
iOS and tvOS with corresponding simulator.
Add the option to use XCFramework in create_project by passing the
switch '--use-xcframework'
Implement support to use XCFrameworks for iOS, tvOS and macOS. If not
passing '--use-xcframework' to create_project, legacy behaviour is
applied.
This commit also add support for mikmod for tvOS.
Changes the following warnings to errors:
C4701: potential use of uninitialized local variable
C4703: potential use of uninitialized local pointer
C4456: declaration hides previous local declaration
C4003: not enough arguments for function-like macro invocation
C4840: use of non-trivial class as an argument to a variadic function
C4805: unsafe mix of bool and int in a numeric operation or comparison
C4305: truncation of double to float or int to bool
C4366: address taken of unaligned field and used as an aligned pointer
C4315: object constructed into an unaligned field with a constructor that expects it to be aligned
Additional include and library directories can now be added.
This is most useful to Xcode Mac projects where a vanilla Homebrew setup
requires manually adding five directories through the Xcode UI and then
repeating that every time the project needs to be regenerated.
Now create_project can be scripted to regenerate a working Mac project
without any extra Xcode steps.
msbuild.h makes uses of the "override" keyword, so borrow the compat
macro from c++11-compat.h to make this work on older compilers,
such as the ones found on Mac OS X Leopard.
* Support for pkg-config was added
* Shortened the CMakeLists.txt by more than 4000 lines
* Added macro for feature detection
* Configure stage is reporting missing libs as error now (they were reported as compile errors during the build before)
* Link the scummvm-detection lib (this was missing before)
* Added missing defines like DETECTION_STATIC and USE_SDL2
* Group impl and header files in src file list to shorten the cmake script
* Unified indention for generated script
- This allows apps that use create_project to build with statically linked detection features.
- Also add support to write an addtional file - detection_tables.h inside engines/.