Thanks to pixel repacking using cpu data cache, this has a low runtime
cost even for TGL_LINEAR.
Adds support for TGL_NEAREST.
Adds support for TGL_MIRRORED_REPEAT, TGL_CLAMP_TO_EDGE and TGL_REPEAT.
Also, add support for more texture clamping and resampling options.
Mipmaps are not supported, although their sampling modes will be
applied - but to the full-size texture instead of selected mipmap.
Note: Texture sampler is still chosen at texture creation time.