Commit graph

63 commits

Author SHA1 Message Date
Donovan Watteau
42b2760f43 BACKENDS: Fix -Wformat warning 2024-08-11 16:33:53 +02:00
Le Philousophe
2a7241a97c PLUGINS: Implement NONE relocations
ARM emit them in some cases and add it to MIPS for completeness

Fixes: #14905
2024-02-24 20:48:21 +01:00
Le Philousophe
b3fbce7782 BACKENDS: Migrate plugins to Path API 2023-12-24 13:19:25 +01:00
Vladimir Serbinenko
bfd7f91d5c COMMON: Fix 3DS compilation with newer toolchain that emits PREL31 relocs 2022-12-13 13:41:18 +01:00
Cameron Cawley
038579d0d9 PLUGINS: Improve warnings when allocation fails 2022-06-17 20:38:37 +01:00
Le Philousophe
87f515a6e0 PLUGINS: Force export of __dso_handle
Some toolchains (RiscOS) may not export it in certain conditions.
This list does not enforce the symbol to be here so it shouldn't fail
build on platforms without this symbol.
2022-06-17 21:31:04 +02:00
Le Philousophe
f60d229c78 PLUGINS: Implement R_ARM_PC24 relocations
These relocations are used in RiscOS even when using long calls.
As it's a relative relocation, nothing is to be done.
2022-06-17 21:31:04 +02:00
Cameron Cawley
57abc6b86f PSP: Remove .MIPS.abiflags* sections from plugins 2022-04-29 13:29:25 -05:00
Eugene Sandulenko
abea37c9bb
ALL: Update ScummVM project license to GPLv3+ 2021-12-26 18:48:43 +01:00
Bastien Bouclet
55db1210eb 3DS: Set a Virtual Memory Address when linking the plugins
Setting the base address for the plugin elf files high in memory forces
the linker to generate veneers to turn relative jumps to the main binary
into absolute jumps. This removes the need to allocate the plugins near
the the main binary in the program address space. This also removes the
need to handle the R_ARM_CALL and R_ARM_JUMP24 relocation types.

Fixes #11555.
2020-08-27 21:14:07 +02:00
Eugene Sandulenko
aa563f0c81 ALL: Remove PS2 port 2020-08-01 15:15:49 +02:00
Bastien Bouclet
f17a7a96da BASE: Fix being unable to run games when using dynamic plugins
When the plugin-engine mapping is not cached in the configuration file,
we were not scanning all the plugins to establish the mapping.

This is a regression from commit: e2d91258b7

This commit reverts the offending commit and implements a proper fix for
the case where there are no dynamic plugins.

Fixes #11300.
2020-01-04 17:49:32 +01:00
Cameron Cawley
e2d91258b7 PLUGINS: Fix crash when no plugins are available 2019-12-02 11:04:57 +02:00
Bastien Bouclet
34e835a20c 3DS: Implement dynamic plugins
Allows a full build to run on old generation devices
2019-12-01 17:19:50 +01:00
Le Philousophe
be4dd18dbc PLUGINS: Implement NONE relocation for PPC
It's used by recent versions of GCC in .eh_frame sections
2019-10-09 13:33:11 +02:00
Adrian Frühwirth
9bee9e1ba6 JANITORIAL: Fix whitespace 2018-04-19 12:08:31 +02:00
Eugene Sandulenko
940b2a20f1 Revert "COMMON: Change way the Singleton instances are instantiated"
This reverts commit eefa72afa1.

With this patch ConfigManager is broken.
2017-07-10 21:17:41 +02:00
Thierry Crozat
eefa72afa1 COMMON: Change way the Singleton instances are instantiated
This fixes tons of warnings with clang from a recent xcode version on
macOS (and possibly other systems) complaining that an instantiation
of _singleton is required but no definition is available.
2017-07-10 21:11:20 +02:00
Eugene Sandulenko
c3ffbd884a Merge pull request #426 from sunmax/master
PS2: Pull request to master for latest PS2 code
2014-04-28 21:20:42 +03:00
Johannes Schickel
121687d2ed BACKENDS: Make GPL headers consistent in themselves. 2014-02-18 02:39:32 +01:00
Max Lingua
5ba5434688 PS2: removed plugins cksum deps on build time 2014-01-18 13:47:36 -05:00
Max Lingua
263a0972a3 PS2: removed plugins cksum deps on build time 2014-01-18 13:46:50 -05:00
Tarek Soliman
a4798602d7 JANITORIAL: Fix missing whitespace in pointer cast
find -name '*.h' -or -name '*.cpp' | xargs sed -r -i 's@\(([A-Za-z0-9]+)\*\)@(\1 *)@g'

This seems to have caught some params as well which is not undesirable IMO.
It also caught some strings containing this which is undesirable so I
excluded them manually. (engines/sci/engine/kernel_tables.h)
2012-02-15 10:07:10 -06:00
Christoph Mallon
23a0f5318c JANITORIAL: Remove trailing empty lines. 2011-08-07 13:53:33 +02:00
Ori Avtalion
aa0f307e06 ALL: Require DECLARE_SINGLETON to be used in the Common namepsace
Silences the clang warning:

  static data member specialization of '_singleton' must
  originally be declared in namespace 'Common'; accepted as a C++0x
  extension [-Wc++0x-extensions]

Wrapping "namespace Common {}" around the macro assignment causes clang
to complain about a spurious semicolon, and removing the semicolon at
the end of the macro causes some editors to misbehave.

Changing the requirement of using the macro in one namespace (the
global) to another (Common) seems a small price to pay to
silence a warning.
2011-06-30 22:41:41 +03:00
Max Horn
88913c0139 ALL: Remove trailing whitespaces
This tries to make our code a bit more compliant with our code formatting
conventions. For future use, this is the command I used:
  git ls-files "*.cpp" "*.h" | xargs sed -i -e 's/[ \t]*$//'
2011-06-20 00:59:48 +02:00
strangerke
69b1485a22 GIT: Clean up: Suppress SVN tags, now useless 2011-05-12 01:16:22 +02:00
Ori Avtalion
4d485fc741 BACKENDS: Fix compilation for various backends
Affects:
* PS2
* GPH
* ELF
* MOTO
* IPHONE
* N64
* DINGUX
* WINCE
* PSP
2011-04-28 23:24:06 +03:00
Max Horn
42ab839dd6 AUDIO: Rename sound/ dir to audio/
svn-id: r55850
2011-02-09 01:09:01 +00:00
Yotam Barnoy
7558331550 PLUGINS: rename ONE_PLUGIN_AT_A_TIME define to UNCACHED_PLUGINS
ONE_PLUGIN_AT_A_TIME is too long.

svn-id: r55064
2010-12-30 08:01:58 +00:00
Yotam Barnoy
8f36a5f887 PLUGINS: single plugin model now saves plugin filename to config file
After searching for the right plugin once, the filename will be saved to the config file under the domain 'plugin_files'. The key is the gameid and the value is the plugin file. The backup mechanism is searching plugin by plugin.

svn-id: r55061
2010-12-29 15:25:21 +00:00
Yotam Barnoy
4f36239644 PLUGINS: fixed resource leak that caused PSP to crash
The leaky file handles didn't show up when debugging using the shell since that uses the Windows file handles, of which there are many more.

svn-id: r55048
2010-12-26 20:44:19 +00:00
Yotam Barnoy
a79ccfed55 PLUGINS: replace all size_t's with uint32's and add #include <malloc.h> to memory manager
uint32 is all we need since we only handle ELF32 anyway.

svn-id: r55012
2010-12-22 15:33:46 +00:00
Johannes Schickel
0134ffd86e PLUGINS: Only enable ELFMemoryManager when dynamic plugins and the ELF loader is enabled.
This should fix compilation on desktop systems, where for example memalign
is not present.

svn-id: r55011
2010-12-22 15:09:42 +00:00
Johannes Schickel
48ce90419f PLUGINS: Fix ELFMemoryManager::pluginAllocate signature.
svn-id: r55010
2010-12-22 15:07:14 +00:00
Yotam Barnoy
6817d4b300 PLUGINS: add ELF memory manager to solve fragmentation
Following lordhoto's suggestion, I implemented a simple allocator that grabs the size of the biggest available plugin in memory. This is an elegant solution to the fragmentation problem, with the caveat that memory is wasted. As such, it's not suited for the DS, so I added a #define to disable it there.

svn-id: r55009
2010-12-22 14:48:51 +00:00
Max Horn
7ace85e636 PLUGINS: Simplify ELF plugin providers & DLObject subclasses
* Remove DLObject virtual methods allocSegment and freeSegment.
  As long as all DLObject implementations use memalign + free to
  allocate/release segments, there is no point in wrapping those.
  This enables further simplifications.
* Add TemplatedELFPlugin template class. Use this instead of explicit
  ELFPlugin subclasses.
* Rename DLObject::discard_symtab to discardSymtab

svn-id: r54082
2010-11-05 01:20:34 +00:00
Max Horn
102e7ee88c PLUGINS: Add EM_SH to elf32.h (e_machine type used by DC backend)
svn-id: r54081
2010-11-05 01:19:45 +00:00
Yotam Barnoy
f5bfae598c PSP: cleaning up some stuff from plugin merge
svn-id: r54060
2010-11-04 06:28:34 +00:00
Max Horn
99cf0e3936 COMMON: Undo changes to common/ptr.h, remove Common::ScopedPtrC
The deletePointer() method approach cannot work, as it is called
by the destructor of the base class.
A possible correct solution would be to enhance ScopedPtr with a
"deleter" object like SharedPtr. But this seems overkill as long as we
need it in only one place.

svn-id: r54057
2010-11-04 00:49:12 +00:00
Yotam Barnoy
13b904d282 Merge from gsoc2010-plugins
This merge was extremely difficult to carry out. It wasn't entirely SVN's fault -- there were several merges to the branch that were done by hand. Please check for any issues and regressions. Also note that the DS makefile was not copied over since the "one at a time" plugin mode currently has too much fragmentation ie. it doesn't work.

svn-id: r54051
2010-11-03 22:01:01 +00:00
Yotam Barnoy
e56a3747d2 Dummy file creation through SVN to allow merging gsoc plugins via mercurial
svn-id: r54046
2010-11-03 06:23:16 +00:00
Yotam Barnoy
94c8d0a14d Updated with latest from trunk
svn-id: r53976
2010-10-31 11:08:43 +00:00
Yotam Barnoy
8df4278ba8 PLUGINS: fixed issue with R_MIPS_32 relocations
Caused crash in some games. The problem was referring to the right segment. R_MIPS_32 relocations can be found in the Shorts segment, but still need to refer to the main segment if the symbol is found there.

svn-id: r52750
2010-09-16 17:37:54 +00:00
Yotam Barnoy
09cb941690 PLUGINS: Fix function arguments in MIPS loader
Derived virtual function wasn't overwriting base function.

svn-id: r52749
2010-09-16 17:37:31 +00:00
Andre Heider
2596143e2b PLUGINS: Additional plugin check for the ELF loader.
The ELF loader does not have access to the symbols of the main
executable, it just relocates symbols to it via fixed offsets. We need
to make sure that loaded plugins are from the same link process to
prevent crashes. An embedded build date is used for that.

svn-id: r52730
2010-09-15 07:44:08 +00:00
Andre Heider
41834499ed PLUGINS: Cleanup.
- Unify ELF loader handling in configure
- Rename ELF_LOADER_TARGET to USE_ELF_LOADER

svn-id: r52728
2010-09-15 07:43:16 +00:00
Andre Heider
83a931dac0 PLUGINS: Only resolve __dso_handle if loading was successful.
svn-id: r52612
2010-09-06 22:17:46 +00:00
Andre Heider
ae408db07f PLUGINS: Use the C++ ABI to call dtors when unloading a plugin.
Avoid linking all plugins against libstdc++ to free up some memory
(about ~40kb on Wii per plugin). Enable it on GameCube, Wii, DS and PSP
(PS2 doesn't have __cxa_atexit support in its libc).

svn-id: r52607
2010-09-06 20:34:00 +00:00
Yotam Barnoy
c2cafe426e PLUGINS: used variation of ScopedPtr to clean up load() function
svn-id: r52592
2010-09-06 13:31:27 +00:00