Commit graph

10 commits

Author SHA1 Message Date
Eugene Sandulenko
abea37c9bb
ALL: Update ScummVM project license to GPLv3+ 2021-12-26 18:48:43 +01:00
Johannes Schickel
2a7e57dd48 PSP: Make GPL headers consistent in themselves. 2014-02-18 02:39:37 +01:00
Christoph Mallon
a5a8833c05 COMMON: Add DisposablePtr<T>, which replaces many repeated implementations of a dispose flag. 2011-08-07 15:19:08 +02:00
strangerke
69b1485a22 GIT: Clean up: Suppress SVN tags, now useless 2011-05-12 01:16:22 +02:00
Ori Avtalion
cd6ee0589d JANITORIAL: Format forward declarations to follow convention 2011-04-28 12:20:34 +03:00
Jordi Vilalta Prat
8388e0dfea JANITORAL: Clean trailing whitespaces.
svn-id: r53160
2010-10-12 02:18:11 +00:00
Yotam Barnoy
73c5895ed2 PSP: ME MP3: cache stereo status
Bad timing can cause stereo status not to be picked up if at some point a MAD _header is not initialized.

svn-id: r52890
2010-09-25 20:38:40 +00:00
Yotam Barnoy
70cd6cfda5 PSP: fixed issue in ME MP3 player that prevented different MP3 layers and versions from working.
MAD doesn't give enough information to decide the length of the PCM data -- it provides the Layer but not the MPEG version. I had to read the MP3 header directly to figure it out. This fixes issues with any MP3 files that might be used in any of the games.

svn-id: r52191
2010-08-18 16:58:32 +00:00
Yotam Barnoy
25c7dc08b1 PSP: fixed bug in hardware MP3 that caused crash in broken sword. The sample rate must be returned from our member variable, not from the header value which disappears.
svn-id: r49680
2010-06-15 05:34:37 +00:00
Yotam Barnoy
6884ffc291 PSP: added preliminary support for using ME hardware to play MP3 files. If the decoder fails to load, MAD is used instead. Disable with DISABLE_PSP_MP3.
svn-id: r49319
2010-05-30 09:47:00 +00:00