Commit graph

9 commits

Author SHA1 Message Date
Filippos Karapetis
f08eb99259 BURIED: Stop async comments from Arthur with the space key - FR #13188 2021-12-31 14:12:34 +02:00
Filippos Karapetis
e13a72e8f6 BURIED: Also allow skipping synchronous sounds 2021-12-29 18:08:49 +02:00
Eugene Sandulenko
abea37c9bb
ALL: Update ScummVM project license to GPLv3+ 2021-12-26 18:48:43 +01:00
Coen Rampen
11dbe3ca3d BURIED: Add volume control
This adds volume control to the game by setting the mixer sound type on the
various audio streams to values other than the default "plain".

This uses the following sound types:
Ambient (music, environment sounds): music
AI voice: speech
Effects, interface, footsteps, movie audio: SFX

This could be further improved by specifying sound types for individual sounds,
f.e. SFX for environment sounds, or music for the "effects" in the appartment
which are short musical cues. The movie audio is of course pre-mixed music,
speech and SFX.
2021-09-03 21:24:17 +02:00
Matthew Hoops
810f006e9a BURIED: Use separate pause sound functions for pausing the game 2021-03-22 00:07:43 +01:00
Matthew Hoops
360c7b2293 BURIED: Fix the demo door open/close sound 2021-03-22 00:07:43 +01:00
Matthew Hoops
b81a6c949a BURIED: Implement the Agent 3 lair entry scene 2021-03-22 00:07:42 +01:00
Matthew Hoops
54254d997a BURIED: Default to empty string on setAmbientSound 2021-03-22 00:07:38 +01:00
Matthew Hoops
2874046e52 BURIED: Add the sound manager code 2021-03-22 00:07:36 +01:00