Le Philousophe
90b886097f
ENGINES: Create a type aware advanced detector
2024-06-30 18:39:06 +02:00
antoniou79
0f7ee148ea
BLADERUNNER: Methods for debugging animations
2023-07-05 14:57:58 +03:00
Vladimir Serbinenko
91ab581ede
BLADERUNNER: Support merging of CDs in original layout.
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Right now we ask user to reshuffle files. After this commit it's
possible to just merge contents of all CDs.
2023-05-20 23:27:14 +02:00
antoniou79
c9016cb2f2
BLADERUNNER: Notes and minor fixes for sound
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Also added a dedicated debugSound channel for debugging
Fixes include closer conformance to original code (for entering/exiting ESPER and VK), and a change in assigning a track slot to a new track with priority equal to the lowest existing (it will now take the place of the old stored track). Also Music::adjustVolume() now takes the target volume as argument and stores it in the track volume field similar to how Music::adjustPan works.
2023-04-24 09:43:51 +03:00
Eugene Sandulenko
3607d9c990
BLADERUNNER: Remove unnecessary translation.h include
2023-03-17 16:07:46 +01:00
Cameron Cawley
53a70986ac
BLADERUNNER: Move the engine options into the MetaEngine subclass
2022-11-16 23:58:54 +01:00
Cameron Cawley
f3b094e53f
ENGINES: Change the MetaEngineDetection interface to match MetaEngine
2022-07-23 23:31:58 +02:00
antoniou79
8aaee0fb4e
BLADERUNNER: Add checkbox for no subtitles in intro crawl
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This also covers the Blade Runner Logo and the Westwood Studios logo
2022-06-30 01:00:05 +03:00
Peter Kohaut
fc98faf01a
BLADERUNNER: Mark enhanced edition as unsupported
2022-06-28 23:48:22 +02:00
antoniou79
77e3979c79
BLADERUNNER: Detection and launch support for demo
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Demo is the sizzle2 VQA/VQP early teaser for Blade Runner
2022-05-11 23:42:43 +03:00
Torbjörn Andersson
e06f3c9a5a
GUI: Allow game option checkboxes to be disabled
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Depending on other game option checkboxes. This is used to
enable/disable the semi-smooth scrolling checkboxes for FM Towns Loom,
since it's only used when smooth scrolling is enabled.
2022-04-21 11:07:17 +02:00
Eugene Sandulenko
abea37c9bb
ALL: Update ScummVM project license to GPLv3+
2021-12-26 18:48:43 +01:00
Orgad Shaneh
6965dd663e
BLADERUNNER: Use nullptr
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Using clang-tidy modernize-use-nullptr
2021-11-14 15:51:59 +02:00
ysj1173886760
a5bb79d6fd
BLADERUNNER: move debug channels to metaEngineDetection
2021-05-22 01:34:57 +02:00
Eugene Sandulenko
7ff34bc9ec
PLUGINS: MetaEngineStatic -> MetaEngineDetection
2020-10-11 23:14:39 +02:00
Eugene Sandulenko
7ea6781043
PLUGINS: PLUGIN_TYPE_METAENGINE -> PLUGIN_TYPE_ENGINE_DETECTION
2020-10-11 23:12:32 +02:00
aryanrawlani28
d26bbe521c
ENGINES: ALL: Finish renaming ME & AME classes
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- ME -> MetaEngineStatic (static parts)
- MEC -> MetaEngine (dynamic parts)
2020-10-03 14:56:36 +02:00
aryanrawlani28
29ceb07959
ENGINES: ALL: Revert detection submodule to be directly present in the engine directory
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- DETECT_OBJS are present and added inside an engine's modules.mk file.
2020-10-03 14:56:36 +02:00
aryanrawlani28
8189a05316
ENGINES: ALL: Adapt to changes for new plugins by defining a new detection module
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For each engine:
- Make a new folder detection
- Move detection-related files inside the folder
- Add a new module "enginename/detection"
- Add DETECT_OBJS here
- Adjust the normal engine module to remove detect_objs
- Adjust every file for the new changes.
2020-10-03 14:56:36 +02:00
aryanrawlani28
de141e7826
BLADERUNNER: Split detection features & adapt to new plugins.
2020-10-03 14:56:36 +02:00
Thanasis Antoniou
11adaa4f3d
BLADERUNNER: Add engine option to disable stamina drain
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Allows not having to constantly click the mouse to keep McCoy from slowing down
Even though this was a bug in the original game, having this option re-creates the original experience of McCoy running quite fast (still keeping the 30 fps limit) and not slowing down when the player stops clicking.
2020-02-27 20:27:29 +02:00
Eugene Sandulenko
03fafe8cb7
BLADERUNNER: Added override keywords
2020-01-31 12:53:02 +01:00
Thanasis Antoniou
ca8539dabe
BLADERUNNER: Add a engine checkbox to target 120 fps
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This is added in the Engine tab for the game. Default is false (60 fps)
2019-11-10 17:37:56 +02:00
Bastien Bouclet
4b42112721
ENGINES: Add an engine ID to all the engines
2019-11-03 11:43:00 +01:00
Thanasis Antoniou
7c20b07ffb
BLADERUNNER: Add engine gui option to avoid use of delayMillis()
2019-09-16 12:00:25 +03:00
David Fioramonti
9bf2b5d03e
BLADERUNNER: Show saved game creation date and add play time
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Bumped saved game version to 2 to add play time.
Can load version 1 saves and save/load version 2 saves.
2019-05-27 06:54:40 -04:00
Peter Kohaut
5a88f66061
BLADERUNNER: Split game to two different versions
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first one is original game
second one contains restored cut content
2019-05-18 20:14:19 +02:00
Peter Kohaut
ee2dcf6375
BLADERUNNER: Make the cut content a runtime option
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Player can choose to use or not the restored cut content.
Does not affect fixed bugs in original game.
2019-04-25 23:39:31 +02:00
Peter Kohaut
60a30b904b
BLADERUNNER: Added shorty mode
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Available via ScummVM game options
2019-02-10 20:34:05 +01:00
Peter Kohaut
dbfc657a2c
BLADERUNNER: Added sitcom mode
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Available via ScummVM game options
2019-02-10 19:47:22 +01:00
Bastien Bouclet
9a4c0ae281
ENGINES: Normalize the getName() result of metaengines
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Also-By: Matthew Hoops <clone2727@gmail.com>
2018-12-10 06:47:27 +01:00
Peter Kohaut
1855d1cf13
BLADERUNNER: Add in-game saving screen
2018-12-05 18:18:49 +01:00
Peter Kohaut
cfb46da90c
BLADERUNNER: Add in-game loading screen
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It is also possible to start new game from it.
2018-11-25 22:22:25 +01:00
Peter Kohaut
824ecc0aad
BLADERUNNER: Preliminary saving & loading support
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Saving and loading is accessible via ScummVM dialogs.
No in-game UI support yet.
It is possible to load saves from original game via debugger console.
ScummVM saves have additional header and are incompatibile with original
game.
2018-11-24 08:39:03 +01:00
Peter Kohaut
a4229c9398
BLADERUNNER: Completed KIA interface
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Added Diagnostic section - small button above main buttons
Added Pogo section - easter egg - write "pogo" while KIA is open
Code formatting again
2018-01-29 20:42:35 +01:00
Peter Kohaut
1eeafb4e30
BLADERUNNER: Support for different languages
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Added support for playing the game with different languages
Added Spanish language to detection tables
2018-01-14 13:36:55 +01:00
Thomas Fach-Pedersen
2e3fd7cf05
BLADERUNNER: Start port to scummvm engine
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Just shows the splash for now. VQA decoder partially ported but without
audio and some minor special features.
2016-09-29 22:21:00 +02:00