Thierry Crozat
892b485c2b
COMPOSER: Fix error when starting games
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This is a regression from commit bbc4d51
2024-12-05 08:40:59 +00:00
Eugene Sandulenko
6ab5f889d4
COMPOSER: Fix savesate name generation when run from scripts. Bug #11022
2024-11-15 14:32:19 +01:00
Eugene Sandulenko
7500ef2ca6
I18N: Added missing files to POTFILES
2024-11-08 01:19:37 +01:00
Eugene Sandulenko
e62aa1cb8a
I18N: Normalized "Left Click" to be in title case in keymaps
2024-11-04 15:36:23 +01:00
NabeelShabbir
56c5af314c
COMPOSER: Improve mapping labels
2024-07-15 07:53:00 +03:00
Cameron Cawley
441b02d057
DETECTION: Use uint32 for ADGameFileDescription file size
2024-06-30 19:13:41 +02:00
Le Philousophe
7e0048b4a3
ENGINES: Add ADDynamicGameDescription class
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This class manages a buffer where all data usually stored in detection
plugin will get copied before unloading the plugin and starting the
game.
This class expects that two functions are present in every
GameDescription: sizeBuffer which calculates how many bytes we will need
to store the entry in RAM and toBuffer which copies the data in the
buffer and fix the pointers in the class.
At the end, it is expected that an ADDynamicGameDescription doesn't
depend anymore on data stored in the detection plugin.
The AD_GAME_DESCRIPTION_HELPERS macro allow to implement these functions
in all GameDescription which don't have any pointer except those in
ADGameDescription.
2024-06-30 18:39:06 +02:00
Le Philousophe
b61bd3ff85
ENGINES: Create a type aware advanced meta engine
2024-06-30 18:39:06 +02:00
Le Philousophe
90b886097f
ENGINES: Create a type aware advanced detector
2024-06-30 18:39:06 +02:00
NabeelShabbir
3587b96876
COMPOSER: Add keymapper support
2024-06-17 13:21:58 +01:00
Matthew Jimenez
5219c99400
GRAPHICS: Move PaletteManager definition to a separate header
2024-03-12 12:24:00 +02:00
Cameron Cawley
30b977c272
DETECTION: Mark more symbols as const
2023-12-26 20:23:59 +01:00
Le Philousophe
bbc4d51fc4
COMPOSER: Migrate engine to Path
2023-12-24 13:19:25 +01:00
Eugene Sandulenko
618a10cc8d
COMPOSER: Improved detection of magictales Hebrew demo
2023-12-16 00:34:45 +01:00
Eugene Sandulenko
ec2dd2726b
ENGINES: Added optional parameter to canSave/LoadGameStateCurrently() for indicating the reason
2023-12-08 12:21:16 +01:00
sluicebox
f1426f42a0
COMPOSER: Fix memory leak when loading save
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Coverity CID 1365422
2023-11-02 09:26:13 -07:00
Kaloyan Chehlarski
e8f2f52197
COMPOSER: Silence uninitialized variable warnings
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Fixed most of the bogus warnings in saveload.cpp caused
by usage of the Serializer class.
2023-10-28 16:19:34 +03:00
Miro Kropacek
4ba746f6a0
COMPOSER: Optimize sprite drawing
2023-10-16 17:33:33 +02:00
Le Philousophe
5bdd9e6f50
ALL: Unify zlib and gzio API
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zlib is used when available and falls back on gzio.
This allows performance improvements as our CRC32 and gzio
implementations are slower than base zlib.
As zlib is available when libpng is present, this is sensible to
benefit from it.
2023-08-28 21:49:03 +02:00
Vladimir Serbinenko
d072b28d5c
COMPOSER: Change all mac checksums to use data fork
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Composer doesn't use resource forks, so allow to play without them
2023-01-10 18:34:33 +01:00
Vladimir Serbinenko
3df0927164
COMPOSER: Add configfile for french darby
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Without it loading the game fails.
2023-01-10 18:34:33 +01:00
Vladimir Serbinenko
1ec8da633e
COMPOSER: Fix missing subdir matching for macintosh version of several games
2023-01-10 18:34:33 +01:00
Vladimir Serbinenko
dc6ecf4d6c
COMPOSER: Add imo and the king demo detection entry
2023-01-10 18:34:33 +01:00
Vladimir Serbinenko
778106a67b
COMPOSER: Support full macbinary dump
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Currently the code assumes that normal file opening is good enough but it's a
problem if the disk has been dumped as macbinary
2023-01-10 18:34:33 +01:00
Cameron Cawley
28d7b361ea
COMMON: Move more file format code into common/formats
2022-12-11 22:33:23 +01:00
BLooperZ
fbfe0280a9
COMPOSER: Fix typo in demo title
2022-12-08 19:09:38 +01:00
BLooperZ
76737d131d
COMPOSER: Fix macintosh detection entries for v1
2022-12-08 19:09:38 +01:00
BLooperZ
3e12c9ddc2
COMPOSER: Load book config from MacBinary
2022-12-08 19:09:38 +01:00
Eugene Sandulenko
fb7095f5a4
COMMON: Move all compression-related files to a separate directory
2022-12-01 11:53:02 +01:00
Cameron Cawley
f3b094e53f
ENGINES: Change the MetaEngineDetection interface to match MetaEngine
2022-07-23 23:31:58 +02:00
Cameron Cawley
a020300701
ENGINES: Remove use of getEngineId() in MetaEngine subclasses
2022-07-20 11:54:19 +02:00
Eugene Sandulenko
abea37c9bb
ALL: Update ScummVM project license to GPLv3+
2021-12-26 18:48:43 +01:00
Orgad Shaneh
6a59febd46
COMPOSER: Use nullptr
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Using clang-tidy modernize-use-nullptr
2021-11-14 15:51:59 +02:00
Orgad Shaneh
ee57380de7
ENGINES: JANITORIAL: Remove 'virtual' when override is specified
2021-11-14 14:32:04 +02:00
Orgad Shaneh
0db343d364
ENGINES: Add missing getSavegameFile overrides
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... for non-default names.
Fixes moving autosave to a new slot.
Trac #12977
2021-10-24 16:46:36 +02:00
Orgad Shaneh
fe104cc337
ENGINES: Use MetaEngine consistently for getting autosave slot
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The autosave refactoring that was done in
7adad5aaf5
used g_engine for identifying the
autosave slot. This worked for in-game save/load, but doesn't fit when
called from the launcher.
Fix by passing MetaEngine to SaveStateDescriptor ctor and using it for this
query.
Amends 7adad5aaf5
.
2021-10-24 16:46:06 +02:00
Max Horn
2f1f8f502e
DEVTOOLS: move credits from devtools/credits.pl to engines
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This employs a "lazy" approach: the "format" for the credits stays
exactly as it was, i.e., perl code. Of course one may want to change
this to another format (e.g. YAML, JSON, XML; or also shell script or
AWK, like `configure.engine` uses). But I deliberately kept it simple,
to get a minimal change that is easy to verify. Any further changes to
e.g. the format can be layered atop this.
2021-08-05 00:01:46 +02:00
Paul Gilbert
005561d305
COMMON: Increase Stream pos, seek, size from int32 to int64
2021-07-08 18:24:28 -07:00
sluicebox
8e1d90f8e4
ALL: Remove clearAllDebugChannels() from Engine dtors
2021-06-14 12:42:38 -05:00
Orgad Shaneh
a05e54f00c
JANITORIAL: Remove trailing whitespaces
2021-05-04 11:46:30 +03:00
Eugene Sandulenko
e3e22e26c8
COMPOSER: Added detection for French littlesamurai. Bugreport #12124
2021-04-23 15:56:49 +02:00
Eugene Sandulenko
7fbe5512a7
COMPOSER: Added detection for French imoking. Bugreport #12123
2021-04-23 15:56:49 +02:00
Eugene Sandulenko
c2c4526e56
COMPOSER: Added detection for French babayaga. Bugreport #12122
2021-04-23 15:56:49 +02:00
Eugene Sandulenko
5e7fe2dc57
JANITORIAL: Replace spaces in indentation with tabs
2021-04-15 21:20:36 +02:00
sluicebox
93eeffc84d
JANITORIAL: Update old bug tracker numbers
2021-03-03 02:15:05 +02:00
Cameron Cawley
4ced49acd4
ENGINES: Changed AdvancedMetaEngine::createInstance to return a Common::Error
2020-12-04 20:57:14 +00:00
Eugene Sandulenko
7ff34bc9ec
PLUGINS: MetaEngineStatic -> MetaEngineDetection
2020-10-11 23:14:39 +02:00
Eugene Sandulenko
7ea6781043
PLUGINS: PLUGIN_TYPE_METAENGINE -> PLUGIN_TYPE_ENGINE_DETECTION
2020-10-11 23:12:32 +02:00
aryanrawlani28
d26bbe521c
ENGINES: ALL: Finish renaming ME & AME classes
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- ME -> MetaEngineStatic (static parts)
- MEC -> MetaEngine (dynamic parts)
2020-10-03 14:56:36 +02:00
aryanrawlani28
a56dc094b9
ENGINES: ALL: Move detection_enums -> detection.h
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- Cleans up headers quite a bit.
2020-10-03 14:56:36 +02:00