Commit graph

59 commits

Author SHA1 Message Date
Cameron Cawley
f3b094e53f ENGINES: Change the MetaEngineDetection interface to match MetaEngine 2022-07-23 23:31:58 +02:00
Filippos Karapetis
aff5abd1d9 TOON: Require onetime.pak to be present in the German demo
The German demo has an installer that copies part of the game's
resources, but omits all the files that are needed to actually run it.
Thus, require onetime.pak to be present (a required resource), which
will ignore directories that the demo installer has created
2022-07-04 10:17:32 +03:00
Eugene Sandulenko
abea37c9bb
ALL: Update ScummVM project license to GPLv3+ 2021-12-26 18:48:43 +01:00
Coen Rampen
570482a075 TOON: Remove English demo unstable flag 2021-09-13 20:59:17 +02:00
Coen Rampen
0bf7c87361 TOON: Restore demo flag for English demo 2021-09-05 23:16:52 +02:00
Coen Rampen
0905638e4a TOON: Mark English demo as unstable
There seem to be some differences in the data structures between the English
demo and the other versions of the game, which causes ScummVM to reference
invalid animations, hotspots and fonts. Marked it as unstable for now.
2021-09-02 22:17:18 +02:00
Coen Rampen
9e4ddd10c1 TOON: Add "Demo" to demo version descriptions 2021-08-30 22:33:05 +02:00
ysj1173886760
7af3a3f84c ENGINES: introduce ADDectedGameExtraInfo to ADGameDetector, add extra info as parameter for fallback detect. 2021-06-13 14:15:45 +02:00
ysj1173886760
b50b2251a4 TOON: move debug channels to metaEngineDetection 2021-05-22 01:34:57 +02:00
Eugene Sandulenko
7ff34bc9ec PLUGINS: MetaEngineStatic -> MetaEngineDetection 2020-10-11 23:14:39 +02:00
Eugene Sandulenko
7ea6781043 PLUGINS: PLUGIN_TYPE_METAENGINE -> PLUGIN_TYPE_ENGINE_DETECTION 2020-10-11 23:12:32 +02:00
aryanrawlani28
d26bbe521c ENGINES: ALL: Finish renaming ME & AME classes
- ME -> MetaEngineStatic (static parts)
- MEC -> MetaEngine (dynamic parts)
2020-10-03 14:56:36 +02:00
aryanrawlani28
29ceb07959 ENGINES: ALL: Revert detection submodule to be directly present in the engine directory
- DETECT_OBJS are present and added inside an engine's modules.mk file.
2020-10-03 14:56:36 +02:00
aryanrawlani28
8189a05316 ENGINES: ALL: Adapt to changes for new plugins by defining a new detection module
For each engine:
- Make a new folder detection
- Move detection-related files inside the folder
- Add a new module "enginename/detection"
- Add DETECT_OBJS here
- Adjust the normal engine module to remove detect_objs
- Adjust every file for the new changes.
2020-10-03 14:56:36 +02:00
aryanrawlani28
cf5581f27f TOON: Split detection features & adapt to new plugins. 2020-10-03 14:56:36 +02:00
Bastien Bouclet
0f2c6cd9ea ENGINES: Change mac resource fork file detection to use the file cache
Common::MacResMan is now able to open files from a specified
Common::Archive. This is a bit hacky as dynamic_cast is used to break
the Archive encapsulation to retreive the underlying FSNode. It should
however be more correct than the previous code that assumed files were
at the root of the currently running game's path.

AdvancedDetector constructs a Common::Archive from its FileMap based
filesystem cache and uses it to detect the mac resource fork files.

This cuts the time it takes to run the detection code with all the
engines enabled as dynamic plugins on the 3DS to 30 s from 280 s.
2020-09-20 16:33:45 +02:00
Bastien Bouclet
319758e7ea TOON: Add override keywords 2020-02-09 12:43:16 +01:00
Eugene Sandulenko
44ad78be98 TOON: Added override keywords 2020-01-31 14:32:28 +01:00
Bastien Bouclet
9c8bd056d6 ENGINES: Stop using 'single id' 2019-11-03 11:43:00 +01:00
Bastien Bouclet
4b42112721 ENGINES: Add an engine ID to all the engines 2019-11-03 11:43:00 +01:00
Henrik "Henke37" Andersson
0fe9a0666d TOON: The game doesn't use MIDI. Mark it as such. 2019-09-29 19:34:16 +03:00
lotharsm
2afb6e185d TOON: Add detection entry for English re-release
Provided in https://bugs.scummvm.org/ticket/10910
2019-03-21 21:58:36 +01:00
Bastien Bouclet
9a4c0ae281 ENGINES: Normalize the getName() result of metaengines
Also-By: Matthew Hoops <clone2727@gmail.com>
2018-12-10 06:47:27 +01:00
David Fioramonti
e2e0f9f528 TOON: Add playtime to saved game
Supports saved games made in the current version or the the last saved game version.
2018-08-18 14:21:28 +02:00
Bastien Bouclet
cf1ebf2951 ENGINES: Add unknown game variants to the game detector results 2018-05-10 09:04:23 +02:00
Adrian Frühwirth
00e59a3122 ALL: Load savegame thumbnail only when necessary
This commit introduces the following changes:

1. Graphics::loadThumbnail()

   Now returns a boolean and takes a new argument skipThumbnail which
   defaults to false. In case of true, loadThumbnail() reads past the
   thumbnail data in the input stream instead of actually loading the
   thumbnail. This simplifies savegame handling where, up until now,
   many engines always read the whole savegame metadata (including
   the thumbnail) and then threw away the thumbnail when not needed
   (which is in almost all cases, the most common exception being
   MetaEngine::querySaveMetaInfos() which is responsible for loading
   savegame metadata for displaying it in the GUI launcher.

2. readSavegameHeader()

   Engines which already implement such a method (name varies) now take
   a new argument skipThumbnail (default: true) which is passed
   through to loadThumbnail(). This means that the default case for
   readSavegameHeader() is now _not_ loading the thumbnail from a
   savegame and just reading past it. In those cases, e.g.
   querySaveMetaInfos(), where we actually are interested in loading
   the thumbnail readSavegameHeader() needs to explicitely be called
   with skipThumbnail == false.

   Engines whose readSavegameHeader() (name varies) already takes an
   argument loadThumbnail have been adapted to have a similar
   prototype and semantics.
   I.e. readSaveHeader(in, loadThumbnail, header) now is
   readSaveHeader(in, header, skipThumbnail).

3. Error handling

   Engines which previously did not check the return value of
   readSavegameHeader() (name varies) now do so ensuring that possibly
   broken savegames (be it a broken thumbnail or something else) don't
   make it into the GUI launcher list in the first place.
2018-04-07 09:26:20 +02:00
Alexander Tkachev
b665fc933d ALL: Make simpleSaveNames() a MetaEngineFeature
Added it into hasFeature() of all engines which returned `true` in
simpleSaveNames() before.

As mentioned in #788, SCI is not always using simple names, so it
doesn't have such feature now.
2016-08-24 16:07:55 +06:00
Alexander Tkachev
ab1d160ec8 ALL: Add MetaEngine::simpleSaveNames()
Engines with "simple" savenames would support "Run in background" in
save/load dialog and gradual save slots unlocking. Other engines
save/load feature would be locked until save sync is over.
2016-08-24 16:07:55 +06:00
Johannes Schickel
0b6befdcc5 ENGINES: Make variable names of AdvancedMetaEngine conform to our guidelines.
_singleid   -> _singleId
_gameids    -> _gameIds
_guioptions -> _guiOptions
2016-03-08 19:01:13 +01:00
Johannes Schickel
d7ae0df8e1 TOON: Let listSaves return list sorted on slot numbers. 2016-02-25 21:39:45 +01:00
Johannes Schickel
eaf590510b TOON: Only request actual save slots in listSaves. 2016-01-26 16:35:30 +01:00
Strangerke
c456b0e0e3 TOON: Reduce the scope of some more variables. 2014-02-28 23:39:35 +01:00
Johannes Schickel
1d65a915ba TOON: Make GPL headers consistent in themselves. 2014-02-18 02:39:39 +01:00
Matthew Hoops
0031c41db8 COMMON: Change kPlatformPC to kPlatformDOS
"PC" was very ambiguous and now it matches what we show in the GUI.

This also corrects sword2's platform to Windows.
2013-05-02 18:43:10 -04:00
Johannes Schickel
89abab97e3 JANITORIAL: Remove trailing whitespaces.
Powered by:
git ls-files "*.cpp" "*.h" "*.m" "*.mm" | xargs sed -i -e 's/[ \t]*$//'
2012-09-26 04:17:55 +02:00
Johannes Schickel
e8fd51e56b Merge pull request #252 from DrMcCoy/detector_public_reportUnknown
DETECTOR: Make reportUnknown() accessible to inherited AdvancedMetaEngine classes
2012-07-29 16:19:00 -07:00
Johannes Schickel
b9ac34272d TOON: Slight cleanup in querySaveMetaInfos. 2012-07-03 18:39:50 +02:00
Sven Hesse
2c760cb15e DETECTOR: Make detectGameFilebased() return a list of MD5s and file sizes
Since we need a FSNode parent for Mac resource forks, we need to change
signature of detectGameFilebased(), too.
2012-06-27 05:14:18 +02:00
sylvaintv
8b39b0b0fa TOON: Add russian version detection 2012-02-12 23:16:54 +01:00
Strangerke
bab4b6f729 LAUNCHER: Introduce GUIO0() in order to replace GUIO1(GUIO_NONE) 2011-11-16 22:38:58 +01:00
Strangerke
364bc27225 TOON: After discussion with clone2727 and eriktorbjorn, remove GUIO_NOASPECT from Toonstruck 2011-10-24 07:05:26 +02:00
Strangerke
51ed1bc221 LAUNCHER: Add GUIO_NOASPECT to Toonstruck 2011-10-23 21:51:25 +02:00
Eugene Sandulenko
32972a5ffb AD: Switched rest of the engines to new GUIO 2011-10-23 17:53:13 +01:00
Christoph Mallon
e35b4f20c1 GRAPHICS: Simplify the interface of Graphics::loadThumbnail().
Now it returns the Surface, so the caller does not need to create one and pass it.
2011-08-07 15:19:09 +02:00
Max Horn
01f806c2db DETECTOR: Treat file based fallback like any other fallback method 2011-06-14 18:52:11 +02:00
Max Horn
7c992d6598 DETECTOR: Merge ADParams into AdvancedMetaEngine 2011-06-14 18:17:01 +02:00
Max Horn
5e90393697 TOON: Switch to alternate AdvancedMetaEngine, avoid ADParams 2011-06-10 22:15:45 +02:00
Max Horn
4827cc914a ENGINES: Change incorrect use of 'target' to 'gameid' 2011-06-10 22:15:40 +02:00
Thierry Crozat
3c59e37035 ENGINES: Unify engine names
This unifies the engine names in MetaEngine::getName() and the
credits. In particular drop "Engine" or "engine" from the names when
it was present and use expanded names in credits when the
MetaEngine uses it (e.g. "Beneath a Steel Sky" instead of "BASS").
2011-05-16 00:11:32 +01:00
strangerke
69b1485a22 GIT: Clean up: Suppress SVN tags, now useless 2011-05-12 01:16:22 +02:00