antoniou79
f64ac55443
BLADERUNNER: Support font hd and subtitles code cleanup
...
In preparation for subtitles v7 and queuing system
2022-07-06 14:46:57 +03:00
Eugene Sandulenko
abea37c9bb
ALL: Update ScummVM project license to GPLv3+
2021-12-26 18:48:43 +01:00
antoniou79
647e3e3b15
BLADERUNNER: Fix for resuming while a special loop plays
...
This is a better fix for the Zuben soup dump glitch (no exits) if user holds Esc down
2021-06-16 18:25:25 +03:00
antoniou79
186de62ffb
BLADERUNNER: Clean up and synch screenRectangle and bbox
...
For actors and their corresponding screenObjects
This should fix the issue with Sadik's remnant hitbox in the middle of the bridge at UG18
2020-09-04 23:35:34 +03:00
Thanasis Antoniou
cd076b26ae
BLADERUNNER: Using preincrement and pre-decrease where possible
...
In case the compiler won't optimize such cases
2020-02-24 21:24:06 +02:00
Thanasis Antoniou
af84139d16
BLADERUNNER: A better approach for the DR01 flame glitch
...
This is the barrel flame effect glitch during the pans from DR04 to DR01
The advanceFrame() call in scene.cpp is restored in this new approach (the original code has it too), and InitializeScene is used to disable the effect when entering the scene coming from DR04.
2020-02-05 18:28:46 +02:00
Thanasis Antoniou
8c771b4883
BLADERUNNER: Fix barrel flame glitch in loops from DR04 to DR01
...
Also add explicit set density for fog in UG01 when steam is enabled
2020-02-04 17:55:27 +02:00
Thanasis Antoniou
d4855a64b3
BLADERUNNER: Add methods to skip screen effects
...
Also enhanced functionality for debugger's cmdDraw, allowing to draw isolated objects
2019-05-21 22:13:45 +03:00
Peter Kohaut
9c25be9121
BLADERUNNER: Cleanup of TODO notes
2019-03-04 19:43:36 +01:00
Thanasis Antoniou
7ecf255598
BLADERUNNER: Improvement on overrideSceneObjectInfo
...
No longer need to have sceneId as an argument.
Restored original signature of Set::addObjectsToScene()
2019-02-28 15:39:08 +02:00
Thanasis Antoniou
571ddf46cd
BLADERUNNER: A better fix for Sebastian's doll
...
Use just the existing box 31. Implement a way to override object placement.
Remove the item 77 (Holden's badge) completely.
2019-02-28 15:26:35 +02:00
Peter Kohaut
9d5bfdd015
BLADERUNNER: Fixed scene video resume
...
Video in the back was always reset to the 1st frame. Now it is working
properly.
Also added game pause when the debugger is opened.
2019-01-09 23:06:10 +01:00
Peter Kohaut
824ecc0aad
BLADERUNNER: Preliminary saving & loading support
...
Saving and loading is accessible via ScummVM dialogs.
No in-game UI support yet.
It is possible to load saves from original game via debugger console.
ScummVM saves have additional header and are incompatibile with original
game.
2018-11-24 08:39:03 +01:00
Peter Kohaut
5e9985bd6e
BLADERUNNER: Load game methods
...
save methods update
replaced few char* with Common::String
changed few pointers to references
2018-03-24 17:28:34 +01:00
Thomas Fach-Pedersen
2a646f8cc2
BLADERUNNER: Save game methods
2018-03-24 17:07:06 +01:00
Eugene Sandulenko
55245a8cca
BLADERUNNER: Moved PoliceMaze to script/
2018-03-24 02:45:26 +01:00
Eugene Sandulenko
540567d1d8
BLADERUNNER: Hook PoliceMaze to Scene class
2018-03-24 02:45:26 +01:00
Thomas Fach-Pedersen
92c49a8571
BLADERUNNER: Add scene resume
2018-03-04 13:30:26 +01:00
Peter Kohaut
62b75b9990
BLADERUNNER: Added Generic Walker actors
...
Fixed isseue of duplicating items in world
Fixed fog issue with incorrect rendering in special occasions
Added basic debugger console
Refactored looping code for better readability
2018-02-25 22:38:52 +01:00
Peter Kohaut
7090841ccc
BLADERUNNER: Support for running
...
Fixed Runciter idle state
Fixed movement track delay
Basic combat support
2018-02-18 22:20:16 +01:00
Peter Kohaut
1d9a248abe
BLADERUNNER: Fixed more Coverity issues
2018-02-12 20:57:26 +01:00
Peter Kohaut
0b484d51b8
BLADERUNNER: VK interface
...
Code unification
Removed few memory leaks
2018-02-10 21:01:15 +01:00
Peter Kohaut
59eeadc6ac
BLADERUNNER: Added more game constants
...
Code formatting
2018-02-05 20:17:55 +01:00
Peter Kohaut
9dffe62959
BLADERUNNER: Fix compilation issues
2018-01-28 11:14:29 +01:00
Peter Kohaut
1e5f9d3078
BLADERUNNER: Added basic KIA interface
...
Settings works
Help works
Clue database works
Fixed code for inserting objects into scene
Reorganization of few files
Unification & code formatting of few older files
2018-01-28 10:57:16 +01:00
Peter Kohaut
f79d8cc1fe
BLADERUNNER: Added music support & added Maggie
...
added async walking
named some of the game flags & variables
renamed aesc to screen effects
2017-09-10 20:55:30 +02:00
Peter Kohaut
a97fe8f89f
BLADERUNNER: Support for AESC
2017-08-26 23:00:54 +02:00
Peter Kohaut
0da18320af
BLADERUNNER: Added audio mixer & various fixes
...
Audio mixer is supporting fading and pan animation
Added support for skipping speech by pressing Return
Added proper support for ambient sounds
Added more code to the dialogue menu
Added tooltips to the Spinner
Fixed calculation of volume and pan of walk steps
Code cleanup & formatting
2017-08-24 23:43:47 +02:00
Thomas Fach-Pedersen
bf45db6c58
BLADERUNNER: Add blit and blitToScreen helpers
2017-08-04 21:43:47 +02:00
Thomas Fach-Pedersen
d49bddfec6
BLADERUNNER: Add Spinner support
2017-07-31 00:15:33 +02:00
Thomas Fach-Pedersen
d3e64544b3
BLADERUNNER: Move surfaces out of VQA player
...
Rename the surfaces to more meaningful names and move ownership out
of the VQA classes. This means that the VQA classes no longer
create their own internal surfaces but instead draw on externally
provided surfaces.
2017-07-31 00:15:33 +02:00
Thomas Fach-Pedersen
5f552c9446
BLADERUNNER: Implement ZBuffer class
2017-03-28 17:50:11 +02:00
Peter Kohaut
1c083fe000
BLADERUNNER: Reorganized script files
2017-03-23 16:20:10 +01:00
Peter Kohaut
25e5143f99
BLADERUNNER: added full office leroy ai script
...
fix sceneobject remove
2017-03-20 00:28:51 +01:00
Peter Kohaut
1b40c5bf55
BLADERUNNER: fixed memory leaks & overflows
...
fixed few memory leaks
fixed overflows
prepared more logic for looping but its not yet working correctly - still figuring out original code for vqadecoder
2016-10-28 22:34:04 +02:00
Peter Kohaut
577c3b56a5
BLADERUNNER: added picking up of items
...
and some formatting
2016-10-12 23:00:33 +02:00
Peter Kohaut
6547c35e15
BLADERUNNER: trying to figure out walking, added structures for obstacles used for pathfinding, fixed bug in searching for walkboxes
2016-10-04 18:15:57 +02:00
Peter Kohaut
89d1805b37
BLADERUNNER: added ADQ, fixed some minor memory leaks
2016-10-02 02:47:12 +02:00
Peter Kohaut
0c7d323921
BLADERUNNER: add support for uncompressed audio, fixed wrong call to gamescript after loading scene
2016-09-30 22:42:40 +02:00
Peter Kohaut
af70a90cbc
BLADERUNNER: fixed loading of new set/scene, fixed memoryleak in lights
2016-09-29 22:33:42 +02:00
Peter Kohaut
bf44e97d79
BLADERUNNER: added all scene scripts, esper script, kia script, vk script, completed init script. Added decoding of lights from VQA. Moved view from scene.
2016-09-29 22:33:41 +02:00
Peter Kohaut
b67bca20b5
BLADERUNNER: Pull in changes from madmoose
2016-09-29 22:33:40 +02:00
Peter Kohaut
de7f961f48
BLADERUNNER: added implementation of more script methods added combat structure (maybe it combat mode??)
2016-09-29 22:33:40 +02:00
Peter Kohaut
479d2f5b62
BLADERUNNER: still adding structures... and implementing some of script methods...
2016-09-29 22:33:40 +02:00
Peter Kohaut
6672e443a8
BLADERUNNER: just basic objects description scene stuff - lightning and effects movement track actor clues db actor walking info moved view from vqa decoder, because its needed elsewhere
...
does not compile, because new files are not in makefile...
2016-09-29 22:33:40 +02:00
Thomas Fach-Pedersen
a4ba609131
BLADERUNNER: Add beginnings of Actor class and move actor drawing to Scene
2016-09-29 22:33:39 +02:00
Thomas Fach-Pedersen
abf98fca03
BLADERUNNER: Read set objects and walkboxes
2016-09-29 22:33:37 +02:00
Thomas Fach-Pedersen
74a8b530f1
BLADERUNNER: Add support for ambient sounds, game flags and variables, and use VQA z-buffer when rendering.
2016-09-29 22:33:37 +02:00
Thomas Fach-Pedersen
d9453057ab
BLADERUNNER: Add View matrix loading
2016-09-29 22:33:37 +02:00
Thomas Fach-Pedersen
5cb4ba9a9b
BLADERUNNER: Add basic Scene, Set, and Script support.
2016-09-29 22:33:28 +02:00