Commit graph

12 commits

Author SHA1 Message Date
Miro Kropacek
10665fb723 BACKENDS: ATARI: Use DISABLE_TEXT_CONSOLE for release builds
This shaves off a good 800 KB from all the engines. However, do keep
local atari debug messages for diagnostic purposes.

Also, use natfeats for debug output when possible else the classic
stdout/stderr (not both as before).
2024-11-21 11:31:25 +01:00
Miro Kropacek
f41a678ba1 GRAPHICS: ATARI: Utilize dlmalloc
- every malloc is now aligned on 16 bytes

- no need for the hidden pointers

- ct60_vmalloc() is called only once, the rest is handled
  by dlmalloc (SV XBIOS' vmalloc is pretty fragile)
2024-02-24 03:54:54 +01:00
Miro Kropacek
7e3b9cceec BACKENDS: ATARI: Direct rendering support
Similar to SuperVidel's but requires an additional C2P pass.

Also, a few optimizations added like cursor is being assumed to be in
a persistent memory so we don't copy it over. And it's using a mask
instead of key.

This graphics mode is not perfect though and works reliably only with
source surfaces allocated via Surface::init() otherwise wrong memory
location is being read.

Still, can gain quite a few CPU cycles, especially on 640x480 screens.
2023-08-12 17:38:49 +02:00
Miro Kropacek
d9a5de0fe6 BACKEND: ATARI: Screen shaking and some fixes
- surface setup for optimized 4-bit C2P routine wasn't properly detected

- STFA pretends to support Falcon sampling frequencies on TT leading to
  suboptimal sample mixing

- delayMillis() should check also for other events (fixes Future Wars)
  but avoid doing it for SCI as its MIDI timer would call itself in a
  recursive loop

- SuperVidel doesn't need to use VsetScreen() in VBL anymore

- Wetlands, Teen Agent, Shivers and Private Eye need non-aligned
  surface  widths

- However Wetlands and Private Eye use setCursorPalette, see
  https://bugs.scummvm.org/ticket/14524

- Added warning for Phantasmagoria's 630x450, nothing can be done there
  as the game also requires non-aligned surfaces and at the same time
  the buffer has to be aligned on 16 bytes.

- BDF scaling disabled by default
2023-07-19 22:22:11 +02:00
Miro Kropacek
5537759c53 BACKENDS: ATARI: Rework
- Atari TT support
- all video and audio is now handled via XBIOS
- reworked IKBD handling using Kbdvbase vectors, esp. Kbdvec()
- video uses proper triple buffer
- arbitrary game screen size support
- many fixes and optimizations
2023-06-15 22:57:55 +02:00
Miro Kropacek
76d3706492 BACKENDS: ATARI: Add build scripts
- consolidate public #define's (just ATARI)
- cpu compiler flags are specified in the script
- allow explicit move16, SV and SV Blitter features enabled/disabled

Provide two build scripts:

1. "Fat" one targeted at 040/060 machines (possibly with SuperVidel)

This one is optimized for 68020-60 (so it's still possible to try
highres engines on 68030 machines).

2. "Slim" one targeted at 030 machines (Falcon030+DFB/CT2 or TT030)

This one is optimized for 68030 and stripped from even more features:
"fancy" (highres) themes, move16 & SuperVidel routines and most
importantly the highres engines.
2023-05-10 22:58:26 +02:00
Miro Kropacek
1870433daf BACKENDS: ATARI: Refactor & optimize dirty rects
This was long overdue. From my observation dirty rects don't need much
care, usually game engines already prepare them in a good shape (no
overlapping).

Also the overhead of calling the rect version of C2P isn't as big as I
was fearing, 256 64x64 rectangles are blitted roughly as quickly
as blitting one 1 MB block.

Removal of the rects traversal significantly speeds up Eco Quest for
instance.
2023-04-08 20:27:44 +02:00
Miro Kropacek
a4e85dab01 BACKENDS: ATARI: Remove double buffering & vsync
ScummVM engines are not built for synchronous screen locking (i.e.
updateScreen() can't be really used for any sort of blocking updates
otherwise performance suffers).

Single buffering now means deliberate tearing as a speed optimization
and triple buffering provides a tearingless picture with slight overhead.
2023-04-08 20:27:43 +02:00
Miro Kropacek
a98ce2c211 BACKENDS: ATARI: Double/triple buffering doesn't enforce fullscreen redraws
Also, massively refactored, single/double/triple/overlay rendering is
finally united.
2023-03-25 21:45:50 +01:00
Miro Kropacek
52f8bd45e2 BACKENDS: ATARI: Use RGB332 for the overlay 2023-03-25 21:45:50 +01:00
Miro Kropacek
6c5e3dbfd5 BACKENDS: ATARI: Refactor 2023-03-25 21:45:50 +01:00
Miro Kropacek
4d21a496d2 BACKENDS: ATARI: Add new backend (graphics, mixer, platform)
Compile as:

./configure --backend=atari --host=m68k-atari-mint --enable-release --disable-mt32emu --disable-lua --disable-nuked-opl --disable-16bit --disable-scalers --disable-translation --disable-eventrecorder --disable-tts --disable-bink --opengl-mode=none --enable-verbose-build --prefix=/usr --bindir=/ --datarootdir=share --datadir=data && make -j 16 && m68k-atari-mint-flags -S -r ./scummvm && make install DESTDIR=$PWD/_release/ && mv $PWD/_release/scummvm $PWD/_release/scummvm.ttp
2023-03-04 23:38:42 +01:00