antoniou79
3eaebb47e2
BLADERUNNER: Custom beta cursors for exits and esper
...
Also fixes for the beta combat cursors (color and hotspot / target center)
2023-05-16 15:16:23 +03:00
antoniou79
426f4832a5
BLADERUNNER: Mouse's _lastFrameTime should by uint32
...
It is used for time difference check
2022-02-21 22:51:50 +02:00
antoniou79
4bd2a36ba9
BLADERUNNER: Allow use of beta crosshairs and additive draw
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This is only through the debugger mouse command
2022-02-21 22:46:48 +02:00
antoniou79
5d5fb34aa1
BLADERUNNER: Check for recoil jitter
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Check if on actor click and on item click
This is the original's behavior too
2022-02-21 22:21:47 +02:00
Eugene Sandulenko
abea37c9bb
ALL: Update ScummVM project license to GPLv3+
2021-12-26 18:48:43 +01:00
Thanasis Antoniou
7407cbc788
BLADERUNNER: Don't exit to desktop after end credits
2019-05-22 12:13:43 +03:00
Eugene Sandulenko
16e09b1f34
BLADERUNNER: Implement mouse jitter
2018-03-25 12:06:00 +02:00
Eugene Sandulenko
ff11cee480
BLADERUNNER: Added WIP code for PoliceMazeTargetTrack::tick()
2018-03-24 02:45:26 +01:00
Peter Kohaut
7090841ccc
BLADERUNNER: Support for running
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Fixed Runciter idle state
Fixed movement track delay
Basic combat support
2018-02-18 22:20:16 +01:00
Peter Kohaut
1e5f9d3078
BLADERUNNER: Added basic KIA interface
...
Settings works
Help works
Clue database works
Fixed code for inserting objects into scene
Reorganization of few files
Unification & code formatting of few older files
2018-01-28 10:57:16 +01:00
Thomas Fach-Pedersen
a4c7992388
BLADERUNNER: Add Dialogue Menu
2017-08-22 19:02:37 +02:00
Peter Kohaut
b67bca20b5
BLADERUNNER: Pull in changes from madmoose
2016-09-29 22:33:40 +02:00
Peter Kohaut
479d2f5b62
BLADERUNNER: still adding structures... and implementing some of script methods...
2016-09-29 22:33:40 +02:00
Thomas Fach-Pedersen
0fa2191b95
BLADERUNNER: Implement loading and drawing of mouse cursors.
2016-09-29 22:33:38 +02:00