Eugene Sandulenko
82e3286f61
ZVISION: Plug memory leak. CID 1432261
2024-10-25 15:59:57 +02:00
Cameron Cawley
1357bfe672
COMMON: Avoid including engine headers in common code for DebugChannelDef
2024-06-20 20:15:57 +01:00
Le Philousophe
043e5ad420
ZVISION: Migrate engine to Path
2023-12-24 13:19:25 +01:00
Eugene Sandulenko
abea37c9bb
ALL: Update ScummVM project license to GPLv3+
2021-12-26 18:48:43 +01:00
Torbjörn Andersson
02a1552efe
ZVISION: Implement indirect addressing in add()
...
Some ZGI scripts use action:add(14999, [...]) to add to the score.
Without this, it would always add 0 instead. This affected the puzzles
where you use the snapdragon and where you open the first time tunnel.
2020-08-24 14:15:23 +02:00
Bastien Bouclet
e3abab45ab
ZVISION: Add override keywords
2020-02-09 12:55:00 +01:00
Ori Avtalion
3564032330
JANITORIAL: Reduce audio header dependencies
2016-04-14 16:10:21 +03:00
Max Horn
856475067a
MISC: Remove some unused private member variables
2015-07-19 17:13:18 +02:00
Filippos Karapetis
9ce285a11e
ZVISION: Also reference the script manager in ResultAction members
2015-02-14 15:08:28 +02:00
Torbjörn Andersson
dd5cd42f2e
ZVISION: Use ValueSlot for volume in ActionMusic
...
As suggested by Marisa-Chan. I had based my earlier implementation
on parseCritera(), and was unaware of this alternative. The good
thing is that the diff from the old code is now much smaller, which
should reduce the risk of regressions. (There is a lot I haven't
tested here...)
2015-01-26 22:18:23 +01:00
Torbjörn Andersson
51e90b2422
ZVISION: Fix ActionMusic volume
...
The volume can be either a constant or a state value. The latter is
used by ZGI to simulate a sound being heard at different distances,
e.g. the beehive in the Dungeon Master's hideout.
2015-01-26 19:34:21 +01:00
Filippos Karapetis
21e9007d80
Revert "ZVISION: Remove ActionRestoreGame and loading of r.svr (restart slot)"
...
This reverts commit 9f642074ba
, as it
broke the credits screen in ZGI.
This has been rewritten to use the common save code
2015-01-10 22:03:15 +02:00
Filippos Karapetis
9f642074ba
ZVISION: Remove ActionRestoreGame and loading of r.svr (restart slot)
...
This is handled internally now, so r.svr isn't needed anymore
2015-01-07 11:42:24 +02:00
Filippos Karapetis
2350eca546
ZVISION: Remove some unused actions. Cleanup
2014-12-26 12:04:21 +02:00
Filippos Karapetis
5535cb02fc
ZVISION: Resolve some TODOs
2014-12-25 15:14:59 +02:00
Filippos Karapetis
2170c9bc39
ZVISION: the type in ActionInventory is used as a signed byte now
2014-12-19 13:38:22 +02:00
Marisa-Chan
ed66fbefdf
ZVISION: Fix uninitialized scalar field (CID 1257081)
2014-12-19 16:52:26 +06:00
Marisa-Chan
1078d0c193
ZVISION: Fix uninitialized scalar field (CID 1257079)
2014-12-19 16:51:01 +06:00
Marisa-Chan
3b83e82e6f
ZVISION: Fix uninitialized scalar field (CID 1257067)
2014-12-19 16:33:26 +06:00
Marisa-Chan
044f252154
ZVISION: Fix uninitialized scalar field (CID 1257064)
2014-12-19 16:29:51 +06:00
Marisa-Chan
36af1ff5b1
ZVISION: Fix uninitialized scalar field (CID 1257063)
2014-12-19 16:27:27 +06:00
Filippos Karapetis
2a4a6df5f2
ZVISION: Remove superfluous spacing and reorder some includes
2014-12-03 01:12:35 +02:00
Marisa-Chan
5b352da304
ZVISION: More CamelCase and a bit of comments cleanup
2014-11-20 14:48:24 +06:00
Marisa-Chan
54917582eb
ZVISION: Implement missing action - cursor
2014-11-12 14:31:48 +06:00
Marisa-Chan
ea8cc34a66
ZVISION: Implement action:restore_game
2014-11-08 13:06:48 +06:00
Marisa-Chan
19e2251a75
ZVISION: Implement action:preferences
2014-11-08 13:04:27 +06:00
Marisa-Chan
44eeb40272
ZVISION: Implement action:menu_bar_enable
2014-11-08 13:02:48 +06:00
Marisa-Chan
66d2cb4698
ZVISION: Implement action:flush_mouse_events
2014-11-08 12:59:58 +06:00
Marisa-Chan
7ddfcfd17e
ZVISION: Implement action:disable_venus and action:set_venus
2014-11-08 12:44:00 +06:00
Marisa-Chan
d0f6b61d7d
ZVISION: Implement action:delay_render
2014-11-08 12:26:04 +06:00
Marisa-Chan
53002dd2d0
ZVISION: Implement action:animunload
2014-11-08 12:21:38 +06:00
Marisa-Chan
0efa1bc560
ZVISION: Implement action:rotate_to
2014-11-07 10:25:11 +06:00
Marisa-Chan
678f47f043
ZVISION: Implement action:distort and distort sidefx node
2014-10-23 17:09:58 +07:00
Marisa-Chan
8e9d201cc3
ZVISION: Music actions and sidefx now handle midi sounds.
2014-10-22 11:49:24 +07:00
Marisa-Chan
cf63da941c
ZVISION: Action:region and visual effects implemented.
2014-10-10 16:40:46 +07:00
Marisa-Chan
2a6c2fdf45
ZVISION: Titler control and DisplayMessage action implemented
2014-09-10 16:20:50 +07:00
Marisa-Chan
45589950c0
Merge remote-tracking branch 'upstream/master' into zvision
...
Conflicts:
engines/zvision/animation/rlf_animation.cpp
engines/zvision/animation_control.h
engines/zvision/core/console.cpp
engines/zvision/core/events.cpp
engines/zvision/cursors/cursor.cpp
engines/zvision/cursors/cursor_manager.cpp
engines/zvision/cursors/cursor_manager.h
engines/zvision/fonts/truetype_font.cpp
engines/zvision/graphics/render_manager.cpp
engines/zvision/graphics/render_manager.h
engines/zvision/inventory/inventory_manager.h
engines/zvision/inventory_manager.h
engines/zvision/meta_animation.h
engines/zvision/module.mk
engines/zvision/scripting/actions.cpp
engines/zvision/scripting/control.h
engines/zvision/scripting/controls/animation_control.cpp
engines/zvision/scripting/controls/animation_control.h
engines/zvision/scripting/controls/input_control.cpp
engines/zvision/scripting/controls/lever_control.cpp
engines/zvision/scripting/controls/timer_node.cpp
engines/zvision/scripting/controls/timer_node.h
engines/zvision/scripting/puzzle.h
engines/zvision/scripting/scr_file_handling.cpp
engines/zvision/scripting/script_manager.cpp
engines/zvision/scripting/script_manager.h
engines/zvision/sidefx.cpp
engines/zvision/sound/zork_raw.cpp
engines/zvision/sound/zork_raw.h
engines/zvision/video/video.cpp
engines/zvision/video/zork_avi_decoder.h
engines/zvision/zvision.cpp
engines/zvision/zvision.h
2014-06-13 21:43:04 +07:00
Johannes Schickel
aa4c5d46f7
ZVISION: Make GPL headers consistent in themselves.
2014-02-18 02:39:40 +01:00
RichieSams
5842c5098f
ZVISION: Create a folder structure for ZVision source files
...
I personally used filters within my IDE, but since others are now joining the project,
it was brought to my attention that some better organization would be nice.
2013-11-01 02:52:57 -05:00