- allow OPTIONS HTTP method to be handled by local webserver;
- add /connect_cloud endpoint;
- add new DropboxStorage constructor that works with JSON response instead of requesting that via shortcode;
- add CloudManager::connectStorage() overload for this new JSON flow.
/connect_cloud endpoint allows cross-origin request (via CORS HTTP headers) from cloud.scummvm.org, so user's browser sends the JSON response directly to ScummVM app, instead of the app requesting that response from the site.
This commit is WIP, introducing a new constructor for Dropbox only, and not changing the GUI part at all.
Also adds Cloud::Storage::SyncDownloadingInfo struct to pass around a bunch of numbers instead of having 3 methods for each number (in CloudManager, Storage and SavesSyncRequest).
Removing GUI::CommandSender from SavesSyncRequest, so it doesn't update SaveLoadCloudSyncProgressDialog or SaveLoadChooserDialog from another thread.
Instead, these two are now polling CloudMan once per second themselves.
In PR#1754 we've discussed and decided to ignore hidden (having a name
starting with '.') files while syncing saves or downloading game files.
This commit adds a CloudManager method to test whether file should be
ignored, and this method could be extended later if we need to ignore
some other specific file names.
- StorageWizardDialog is removed, along with bmps it was using;
- EditTextWidget now accepts custom font in constructor;
- ScrollContainer scrollbar now jumps to top when content height changes
so it's "overscrolled";
- IndexPageHandler now does not awaits for `code` GET-parameter, as
local webserver is no longer used to connect Storages;
- CloudManager and all corresponding Storages are updated to support
disconnecting and to notify about successful connection.
The cloud manager registers itself as an event source as a mean to be polled
periodically by the GUI or engine code. The periodical polling is used to
update the OSD icon indicating background sync activity.
Also move the cloud icon from ConnectionManager to CloudManager,
allowing to decouple icon handling from network connections updates.
CloudManager's shortcuts are added too.
The idea is to keep FolderDownload request within Storage, and provide
necessary means to access it. The download is started and cancelled
through the DownloadDialog.
It now supports only one storage of each type. Only one Storage could be
loaded to the memory as well.
Options' Cloud tab now changes the Storage only when user pressed OK
button, giving the ability to look through the Storages without actually
changing them.
It's shown by SaveLoadChooserDialog when files are downloaded and some
save slots are locked. One can hide that dialog to interact with
non-locked slots or cancel saves sync completely. Dialog's label shows
current sync progress.
Dialog automatically hides itself when all files are downloaded.
WARNING: right now that results in a crash!