Commit graph

11 commits

Author SHA1 Message Date
Jakob Wagner
67c3bce30e TINSEL: Replace TinselV2 checks with comparisons
Until now, the TinselV* defines were used for discerning between
engine versions. The define TinselV2 was true for both v2 and v3.
Sticking to the old scheme would lead to confusion when more
special paths for v3 are implemented.
2022-04-21 20:34:17 +03:00
Filippos Karapetis
e90b45b226 TINSEL: Remove superfluous (and a bit confusing) pointer typedefs
This helps align tinsel with our code and type formatting  guidelines
2022-01-16 13:20:40 +02:00
Eugene Sandulenko
abea37c9bb
ALL: Update ScummVM project license to GPLv3+ 2021-12-26 18:48:43 +01:00
Peter Kohaut
25fa525969 TINSEL: Added base of Noir movers
Renamed rince.* files to movers to be more game independent.
Added elementary support for Noir movers which can use different logic.

Allows game to boot to the first interactive scene, but there is no 3D model rendered (that is WIP).
2021-08-08 20:15:18 +02:00
Johannes Schickel
9b138f4eb4 TINSEL: Make GPL headers consistent in themselves. 2014-02-18 02:39:39 +01:00
Paul Gilbert
41692ef48a TINSEL: Refactored Tinsel engine to use the Common coroutine scheduler 2012-05-17 20:42:23 +10:00
strangerke
69b1485a22 GIT: Clean up: Suppress SVN tags, now useless 2011-05-12 01:16:22 +02:00
Filippos Karapetis
af945ac788 Merged the tinsel 2 engine with tinsel 1. Both Discworld 1 and Discworld 2 should be completable
svn-id: r35196
2008-12-01 20:35:36 +00:00
Max Horn
69dac1d4f2 Moved scheduler / process managment code into a new class Scheduler
svn-id: r33259
2008-07-24 08:59:17 +00:00
Max Horn
29a96430a0 TINSEL: Renamed CoroutineInstall back to ProcessCreate; got rid of yet another typedef; more cleanup
svn-id: r33249
2008-07-23 16:55:52 +00:00
Max Horn
c441c5261f Added Tinsel engine to main repos (no news item for it ON PURPOSE)
svn-id: r33230
2008-07-23 09:02:47 +00:00