Colin Snover
6e157429b7
BACKENDS: Fix window sizing of games that switch between multiple resolutions
2017-10-07 12:30:29 -05:00
Bastien Bouclet
84e62b6c8d
ALL: Sync with ScummVM - rev. 87ebc7140c
2017-09-02 15:04:07 +02:00
cpasjuste
70988527c6
PSP2: Add Playstation Vita (PSP2) support
2017-03-04 15:42:19 -06:00
Pawel Kolodziejski
19bcd1f3bc
ALL: Sync with ScummVM
2016-11-12 12:59:06 +01:00
Bastien Bouclet
0802bbd8ee
OSYSTEM: Remove the API allowing to draw to the OSD surface directly
2016-09-13 20:41:26 +02:00
Bastien Bouclet
521ba2cb8a
OSYSTEM: Introduce a method allowing to draw a background activity icon
2016-09-13 20:25:13 +02:00
Alexander Tkachev
1b9987ddc9
GUI: Add getOSDFormat() and make OSD 32 bpp
2016-08-24 16:07:55 +06:00
Alexander Tkachev
2a15b8b280
GUI: Add clearOSD() method
...
So one can erase everything from OSD and then blit something on it.
2016-08-24 16:07:55 +06:00
Alexander Tkachev
7ff1f91808
GUI: Add copyRectToOSD()
...
I was lazy to implement that in OpenGLGraphicsManager and I'm not sure
it's implemented correctly in SurfaceSdlGraphicsManager, but it works
for me.
2016-08-24 16:07:55 +06:00
Bastien Bouclet
287f97228f
BACKENDS: Make suggestSideTextures go through GraphicsManager
2016-07-14 12:02:55 +02:00
Bastien Bouclet
911e0e3915
BACKENDS: Remove launcherInitSize from GraphicsManager
2016-07-14 12:02:55 +02:00
Bastien Bouclet
31715787ca
SYSTEM: Add a system method for retrieving the screen framebuffer
2016-02-06 08:53:41 +01:00
Pawel Kolodziejski
c14d0ad8dc
ALL: unify setupScreen() arguments type
2014-07-19 19:42:01 +02:00
Pawel Kolodziejski
8759900b6a
ALL: synced with ScummVM
2014-04-05 18:18:42 +02:00
Johannes Schickel
121687d2ed
BACKENDS: Make GPL headers consistent in themselves.
2014-02-18 02:39:32 +01:00
Pawel Kolodziejski
068ff94d20
ALL: synced with ScummVM
2013-07-07 15:29:33 +02:00
Pawel Kolodziejski
72664703cf
ALL: sync with scummvm
2012-07-06 22:05:21 +02:00
Johannes Schickel
aec9b9e22a
ALL: Let overlay related methods in OSystem take a void * and use a proper pitch values.
...
This is a first step to get rid of OverlayColor, which is a requirement for
proper 4Bpp overlay support.
2012-06-16 04:17:14 +02:00
Johannes Schickel
d27d951d0b
BACKENDS: Make OSystem::setMouseCursor take a "const void *" buffer.
...
This is mainly for consistency with OSystem::copyRectToScreen.
2012-06-16 03:28:42 +02:00
Johannes Schickel
31880186e1
BACKENDS: Let copyRectToScreen take a "const void *" instead of "const byte *" as buffer.
...
This removes the need to convert the parameter to copyRectToScreen to
"const byte *", which is commonly used in games, which use Graphics::Surface
to store their graphics data.
2012-06-16 02:18:01 +02:00
Johannes Schickel
a401f0a19e
ALL: Replace cursorTargetScale in OSystem API with a simple "do not scale" logic.
...
All uses of the old target scale API actually wanted to disallow scaling of
the mouse cursor. This commit adapts our API to this and thus simplifies
backend implementations.
Some backends, most notable the Wii and Android, did some implementation of
the cursor target scale, which I didn't adapt yet. I added a TODO for the
porters there.
2012-06-03 02:02:57 +02:00
Pawel Kolodziejski
78bacb47bb
ALL: synced with scummvm
2012-04-07 17:58:15 +02:00
Pawel Kolodziejski
fad0b5b331
ALL: decrease diffs with scummvm
2012-02-22 23:26:36 +01:00
Pawel Kolodziejski
bc71f3f583
synced with scummvm
2012-02-22 17:21:09 +01:00
Johannes Schickel
d811240a9d
ALL: Enable Keymapper specific OSystem API only when the Keymapper is enabled.
2012-02-13 01:20:02 +01:00
Pawel Kolodziejski
b15eee129d
sync with scummvm
2012-01-28 10:44:25 +01:00
Bastien Bouclet
dca3a6dc75
BACKENDS: Add a new OSystem call to lock the mouse in the game window.
2012-01-26 19:35:27 +01:00
Giulio Camuffo
158a19df31
TinyGL: Support for different color modes, first part.
2012-01-24 21:36:46 +01:00
Bastien Bouclet
bb0e833fa7
SDL: Fix copying the screen to the overlay
...
- glReadPixels did not use the correct overlay height
- The copied image was flipped vertically
- Screen change ID was not updated, which prevented the theme engine
from detecting screen resolution changes
2011-08-29 21:44:40 +02:00
Pawel Kolodziejski
5bf4f9316b
sync with scummvm dated 03 july 2011
2011-07-20 06:58:19 +02:00
Max Horn
88913c0139
ALL: Remove trailing whitespaces
...
This tries to make our code a bit more compliant with our code formatting
conventions. For future use, this is the command I used:
git ls-files "*.cpp" "*.h" | xargs sed -i -e 's/[ \t]*$//'
2011-06-20 00:59:48 +02:00
Pawel Kolodziejski
7329a5d164
ALL: sync with scummvm
2011-06-09 11:17:15 +02:00
Max Horn
fce7f90a94
BACKENDS: Shuffle backends class hierarchy and module initialization
2011-06-08 14:29:22 +02:00
Max Horn
04afdf7c7d
BACKENDS: Move more 'manager slots' from ModularBackend to OSystem
2011-06-07 14:57:56 +02:00
Max Horn
c81e94b252
BACKENDS: Unify EventManager setup
2011-06-06 16:13:57 +02:00
Max Horn
c847522422
BACKENDS: Add OSystem::getDefaultConfigFileName
...
This is used to provide default implementations for createConfigWriteStream
and createConfigReadStream, which can be used by most backends.
Note that backends can still override createConfigRead/WriteStream;
this could be useful if settings on some port are not stored in a
regular file (think 'Windows registry', for a hypothetical example).
2011-06-06 15:30:21 +02:00
Max Horn
afb06b51cc
BACKENDS: Unify AudioCD manager instantiation
2011-06-06 15:02:33 +02:00
Max Horn
ce32745d9c
BACKENDS: Replace OSystem::disableCursorPalette by setFeatureState calls
2011-06-04 11:55:56 +02:00
Max Horn
6c5f50c246
COMMON: Add exit() to list of forbidden symbols
2011-05-23 19:39:26 +02:00
Pawel Kolodziejski
356c9c8c07
sync with scummvm
2011-05-18 23:33:39 +02:00
strangerke
69b1485a22
GIT: Clean up: Suppress SVN tags, now useless
2011-05-12 01:16:22 +02:00
Pawel Kolodziejski
99ee683308
cleanup headers
2011-04-16 14:08:33 +02:00
Pawel Kolodziejski
0640dcf2c7
synced with scummvm to 2011-Apr-13
2011-04-14 12:41:26 +02:00
Max Horn
57c932abdd
BACKENDS: Reduce header interdependencies
...
svn-id: r55808
2011-02-07 17:53:15 +00:00
Max Horn
ab039812e7
COMMON: OSystem now has a PaletteManager
...
svn-id: r55806
2011-02-07 17:52:38 +00:00
Johannes Schickel
1769b520aa
OPENGL: Cleanup.
...
svn-id: r53434
2010-10-13 15:42:33 +00:00
Johannes Schickel
a2b96a2516
OPENGL: Replace SdlEventManager by SdlEventSource.
...
Formerly SdlEventManager was a subclass of DefaultEventManager but did not
really have anything in common with the idea of our EventManager interface.
Now I made a new object SdlEventSource which only subclasses EventSource
and which is responsible for obtaining events from SDL (and processing them).
svn-id: r53433
2010-10-13 15:42:16 +00:00
Alejandro Marzini
9daa1c7f93
OSYSTEM: Add resetGraphicsScale() method.
...
This fixes a hack for resetting the graphics scale to x1 when starting games that have a large screen size. The SDL graphics manager should now scale back to x1 without changing the current scaler in use, as well as the OpenGL graphics manager.
svn-id: r51492
2010-07-30 03:06:57 +00:00
Alejandro Marzini
609e08d5db
Merged from trunk, from Rev 49499 to HEAD
...
svn-id: r50840
2010-07-13 04:31:15 +00:00
Alejandro Marzini
4dca7c7e02
Moved getGraphicsManager() from OSystem_SDL to ModularBackend. Moved public SDL graphics manager functions to graphics manager (Allowing OpenGLSdlGraphicsMaanger to be used with other SDL managers easily). Removed BaseSdlGraphicsManager. Implemented in the opengl manager basic screen functions.
...
svn-id: r50796
2010-07-11 04:32:24 +00:00