- The only non-hires ultima engine is ultima1, not worth it. See
also https://bugs.scummvm.org/ticket/14790. This prevents adding
the 15 MB ultima.dat to the release archive.
- Disable hugo also in full version (oversight).
- Mention freemint version in readme.txt.
As it seems to be used in some lowres games as well. Also remove
hugo.dat (which is explicitly disabled in the full version).
Change 'rm -f' to 'rm' to see what is actually deleted for real.
It was wrong (other engines are allowed to do infinite recursions?) and
Future Wars still isn't working properly at all times. I've decided to
remove it (i.e. Future Wars and Operation Stealth are not supported
anymore).
Small updates in readme.txt.
- Atari TT support
- all video and audio is now handled via XBIOS
- reworked IKBD handling using Kbdvbase vectors, esp. Kbdvec()
- video uses proper triple buffer
- arbitrary game screen size support
- many fixes and optimizations
- "fat" version uses repacked (zip -0) archives; also separate "data"
and "themes" folders
- "slim" version doesn't use any external themes (for speed reasons)
- consolidate public #define's (just ATARI)
- cpu compiler flags are specified in the script
- allow explicit move16, SV and SV Blitter features enabled/disabled
Provide two build scripts:
1. "Fat" one targeted at 040/060 machines (possibly with SuperVidel)
This one is optimized for 68020-60 (so it's still possible to try
highres engines on 68030 machines).
2. "Slim" one targeted at 030 machines (Falcon030+DFB/CT2 or TT030)
This one is optimized for 68030 and stripped from even more features:
"fancy" (highres) themes, move16 & SuperVidel routines and most
importantly the highres engines.