antoniou79
1bda2b5546
BLADERUNNER: Set old and new outtake filename only if container > 0
2022-05-11 23:07:38 +03:00
antoniou79
e68142d3e6
BLADERUNNER: Add support for old v2 VQAs
...
These are VQAs with companion VQP files used for Blade Runner teaser (Sizzle reel)
2022-05-07 22:54:25 +03:00
antoniou79
a199299a24
BLADERUNNER: Avoid reloading the same outtake container
2022-04-13 23:10:44 +03:00
Eugene Sandulenko
abea37c9bb
ALL: Update ScummVM project license to GPLv3+
2021-12-26 18:48:43 +01:00
antoniou79
5f09a046d1
BLADERUNNER: Support mixer sound type for ambient sounds
...
And set custom sounds for RC outtake FLYTRU_E.VQA to use kSpeechSoundType as do all outtakes
2021-07-02 16:38:49 +03:00
antoniou79
26a1d54712
BLADERUNNER: RESTORED CONTENT: Improve SFX for FLYTRU_E
2021-07-02 11:58:47 +03:00
antoniou79
61625cc2b0
BLADERUNNER: RESTOREDCONTENT: FLYTRU_E with custom sound
...
Outtake FLYTRU_E is only available in Act 1
Also only when taking off from McCoy's roof or Police Station and again it's a random chance
2021-07-02 00:43:40 +03:00
Peter Kohaut
89384b9124
BLADERUNNER: Framelimiter simplification
2019-09-04 21:26:37 +02:00
Thanasis Antoniou
fd7fd3a18b
BLADERUNNER: Isolate new frame limiter code in new class
2019-09-01 16:39:36 +03:00
Peter Kohaut
a7399c5111
BLADERUNNER: Use best pixel format on every platform
...
Updated all drawing routines to be pixel format agnostic.
Might decrease performance.
2019-08-31 23:09:19 +02:00
Thanasis Antoniou
85fbb3ad08
BLADERUNNER: Addendum for removal of delayMillis
2019-08-31 20:06:37 +03:00
Thanasis Antoniou
a99e8d7bab
BLADERUNNER: Replace delayMillis(10) calls with software timers
2019-08-31 19:19:32 +03:00
Peter Kohaut
39e4fdb98c
BLADERUNNER: Use ScummVM word wrapping algorithm
2019-07-16 21:56:33 +02:00
Peter Kohaut
036f2221f8
BLADERUNNER: Fixed typo in pixelFormat name
2019-04-17 23:09:01 +02:00
Peter Kohaut
e86ee33999
BLADERUNNER: Abstraction from 555 pixel format
...
Removing hardcoded 555 pixel format to support Android
2019-04-17 22:51:18 +02:00
Peter Kohaut
9c25be9121
BLADERUNNER: Cleanup of TODO notes
2019-03-04 19:43:36 +01:00
Peter Kohaut
a7f1230980
BLADERUNNER: Fixed end credits
...
Game is completable for blade runner path
2019-02-03 11:44:55 +01:00
Peter Kohaut
4ba4902c3d
BLADERUNNER: Don't mute everything when playing a outtake
...
this was causing issue at nr08 when audience was silent during Dektora performance
2019-01-29 23:36:26 +01:00
Peter Kohaut
d3f456a328
BLADERUNNER: Implement CD switching in outtake player
2019-01-27 11:49:00 +01:00
Peter Kohaut
0a9ad229a8
BLADERUNNER: Fixed outtake player
...
In some scenes, background video got corrupted as outtake was rendered
into a wrong surface.
2019-01-22 19:00:31 +01:00
Thanasis Antoniou
433208c6c4
BLADERUNNER: Fix conflict with outtakes.cpp
2018-12-25 12:35:52 +01:00
antoniou79
79ff97d5d9
BLADERUNNER: switch clause in fonts and style fixes
2018-12-25 12:35:52 +01:00
antoniou79
6f55071c57
BLADERUNNER: SUBTITLES.MIX pack support
2018-12-25 12:35:52 +01:00
Thanasis Antoniou
f101906bc2
BLADERUNNER: Removed compile time macros, added synch with GUI
2018-12-25 12:35:52 +01:00
Thanasis Antoniou
a86625700f
BLADERUNNER: Added subtitles support and checkbox in KIA
2018-12-25 12:35:52 +01:00
Peter Kohaut
824ecc0aad
BLADERUNNER: Preliminary saving & loading support
...
Saving and loading is accessible via ScummVM dialogs.
No in-game UI support yet.
It is possible to load saves from original game via debugger console.
ScummVM saves have additional header and are incompatibile with original
game.
2018-11-24 08:39:03 +01:00
Peter Kohaut
1e5f9d3078
BLADERUNNER: Added basic KIA interface
...
Settings works
Help works
Clue database works
Fixed code for inserting objects into scene
Reorganization of few files
Unification & code formatting of few older files
2018-01-28 10:57:16 +01:00
Peter Kohaut
1eeafb4e30
BLADERUNNER: Support for different languages
...
Added support for playing the game with different languages
Added Spanish language to detection tables
2018-01-14 13:36:55 +01:00
Thomas Fach-Pedersen
bf45db6c58
BLADERUNNER: Add blit and blitToScreen helpers
2017-08-04 21:43:47 +02:00
Thomas Fach-Pedersen
d3e64544b3
BLADERUNNER: Move surfaces out of VQA player
...
Rename the surfaces to more meaningful names and move ownership out
of the VQA classes. This means that the VQA classes no longer
create their own internal surfaces but instead draw on externally
provided surfaces.
2017-07-31 00:15:33 +02:00
Peter Kohaut
b67bca20b5
BLADERUNNER: Pull in changes from madmoose
2016-09-29 22:33:40 +02:00
Peter Kohaut
6672e443a8
BLADERUNNER: just basic objects description scene stuff - lightning and effects movement track actor clues db actor walking info moved view from vqa decoder, because its needed elsewhere
...
does not compile, because new files are not in makefile...
2016-09-29 22:33:40 +02:00
Thomas Fach-Pedersen
70b154988a
BLADERUNNER: Remove unused member variables from OuttakePlayer
2016-09-29 22:33:34 +02:00
Thomas Fach-Pedersen
5cb4ba9a9b
BLADERUNNER: Add basic Scene, Set, and Script support.
2016-09-29 22:33:28 +02:00
Thomas Fach-Pedersen
d260f993aa
BLADERUNNER: No semicolon after namespace closing brace
2016-09-29 22:33:23 +02:00
Thomas Fach-Pedersen
8217ed6065
BLADERUNNER: Don't base VQADecoder on Video::VideoDecoder anyway
...
VideoDecoder doesn't handle audio underflow very well,
and Blade Runner's VQA files don't have any audio prebuffer.
VQAPlayer doesn't handle it perfectly either, but underflow
happens a lot less. To be improved.
2016-09-29 22:33:17 +02:00
Thomas Fach-Pedersen
a67e9e16bd
BLADERUNNER: Rebuild VQADecoder on top of Video::VideoDecoder
2016-09-29 22:33:11 +02:00
Thomas Fach-Pedersen
f0432bdf25
BLADERUNNER: Split VQA decoder into player and decoder, add Outtake player
2016-09-29 22:21:00 +02:00