neuromancer
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223123ac56
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FREESCAPE: better support for perspective matrix changes per game
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2024-10-24 13:23:21 +02:00 |
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neuromancer
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54301898b4
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FREESCAPE: fixed background texture size for castle
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2024-09-19 21:44:16 +02:00 |
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neuromancer
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dff24e6080
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FREESCAPE: fixed background image rendering in castle dos ega
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2024-09-12 09:21:06 +02:00 |
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neuromancer
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34252f8c53
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FREESCAPE: more fixes and improvements for castle for zx
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2024-07-19 16:08:58 +02:00 |
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neuromancer
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5604db15ff
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FREESCAPE: fixed and improved background support for castle
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2024-07-19 16:08:58 +02:00 |
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neuromancer
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d5c1318d1f
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FREESCAPE: perspective improvements and color fixes for castle in zx
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2024-07-13 20:08:49 +02:00 |
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neuromancer
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9c42fbd230
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FREESCAPE: added authentic graphics option to simulate original size of stipple patterns
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2024-06-10 22:52:39 +02:00 |
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Eugene Sandulenko
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e727400547
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FREESCAPE: Fix warnings
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2024-05-17 14:45:54 +02:00 |
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neuromancer
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f2699fbbe2
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FREESCAPE: initial implementation of the skybox in castle ega
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2024-05-17 10:04:32 +02:00 |
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neuromancer
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9646dd5638
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FREESCAPE: improved rendering of floors
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2024-05-09 08:31:57 +02:00 |
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neuromancer
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2524f2ff29
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FREESCAPE: moved drawEclipse to the Renderer class
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2024-02-27 21:56:01 +01:00 |
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Christian Kündig
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d5220a9624
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FREESCAPE: Fix missing symbols when compiling against OpenGL ES 2.0
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2024-02-27 17:07:13 +01:00 |
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neuromancer
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d659bb05bf
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FREESCAPE: implemented eng game sequence in eclipse
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2024-02-13 14:53:16 +01:00 |
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neuromancer
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542cb473a3
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FREESCAPE: initial rendering of the solar eclipse in eclipse
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2024-01-13 13:49:02 +01:00 |
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neuromancer
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ea14ca8893
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FREESCAPE: initial implementation of shooting rocks/bullets in OpenGL
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2023-11-17 12:58:08 +01:00 |
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neuromancer
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f7fa9e07f1
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FREESCAPE: draw crossair inside gfx using blending effect
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2023-08-06 20:13:07 +02:00 |
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neuromancer
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97f4767981
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FREESCAPE: allow to clean the view ignoring the viewport
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2023-07-11 22:57:59 +02:00 |
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neuromancer
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2c40ad1b12
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FREESCAPE: correctly scale mouse position in opengl renderers
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2023-06-04 14:49:10 +02:00 |
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neuromancer
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5894cda45f
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FREESCAPE: refactored clear code as drawBackground
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2023-04-27 20:35:03 +02:00 |
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neuromancer
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c3da539ae5
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FREESCAPE: improved and optimized stipple pattern usage
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2023-03-14 19:54:26 +01:00 |
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neuromancer
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1391e29722
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FREESCAPE: implemented stipple data usage for ZX renderer
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2022-12-24 13:18:53 -03:00 |
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neuromancer
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20529cbb30
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FREESCAPE: first iteration of the CGA renderer for driller DOS (CGA)
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2022-12-20 08:26:44 -03:00 |
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neuromancer
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ae0620cbf4
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FREESCAPE: make sure thumbnail image is always created from the screen
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2022-11-30 12:36:49 +01:00 |
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neuromancer
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5c790d0d11
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FREESCAPE: refactored checkSensors and implemented renderSensorShoot
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2022-11-26 22:53:53 +01:00 |
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neuromancer
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c599b4e737
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FREESCAPE: basic implementation of special effect when player is taking damage
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2022-11-25 13:05:29 +01:00 |
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neuromancer
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7d2f63681c
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FREESCAPE: refactoring to add basic function for implementing sensors
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2022-11-23 13:17:02 +01:00 |
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neuromancer
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b679362793
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FREESCAPE: improved code that renders shoots
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2022-11-12 14:02:03 +01:00 |
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neuromancer
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cc56b8e3f9
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FREESCAPE: reimplemented crossair as texture and removed its code from renderers
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2022-11-12 11:33:44 +01:00 |
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neuromancer
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e027de7252
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FREESCAPE: use glDrawArray for texture rendering rendering
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2022-11-07 18:59:44 +01:00 |
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neuromancer
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6a1dc05132
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FREESCAPE: check bounds in copyToVertexArray
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2022-11-06 22:00:46 +01:00 |
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neuromancer
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1210c6ff85
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FREESCAPE: removed redudant pointer to OSystem
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2022-11-06 22:00:46 +01:00 |
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neuromancer
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c5fc1cae3e
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FREESCAPE: removed drawRect2D function from renderer
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2022-11-06 22:00:43 +01:00 |
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neuromancer
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bcedbac36a
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FREESCAPE: preliminar code for OpenGL renderer
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2022-11-06 22:00:41 +01:00 |
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